Not at all... It's highlighting the fact people typically never broach the matter. They wave a comment around like, "be great when I can walk around a station," as if that says it all... Well, unfortunately it's saying nothing really.most of posts is about assuming it would be "empty" and wondering "for what?" with a lack of constructive input. Sorry...
Yes of course it could be brilliant to get out of your chair and go and do stuff... But what stuff exactly. For example, over and over we see people talking about fixing their ship - you yourself mentioned it - so fine, let's run with the idea... You walk through your beautifully rendered ship, and get to the damaged module, and then what happens? What is the game going allow you to do that will entice you to repeat the process in the future? What rewarding/engaging gameplay is going to be offered to repair a module? I'm not suggesting it can't be implemented, I'm simply highlighting there needs to be something to merit the feature. Yet people never discuss it. They're surely missing the most important point of it all! It sounds like a sexy idea, but without the added gameplay to actually earn its existence, and an eye for the detail, it could seriously miss the mark. Sort of like Powerplay!
Likewise this "walking around stations." And? By all means spend hundreds of man days development putting in ambient NPC action and antics, but what are you actually going to do. What game mechanics should it be there for ultimately? What would you be doing? How?
Again, I'm not suggesting it can't be done, it's more down to why? Is there adequate interesting game mechanics to earn its existence.
I do... But they've not happened while other stuff has been going on the the past six monthsYou still don't want to see that improvements in the core game and expansion could be done at the same time. And that expansion could bring improvements to the core game. OK.
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