Gamescom 2015 - What will FD Unveil?

Your intuition

  • Colossal

    Votes: 82 12.8%
  • Major

    Votes: 96 15.0%
  • Fundamental

    Votes: 80 12.5%
  • Cheese souffle

    Votes: 382 59.7%

  • Total voters
    640
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What they need to do is:

Improve station interiors and menus,
Make the game feel more alive, have bustling space ports with loaders flying about and moving crates etc. Scrap those cars that have been driving round in circles for the past 18 months and do something good with thr interiors!

Improve ship holo displays, the cockpits are all unique but the holo overlays are all the same so all the ships look the same basically!

Much needed overhaul on the missions system

Passenger mission missions, make the orca actually useful for players

Thargoids

Better outfitting menus with more information

Planetary landing can wait till all this is fixed

Power play was a waste of time they should have improved the main game before bolting on mini games

I agree 100%
 
Okay, so I can't find the image myself right now (I'll edit this post as and when I do) and don't have the game in front of me to go digging into the file structure myself. HOWEVER, surrounding the debacle with the Powerplay weapons and people's overall disappointment with them someone shared a rather interesting screencap of the additional files added to the ED file structure with the release of 1.3

Obviously the vast majority of them were related to the PP weapons, but there was a proverbial elephant in the room that it seems no-one, at least from my browsing, has spoken about. There's a new file/directory called 'Int_PassengerCabins'. Now, given the alst time people went poking around in the files they found the references to the CQC modes such and, lo and behold CQC was announced at E3, I suspect, very heavily, that the announcement at Gamescom will be surrounding passenger missions AT LEAST.

Edit: Aha, here it is, look at the very bottom file in the screenshot :D

View attachment 49170

That's a good spot but it wouldn't be much of an announcement! ;)
 
That's a good spot but it wouldn't be much of an announcement! ;)

Hence why I said 'at least'. The thing with passenger missions is I personally think it's incumbent on some persistency to the NPCs in the game. So, perhaps it could be an announcement relating to that, combined with passenger missions as a way of showing it off.

I'll be mightily disappointed if passenger transit missions are little more than a reskinend cargo mission like they were in the previous games.
 
Why do people keep saying "this/that can wait until this/that is fixed"?

Do people not understand the concept of a studio handling multiple projects? It's actually harder to try to organise 100+ people around a number of smaller tasks and not efficient.

In all likelihood there is project running at Frontier around the future expansion and ensuring the continued funding of the franchise. It doesn't mean they don't have people addressing other issues.
 
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Why do people keep saying "this/that can wait until this/that is fixed"?

Do people not understand the concept of a studio handling multiple projects? It's actually harder to try to organise 100+ people around a number of smaller tasks and not efficient.

In all likelihood there is project running at Frontier around the future expansion and ensuring the continued funding of the franchise. It doesn't mean they don't have people addressing other issues.


Yes, I have repeatedly pointed this out too.
Many people have a very weird idea about game development.
They seem to think that everything is on hold if a certain bug has to be squashed.
 
Why do people keep saying "this/that can wait until this/that is fixed"?

Do people not understand the concept of a studio handling multiple projects? It's actually harder to try to organise 100+ people around a number of smaller tasks and not efficient.

In all likelihood there is project running at Frontier around the future expansion and ensuring the continued funding of the franchise. It doesn't mean they don't have people addressing other issues.

Have you got experience of working in a games studio ?
 
Yes, I have repeatedly pointed this out too.
Many people have a very weird idea about game development.
They seem to think that everything is on hold if a certain bug has to be squashed.

not at all.... but FD have finite dev time so I am hoping that FD unveil that that dev time has been spent in creating assets for the core game that everyone can play with.

end of the day its their game and they can unveil what ever they want to, and no post here will make any difference anyway, however had I of known there was a wrong answer to what I hope they unveil I would not have bothered replying.
 
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They will announce that you can now use autopilot and waypoints. So you can go afk while you space truck. Or something else thats lame like...it has to be something that is incredibly boring/dumb except for people who like to watch paint dry. Maybe you can pay for station services to clean your windshield? And theres a grime mechanic that builds up space dust which has to be cleaned off every time you leave the station. And you have to change your space ships interior air filter because it keeps getting buildup somehow.

Or here, this is realistic: getting repairs done requires your ship to remain docked as the repairs are underway. You can use your imagination like you do for everything else in this game and imagine your character walking around the station and getting a hot cup of joe (or tea, if you're from over the pond o7 ) while you actually just sit there while being repaired.
 
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Perhaps they are going to announce that PP will be dropped in favour of spending time developing those expansions that used to be dear to DB's heart. You know the DDA stuff not the stuff like PP that were never mentioned.
 
You can now take a dump in your flightsuit by pushing the 'Z' key just like in the game ARK: Survival Evolved. Do it just as your canopy explodes for an achievement unlock.

You can now buy clothes for your avatar (but you'll never get to see your avatar) including a golden monocle valued at $80.

You can now play Elite (1984 version) on your ingame flight computer. Now those long space trucking sessions won't be so boring!

Achievements are coming for the PC/Mac version.
 
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NMS looks great but it is in no way simulating a full sized galaxy. You may not like elite, and its sense of size/scale, but the point of its "stupid" long super cruise is by design.
It got into the DDA as a player-driven gameplay element, if I recall correctly. There are discussions about it archived. I think micro-jumps were the original plan from the devs.
Whilst I have no doubt that internally there are probably a few things the devs would love to add but possibly cant due to time or money, I personally doubt the scale is one of them. Again them not having microjumps is their choice.
Was it? I think it was a result of backer votes.
LOL at being held hostage by the DDA, the game bears little resemblance to the DDA!.
The examples you've just incorrectly refuted show that the DDA was instrumental in how the game operates on a moment-to-moment.
It seems you do not like the game, fair enough, but you just sound bitter.
Not bitter, not even disliking the game actuallly. I'm just disappointed about the direction that development took - if anything, NMS seems more in keeping with the spirit of the origial Elite to me. The two more po-faced sequels, however, that seems to be where this game got it's inspiration from with all the astronomical "keeping it real" stuff. Still, at least they didn't also replicate the Frontier: Tokyo Drift flight model, because the one in the original game was far more accessible for combat purposes.
Did you ever play the other 3 games because had you of done I personally think you may not have liked them either.
You're painting the wrong guy with that brush, let's just leave it at that.
ED for better or for worse certainly feels like an elite game. NMS is no elite, and star citizen has yet to impress me outside of the shiny stuff (yet). I am a backer of SC and will buy NMS too however.
Good for you.

To me, NMS actually looks to be the most Elite-like of the 3 thus far to me, apart from a lack of intelligent "wacky" races that inhabited each planet from the original Elite descriptions. SC seems more like a religious cult than a game at this point. ED has some good stuff, but needs a lot more. Maybe Level 2 NPCs (that DDA again) will flesh out your interactions with the galaxy a bit. Thus far, the solo player has been pretty shabbily treated IMO. Removal of offline mode meant that solo mode was the only game in town, yet most of the additional content has been pretty multiplayer-centric. Sure, you can do CGs and PP stuff in Solo, but it's more like drinking beer alone in your own house with a bag of dry-roasted peanuts and pretending you're at the pub. Exploration, a solo activity if ever there was one, is like doing the hoovering. If solo is made more entertaining, multiplayer will be made even more so as a by-product.
 
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It got into the DDA as a player-driven gameplay element, if I recall correctly. There are discussions about it archived. I think micro-jumps were the original plan from the devs.
It was certainly not player driven in any real sense. All the DDF did was discuss proposals from FD. The DDF was not often in near total agreement, but their response to the original FD proposal (which was micro jumps to 'rooms in space') was almost unanimous disapproval, usually because of the loss of sense of scale and the ability to 'go anywhere'. It was not the DDF that came up with the supercruise proposal, but FD after considering what to do given the feedback. Whilst I do not agree with everything that FD implemented in supercruise, what we have seems to me to be vastly superior to microjumps everywhere, though I see that some folks disagree.
Was it? I think it was a result of backer votes.
FD never put anything to a vote. To do so would have been madness, IMHO, as they would not have wanted to be bound by anything.
The examples you've just incorrectly refuted show that the DDA was instrumental in how the game operates on a moment-to-moment.
You are both right and both wrong. If you look at what is in the game (especially as at launch in December) them most of that is in the DDF/DDA. If you look at what is in the DDA, most of that is NOT in the game. What we don't know is how much of the 'missing' stuff from the DDA FD still intend to put into the game. We do know that they are putting in stuff (CG, PP, CQC) that was not discussed in the DDF. Again, we do not know if that is because they changed their minds, or that they had not got around to those things by the time they abandoned the DDF - there were other discussions that were announced but never delivered to the DDF.
 
I don't even want to speculate what they'll announce, but I'm keeping my expectations quite low.

...and please don't be planetary landings! Of course I'd like to see them at some point, but right now there's still so much to flesh out in the existing game that the last thing we need is more gameplay area that is lacking content.
 
I don't even want to speculate what they'll announce, but I'm keeping my expectations quite low.

...and please don't be planetary landings! Of course I'd like to see them at some point, but right now there's still so much to flesh out in the existing game that the last thing we need is more gameplay area that is lacking content.

Open world space games never have what everyone wants ever.

So it's quite an ambiguous target to suggest "please add more stuff before you demonstrate more stuff". There will never be a situation where everyone says in unison that they are happy with everything now. The only way for them to develop is ongoing.
 
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Open world space games never have what everyone wants ever.

So it's quite an ambiguous target to suggest "please add more stuff before you demonstrate more stuff". There will never be a situation where everyone says in unison that they are happy with everything now. The only way for them to develop is ongoing.
Well, to be honest, no game has what everyone wants.

But based on what I've read there's a good portion of the playerbase that would like the ongoing development to build up what they have rather than spread the world thinner.
Basically build "up", not "out".
 
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