Patch Notes Update Gamma 1.01 incoming

Status
Thread Closed: Not open for further replies.
Man.

Got back in.
Started my delivery.
Got interdicted.
Burned that pitate down to 0%(!) hull integrity. Then he went around, got to my Hauler's tail and took me apart - I could jump away with 37% integrity remaining.
Arrived at my station and sent a docking request.
Got kicked out again.

What a day.
 
The empty market thing seems to be a server issue - I found that if you exit the market and go back in a few times, the commodities will eventually appear.
 
Hi everyone,

Gamma 1.01 is on its way (6PM GMT), with fixes to some of the more pressing issues. Hope you're enjoying playing the Gamma as much as we are (when we get home of course).

Here's the full change log. Enjoy.

- Don't crash when we receive a LoginSuperceded event on login
- Prevent the game from crashing if the basic scan object doesn't exist, if a web request fails
- Prevent crash when cap ship launching fighters, but the fighter is already dead
- Bad system meta data causing disconnect on jumps
- Fix assert when entering Neptune’s ring
- Prevent weapon stream objects crashing when fired from dead ships
- Fix for faction ranks doubling their expected rank in the status panel
- When network startup fails, provide a clean path in final version that present a message box and exits the app cleanly
- Append local machine name to port mapping string in upnp so we don't clean up other people's port mappings on a shared router
- Upnp now uses an infinite lease by default; it's possible to set a finite lease in appconfig if required
- Remove some rare goods from AI load outs
- Ensure that the faction data gatherers for system map are only entered if their preconditions are true
- Fix trading badge not updating on rank increase
- Travel Tutorial now fixed with the Hyperspace binding change
- Fix broken environment map in some stations
- Send telemetry about interdiction
- Cap ship guns should no longer be able to kill other guns (and modules) on the same ship
- Fix some things spamming the message log in multiplayer
- The occurrences of Cox have been renamed to Pippin
- Explorer is now Trail Blazer (Ranks)
- Disallow nebulae from location targets for hyperspace

There are some server-side updates too:

- After strong demand from Commanders, The Revolutionary Party of Cosi are delighted to announce that Zorgon Peterson have agreed to supply the shipyard at Arrhenius Hub with their popular Hauler spacecraft.
- Fixed issue with the launcher not allowing some Gamma eligible players into the game.
- GalNet system news will now correctly show the 5 highest bounties.
- Removed the ability to rename a commander from the support system. This is now done entirely in-game.
- Fixes for duplicate commander names.
- Fixed various starting locations from the commander starter packs.
- Allow commanders to explore more procedurally generated star systems.
- Many minor bug fixes and performance improvements.

Thank you!

What so suddenly having the last name of Cox is a bad thing? Just leave it as it was.. The way this is looking at lest 2 friends are gonna get into trouble just for using their own real names, because the last name is Coxs but beside that any news on the following two bugs:

Exploration data takes money rather then giving money.
Shipyards do not take current ship value into account when buying a new vessel.
 
That's a new one ; "We have logged you out because your account is no longer available' directly after unable to communicate with authentication server
 
All was running well in Gamma 1.0. Since 1.01 Crash after crash and frequent failed server connection. After two hours finally got on but more crashes. Eventually was able to dock, but I cannot get rid of mission critical cargo? The time period has elapsed but no transactions are showing in the log, so I cannot abandon the mission......cannot sell or eject cargo. What a mess!
 
is anyone getting a message when start - could not retrieve commander data, and if that works the server times out are they updateing again ?.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom