Was it? I think it was a result of backer votes.
Definitely not. FD always have and always will decide what they will implement. The backers in particular and the players in general have an influence, but they do not decide in any which way what will be in the game.
Thank god for that, although my ideas are of course the best ever

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Not bitter, not even disliking the game actuallly. I'm just disappointed about the direction that development took - if anything, NMS seems more in keeping with the spirit of the origial Elite to me. The two more po-faced sequels, however, that seems to be where this game got it's inspiration from with all the astronomical "keeping it real" stuff. Still, at least they didn't also replicate the Frontier: Tokyo Drift flight model, because the one in the original game was far more accessible for combat purposes.
For me Frontier Elite II was the most influential Elite game. When ED gets planetary landings we will have almost everything and more than was in FE2 and infinitely more beautiful.
At the same time a few mechanism need fleshing out . I believe that will happen, given time. I am already very impressed by the beautiful space sim FD has delivered so far. And it will only get better.
To me, NMS actually looks to be the most Elite-like of the 3 thus far to me, apart from a lack of intelligent "wacky" races that inhabited each planet from the original Elite descriptions. SC seems more like a religious cult than a game at this point. ED has some good stuff, but needs a lot more. Maybe Level 2 NPCs (that DDA again) will flesh out your interactions with the galaxy a bit. Thus far, the solo player has been pretty shabbily treated IMO. Removal of offline mode meant that solo mode was the only game in town, yet most of the additional content has been pretty multiplayer-centric. Sure, you can do CGs and PP stuff in Solo, but it's more like drinking beer alone in your own house with a bag of dry-roasted peanuts and pretending you're at the pub. Exploration, a solo activity if ever there was one, is like doing the hoovering. If solo is made more entertaining, multiplayer will be made even more so as a by-product.
Agree with a lot of stuff, although not the wording.
NMS has a certain hyped appeal, but at the same time I see a lot I do not like at all. I do not mind the cartoony style, but at the same time every planet seem to be red, orange and yellow and almost identical to every other planet they show. Space flight seems very simplistic. Also the planetary landings are not an exciting experience. It is not an experience at all to be frank. There is nothing to it. Atmospheres seem to be 1 km thick if that. I have seen the video about the PG they use to create creatures and I loved it. I hope FD will have something just as cool.
SC.... well, agree with you on that. I don't trust what is going at all. I will just wait and see.
ED indeed needs a lot more to dress up the galaxy. We need a lot more assets to create the diversity that will make it feel alive. I also believe this should be a priority, because it is part of our direct experience of the game world. A richer environment will directly influence our perception of the game.
I am mostly a solo player myself and there have not yet been any big fundamental updates for a player like me.
Wings is a nice and needed update, but I cannot form wings with npc. Why not? This is a serious oversight.
PowerPlay is a very much needed political layer and I would not want to play the game without it, but it is too taxing with it's merit decay system. And it's biggest appeal is for open players who can use it as a means for interaction.
CQC is fine, but it will do little for me. I can't see myself partaking in it at all.
What I, being primarily a solo player, want above all is a richer more diverse universe. But this is not just for solo gamers. It will uplift the entire game for players of all kind.
We need more assets in the game, more diverse stations, more diverse traffic around stations with unique npc activity of tugs, maintenance and repair vehicles, more military npc-only ships like frigates, destroyers, military tankers, Corvettes etc. etc.
We need awe inspiring stations like gloomy prison installations, Military Fortresses, industrial complexes, unique imperial styled stations, etc etc.
It is time to flesh out the Elite universe by adding life and diversity and it should be a priority. It is quite easy to do, as there are no fundamental game systems that need to be changed for this. You need a few good concept artists and modelers. Existing mission systems can be easily tied in with these assets.
Perhaps this is mostly cosmetic, but nevertheless very fundamental for the entire experience and should therefore be prioritized.