Gamescom 2015 - What will FD Unveil?

Your intuition

  • Colossal

    Votes: 82 12.8%
  • Major

    Votes: 96 15.0%
  • Fundamental

    Votes: 80 12.5%
  • Cheese souffle

    Votes: 382 59.7%

  • Total voters
    640
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Planetary landings and new big ships i hope.

Given the introduction of space elevators in CQC, I suspect you're probably right. They've also padded out the cheaper ship selection, so they'll be wanting to turn their attention to the growing number of players with maxed out Anacondas who don't like PP and so have nothing to work towards.
 
The fact is that there's two similar games lurking over the corner and both have shown FPS gameplay demos, that they supposedly intent to make it available at launch, while Frontier has shown absolutely nothing like that for ED and if they do, it's likely coming as paid DLC. If this game is supposed to last into the near future, FD better step up their game.
If I recall correctly, they did state somewhere that Planetary Landings was going to be Dlc. but I might be wrong there. But what I do recall is what they promised in the Development Plan (aka video below) and the promises they made years ago is pretty much what this game needs more than ever right now because according to the video describing these promises in a fluid manner are essentially telling you about the other half of the game, which they have yet to still implement nor mention or show progress about years later

[video=youtube;EM0Gcl7iUM8]https://www.youtube.com/watch?v=EM0Gcl7iUM8[/video]
 
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I think and hope it will be passenger missions because right now we have the orca but no passenger missions and i think if they relese something bigger they might end up messing up.
 
If I recall correctly, they did state somewhere that Planetary Landings was going to be Dlc. but I might be wrong there. But I do recall what they promised in the Development Plan (aka video below) and the promises they made about years ago is pretty much what this game needs more than ever right now, as according to the video describing these promises are essentially the other half the game.

https://www.youtube.com/watch?v=EM0Gcl7iUM8

I remember reading PL being DLC as well, but I can't find the source. I think it was mentioned in the same interview/AMA/whatever where they said that walking inside your own ship was going to be free content.

Related to the post above, a part of me can't wait for the stream of cringe-inducing posts: "I just crashed my Panther Clipper without insurance and now I'm back in a Sidey".
 
I terms of ED content, I expect to hear more at gamescom that we did at E3. Obviously at E3 their biggest announcement was going to be about their new game. The xbox port was newsworthy, but it was always going to take a backseat to their latest game, and the paid expansions are what everyone else in the industry calls DLC. That's pretty much never hyped as much as a brand new game is.

This is rubbish really. So your saying gamescon is only for DLC announcements and e3 wasnt the right place for a major announcement. Also the Xbox One announcement isnt a brand new game its just a port to a different system.

A huge DLC for whenever FD gets around to it will be almost as big as the game itself. E3 would of been perfect place to talk about that. The DLC that was talked about for when the game was on kickstarter would be game level changes almost like making the game right now into practically a new game.

Even Star citizen talked about the FPS part of their game coming up for beta at e3. LOL but they have since then taken that back indefinitely do to networking issues or something like that.

I do hope its something like walking around FPS even if its just social at starports at first. Or just walking around in your own ship. I think its going to be something small like that or even something lesser then that.

Its going to be minor compaired to the e3 stuff. But something is better then nothing :D
 
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Oh wow, that no man's sky trailer looks pretty amazing. It seems to be a small UK team as well. Could this be the return of the UK software industry? Back when I was in high school, most of the games I played on my C64 were made in the UK and it was a bit sad to witness how the Americans and Japanese just took over. It's good to be witnessing at least the beginnings of a comeback.
 
This is rubbish really. So your saying gamescon is only for DLC announcements and e3 wasnt the right place for a major announcement. Also the Xbox One announcement isnt a brand new game its just a port to a different system.

A huge DLC for whenever FD gets around to it will be almost as big as the game itself. E3 would of been perfect place to talk about that. The DLC that was talked about for when the game was on kickstarter would be game level changes almost like making the game right now into practically a new game.

Even Star citizen talked about the FPS part of their game coming up for beta at e3. LOL but they have since then taken that back indefinitely do to networking issues or something like that.

I do hope its something like walking around FPS even if its just social at starports at first. Or just walking around in your own ship. I think its going to be something small like that or even something lesser then that.

Its going to be minor compaired to the e3 stuff. But something is better then nothing :D

At E3 you're at the grown ups table and have the attention of a few hundred million potential new customers (I'm still amazed FD got invited - it must have been Microsoft's doing to show off the xbox port). What are you going to do, announce DLC that is not even in alpha yet and will only be interesting to existing customers, or show off playable demos of games that will attract new ones? If you're a tiny company like Frontier, if you get a shot at something like E3 you have to absolutely make it count. Smaller shows where you're talking to your existing fans are the appropriate place to announce DLC.
 
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Deleted member 94277

D
At E3 you're at the grown ups table and have the attention of a few hundred million potential new customers (I'm still amazed FD got invited - it must have been Microsoft's doing to show off the xbox port). What are you going to do, announce DLC that is not even in alpha yet and will only be interesting to existing customers, or show off playable demos of games that will attract new ones? If you're a tiny company like Frontier, if you get a shot at something like E3 you have to absolutely make it count. Smaller shows where you're talking to your existing fans are the appropriate place to announce DLC.

I see your point, but the problem is that if other companies show off their own games, with launch day features that your game has only promised to deliver, then maybe in that case it's nice to at least showcase alpha stages of future content just to keep the market focused on you. NMS stole the show at E3 last year not with gameplay but with very good showcasing. While you're quite correct, showing off in-development content at big events generally is a mistake, in ED and Frontier particular case, it might not have been. But it is a gambit, and I could very well be wrong.

What I'm really worried about is that FD didn't showed anything related to FPS gameplay yet because they actually have nothing to show. If this is the case, and it could very well be, then how long until will we have that content? A year? Maybe more? While I really am excited with NMS and SC, I really do love ED and I think this game has so much potential. I just wish FD didn't wasted time with crap like PP and worked on real, actual content.
 
I see your point, but the problem is that if other companies show off their own games, with launch day features that your game has only promised to deliver, then maybe in that case it's nice to at least showcase alpha stages of future content just to keep the market focused on you. NMS stole the show at E3 last year not with gameplay but with very good showcasing. While you're quite correct, showing off in-development content at big events generally is a mistake, in ED and Frontier particular case, it might not have been. But it is a gambit, and I could very well be wrong.

What I'm really worried about is that FD didn't showed anything related to FPS gameplay yet because they actually have nothing to show. If this is the case, and it could very well be, then how long until will we have that content? A year? Maybe more? While I really am excited with NMS and SC, I really do love ED and I think this game has so much potential. I just wish FD didn't wasted time with crap like PP and worked on real, actual content.

The FPS part of Elite is most likely going to be an entirely new game that's designed to mesh more or less seamlessly with the spaceflight part of ED. There is very little that a space flight sim has in common with an FPS: rigid starships, planets, suns and asteroids moving astronomical distances in wide open spaces at enormous speeds vs highly articulated humans running in enclosed rooms and corridors. For that reason and because they need to keep abreast of the competition, I expect that they already have a team working at it but I'd be (pleasantly) surprised if it's ready in the next six months. The big paid expansion they've been hinting at for this year will most likely still use the same starship game engine so I expect it to be either planetary landings or something else space related.
 
To FDev at first, I am personally very very impressed with Powerplay, its mechanics, overall detail and am having a blast. Kudos!

Gamescom is roughly 8 weeks away.

Last year ED unveiled itself in a full playable (beta) state, launch trailer and all. And beta was unveiled to everyone then including the expansion pass.

And knowing FD's insane track record,
(they delivered the Mac port on the last day of March *laughs* still within 3 months of launch, as promised in KS)
patches and promises were delivered accordingly, except the hiccup that was 1.3, but all is forgiven.

Yes, we're still 10 ships away from the promised 30 stretch goal, but we're getting there.

Now in the DDF, IIRC, someone did say that Landings might occur 1 year after the launch of E:D. Which brings me to this speculation:

Will landings be demoed / shown for the first time in Gamescom 2015? If last year is anything to go by, we might get landings to test in August this year, another beta from Aug -> Dec?

Since I speculate landings will give us
1) fully PG realized cities
2) planet trading sites
3) new scanning UI / abilities
4) mining???
5) atmospheric flight / combat and everything that comes with that.
6) space -> atmosphere transition
7) atmospheric specific modules
8) and however powerplay plays into all the above.
9) improved graphics.

If this is true, man I am hyped.

please no landing or planet stuff

fix the space game first

last thing we need is a on foot simulator where we repeat spawn kill 3 Ai for 20 hours to rank up
 
I bet half the Elite Dangerous devs wish they worked at Hello Games. No nit-picking from the player base (irony given my last comment in this thread, but I think that was more of a fundamental flaw than a trivial point, and one that NMS has no such issues with)! No being held hostage by a DDA with stupid stuff like hours-long Supercruise journeys and no micro-jumps! Real Actual Procedural Content! No offline mode debacle! No P2P PVP silliness to break the game! No mode switching arguments! No old blokes with astronomy fetishes to pour cold water on your more gameplay-friendly ideas!

Of course, that will all probably change once it's released, but right now it must be a cool place to be.

NMS looks great but it is in no way simulating a full sized galaxy. You may not like elite, and its sense of size/scale, but the point of its "stupid" long super cruise is by design. Whilst I have no doubt that internally there are probably a few things the devs would love to add but possibly cant due to time or money, I personally doubt the scale is one of them. Again them not having microjumps is their choice.


LOL at being held hostage by the DDA, the game bears little resemblance to the DDA!. It seems you do not like the game, fair enough, but you just sound bitter. Did you ever play the other 3 games because had you of done I personally think you may not have liked them either. ED for better or for worse certainly feels like an elite game. NMS is no elite, and star citizen has yet to impress me outside of the shiny stuff (yet). I am a backer of SC and will buy NMS too however.


I
What I'm really worried about is that FD didn't showed anything related to FPS gameplay yet because they actually have nothing to show. If this is the case, and it could very well be, then how long until will we have that content? A year? Maybe more? While I really am excited with NMS and SC, I really do love ED and I think this game has so much potential. I just wish FD didn't wasted time with crap like PP and worked on real, actual content.

personally i really hope FD continue to hold back off the paid DLC for a while longer. I love elite, its a great game, but is still lacking in core content imo. IF they started talking paid content, i think the naysayers would have a field day. FPS is an exciting thing for the future of elite, but ultimately its meat and potatoes is / or at least should be imo the cockpit part of the game. Until this is more fleshed out it would be a shame to move on. Jack of all trades and all that!.
 
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My money is on a new expansion for Elite, where you can build insanely crazy space rollercoasters on the outer hull of space stations.

Elite: Coasters

;)


(I'd play that!)
 
Oh wow, that no man's sky trailer looks pretty amazing. It seems to be a small UK team as well. Could this be the return of the UK software industry? Back when I was in high school, most of the games I played on my C64 were made in the UK and it was a bit sad to witness how the Americans and Japanese just took over. It's good to be witnessing at least the beginnings of a comeback.

I don't think the UK software industry went away. We are often jockeying for third place with the Canadians & French. Everything from the GTA series to the Batman games are made in the UK. Even a large part of Star Citizen is being made in Manchester. In the space game genre maybe the UK is second to none -perhaps due to the original Elite which went on to inspire just about every other game developer. Even the technology behind Starfox and the super FX chip really happened in an office block in Edgeware. There also seems to be a huge population of games developers in the Guildford area, maybe that's got something to do with Bullfrog.
 
Okay, so I can't find the image myself right now (I'll edit this post as and when I do) and don't have the game in front of me to go digging into the file structure myself. HOWEVER, surrounding the debacle with the Powerplay weapons and people's overall disappointment with them someone shared a rather interesting screencap of the additional files added to the ED file structure with the release of 1.3

Obviously the vast majority of them were related to the PP weapons, but there was a proverbial elephant in the room that it seems no-one, at least from my browsing, has spoken about. There's a new file/directory called 'Int_PassengerCabins'. Now, given the alst time people went poking around in the files they found the references to the CQC modes such and, lo and behold CQC was announced at E3, I suspect, very heavily, that the announcement at Gamescom will be surrounding passenger missions AT LEAST.

Edit: Aha, here it is, look at the very bottom file in the screenshot :D

OR4VPhY.jpg
 
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Agree'd, we need that stuff more than ever. Right now, the games universe feels dead even with this Powerplay update which doesn't effect much besides numbers and stats which isn't much.
But what I would love to see, more than ever is the long awaited "walk around your ship and station" deal they said along time ago. It's been a long time and I have grown tired of waiting for that simple mechanic to be implemented.


Do not underestimate how 'walking around your ship and stations' affect a lot of (future) mechanisms in the game.
This will have to be implemented very carefully and thoroughly, because future expansions depend upon it.

Also 'Walking around your ship and stations' only makes sense if there are sensible things to do for us. It is useless as an empty experience as this is not a jogging simulator :).

A third point is that they will need fully functional player models that are able to interact with the environment in different ways.

All this makes such a 'simple mechanic' not so simple.
 
Oh wow, that no man's sky trailer looks pretty amazing. It seems to be a small UK team as well. Could this be the return of the UK software industry? Back when I was in high school, most of the games I played on my C64 were made in the UK and it was a bit sad to witness how the Americans and Japanese just took over. It's good to be witnessing at least the beginnings of a comeback.


wow, and it´s coming to PC as well, definitely going to pick it up. Might be a sleeper hit
 
The nature of procedural contant generation, especially as it applies to manmade stuff, means that visual variety in this game is not as wide as it could be, not by a long chalk. I'm disappointed with that whole side of the game, to be honest.

I agree the game needs more stuff, more assets like different types of stations, military fortresses, actual shipyards, prison installations, industrial installations, scientific complexes etc. etc.
The game also needs a different face for Imperial systems. At least the core systems need to feel really imperial and different with true imperial design stations.

The ship variety is laughable. It appears to be very labour-intensive to create a new ship currently, given the slow pace of new ship releases. If Braben really lived up to his own PG hype, we could have an infinite variety of ship types on demand, with slightly different ships for each of the countless minor factions, let alone the Big 3. That would give at least one part of the game the kind of visual spice that it needs.

I disagree. The variety of ships is excellent. Of course I want more, and we will get more. But I also understand the amount of work that goes into them.
Creating a ship is indeed extremely labour intensive. That is because they need to be designed with a functional interior in mind and also with FPA interaction in mind. I even seem to remember Mr Braben making statements about this in an interview or a Q&A session.

Stations and outposts are PG, but they are all made of the same bits of kit, so they end up looking the same each time. Even the same station/outpost modules could have some procedural variety - sizes, colours, detailing etc. Instead it's all prefab architecture. Inside the stations, there are 2 looks. Did all the architects and interior designers in the galaxy go to the same school of design? Are there only 5 colours of paint available (cream, gunmetal grey, red, blue, white)?

I totally agree with you on that. We need much more variety. And this can be easily implemented via PG. FD just needs to create the assets.
I have no idea how many modelers FD has working on this, but they do need to ramp this up, because this concerns our immediate experience of the environment. This is one of the first things people judge the game on. Variety of assets is very, very important and currently there is too little of it.
 
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