Patch Notes Update Gamma 1.04 Change Log

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no fixes for :

queuing at platforms for landing spots?
backward landing pad issue?
losing connection with server problem?
multiple interdictions?
no ship interdictions?
sound only interdictions?
starport/platform sudden movement issues?
rubber banding at stations issue?
low fps at multiple planetary destinations?
elitedangerous32.exe staying open on shutdown issue?

Are you going to sit there and list everything that's not been fixed every time they release a new build? Every day?
 
Sounds like the station is jumping to new positions around your ship.

I've seen that a number of times from the outside, through various beta releases and also in gamma.
Both jumping position and changing axis & direction of rotation.

I raised a ticket about it last Saturday and it (along with 2 other tickets I raised that morning) is still "Status [ New ]", 6 days later, so I'm not sure anyone is looking at tickets at the moment.

That's exactly what happened to me today (Gamma 1.04) in Yakabugai and Eravate. It even crashed my ship.
 
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Thanks but: Still no fix for NO Obtainable missions. I've had this problem since the Gamma 1 and although I've had zero strikes against me, there are still no missions at all available to me at any star port I travel too. Exploring does nothing, still no jobs available.

That is odd because they work fine for me. It might be tied to the region you are in.
 
Are you going to sit there and list everything that's not been fixed every time they release a new build? Every day?

I would REALLY like to see a list in the change logs that states what's NOT fixed. Then we wouldn't go away, test to find it isn't fix, and tell the Devs. If they shared what they already know ISN'T fixed, this kind of topic would be shorter, less emotional and of greater value to Devs and testers alike.

My 2 cents.

Now, onto my particular 'bugbear'. Pun intended. The Travel tutorial is still not 100%. The tutor still tells us to select the Destination system in the Galaxy Map. This currently is not possible, you have to use the Navigation tab in the Target Panel to select it.

More generally, selecting ANY destination in the Galaxy Map in open/solo play is not recognised in the sensors/cockpit view. We ALWAYS have to go to the target panel navigation tab before we can Supercruise/hyperspace anywhere (unless we happen to find it out of our cockpit view and target it).
 
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Every update seems to fix something and break something else!

This is one of the reasons game development (and software development) is hard. No matter how hard you try to avoid it, every bug fix has a risk of making a new bug. This is why you need frequent builds at this stage. What you should do is report all the bugs you find, this is the way to help FD. Even if they are not spending time acknowledging bug reports they are very likely reading them as they come in to see common patterns.

It's not as simple as "go and fix bug 236478 now!". Many bugs are usually down to a single cause, so you have to be smart in processing the information.

Trust in FD, they know what they are doing, and frequent builds are how we know progress is being made.

And you can bet not all fixes are integrated into builds yet: they have to manage the flow of work. Look here is a picture I made from a talk of mine, which should help you understand what goes on...

Orange boxes are inventory, green are processes that process the inventory. in the Gamma test, we are in the QA (Product) box. We do not see everything that is going on and you can bet a lot is going on, and we do not immediately see the latest work of the devs, because they have to test that internally and integrate the work into builds.

 
Psst, it still has a memory leak in apply skins. I have ticketed the replication steps.

This is still happening in 1.04. To replicate, go to outfitter with ship owning multiple skins, open livery, click apply, mouse over a skin but dont click it. Alt tab out and check the physical memory usage in task manager performance tab which will be climbing visibly.
 
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