Gamma 2.0 - 2.2 am I seeing things?

maybe I was tired, maybe my lenses need a polish, but after being completely blown away by gamma 2.0 I had a very quick 5m try of 2.2 last night

and...

despite everything being on full detail I thought the image quality was down a little on 2.2

Was I imagining things? Like I say its possible as was knackered but the text etc which I normally find perfectly readable just looked muddier and less clear.

any thoughts?

thanks
 
I had the same impression! I was blown away by image clarity and low latency in Gamma 2.0, the best few sessions I've ever had in ED. Tried Gamma 2.02 quickly yesterday - all gone, back to the same "feeling" as Gamma 1 and before. No clue what changed ... :(
 
Was I imagining things? Like I say its possible as was knackered but the text etc which I normally find perfectly readable just looked muddier and less clear.

any thoughts?

Text in the immediate center of your view still seems fine to me, but outside quite a small circle it begins to blur substantially, though this applies equally to everything I think its just more noticeable on text. I suspect this is in part or completely due to a new rendering algorithm in Oculus 0.4.4 (release Notes) which I guess E:D is supporting.

High-quality distortion enabled via the ovrDistortionCap_HqDistortion flag now applies optimized sub-sampling for better anti-aliasing of high-frequency details visible in the periphery of the eye buffer textures. (Currently only available in D3D11.)

It seems to me that this sub-sampling blurs the text into something that would normally be more pleasing to the eye, especially in static situations, since at the periphery of the rift resolution drops badly and text used to look very palliated/aliased. However in practice as you are constantly moving your head and eyes around in the Rift this affect, at least in E:D (and again assuming its been enabled) is quite disconcerting, distracting and annoying. This is the sort of thing it would be useful for Oculus to provide overrides in the configuration utility, like nvidia does in its control panel. At least then we could toggle it on/off and decide on a per user case if they want it or not.
 
Interesting stuff noise crime. I played a bit more tonight in 2.03. I reset all my settings and just stuck it on ultra. I *think* it is better again now but to be honest I am not sure.

Just hope the frame rate is OK in asteroid belts and bigger stations. Only visited small platforms so far.
 
The graphics look dire compared to what I have seen recently....I am just taking a break and rebooting.......

Got the latest NVidia drivers, so cannot be that.......
 
Interesting stuff noise crime. I played a bit more tonight in 2.03. I reset all my settings and just stuck it on ultra. I *think* it is better again now but to be honest I am not sure.

Just hope the frame rate is OK in asteroid belts and bigger stations. Only visited small platforms so far.

Only just noticed yet another new update, so maybe things have changed again? Will check it out later, though i've also just made the change to HUD colour from default orange to green, so that may improve or make things worse.
 
It seems like someone has knocked the Oculus quality slider down a notch.

It does looks very jaggy compared to the previous build.
 
Ok this new build looks to me like its back to normal. I remembered afterwards that the last build which had rather blurry text at peripheral also blurred the stars causing them to streak and i'm not noticing that any more.

What I find interesting is 50/50 split between those replying here who prefer the current build and those who prefer the previous build. I suspect as I said above the change is in the new 'sub-sampling for better anti-aliasing of high-frequency details' feature of 0.4.4 being enabled/disabled, but unless Frontier give us any news thats pure speculation. Either way I hope whatever the change is that they give us the option to enable/disable it as I found the previous build to be 'unpleasant' to play visually.


Super Cruiser is a stutter fest , unplayable for me at the moment. :(

I've never really found SuperCruise to never be a stutterfest, though it does appear to me that it predominantly happens the first time you enter a new Star System and fly around the major bodies. After that it seems to drop down to more acceptable stutter levels. Wonder if it might be a case of caching Star Systems (planets etc) as they are generated per instance of running the game?
 
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I posted about this exact thing right after 2.0.1 release, but some mod merged the post into the 2.0.2 Incoming Thread. :-(

Anyway, 2.0.2 did not fix it and I have not had a chance to test 2.0.3 yet. My impression in general was that 2.0.0 was a big improvement in crispness. The text was easier to read and the textures had more detail to them. I too suspect that this is entirely due to FD leveraging the anti aliasing improvements in the warping algorithms of Rift SDK 0.4.4.

I must admit I am getting very tired of the seemingly un-ending pattern of fixing things only to have them broken again in the next version. I work in software development myself, so I understand the mechanics at work but it has been a long time since I last saw a dev cycle this messy in terms of features breaking repeatedly.
 
I must admit I am getting very tired of the seemingly un-ending pattern of fixing things only to have them broken again in the next version. I work in software development myself, so I understand the mechanics at work but it has been a long time since I last saw a dev cycle this messy in terms of features breaking repeatedly.

I couldn't agree more. I can't wait for the CV1 to hit the stores so that the Rift becomes more widespread and thus it becomes a much more higher priority for the dev team to get it right.

There is definatley something wrong (even in 2.04). Everything at a distance justs looks like a blurred mess. I know the rift has always had this problem but not this bad. Especially noticeable when coming into a station.

I have also noticed planets in SC wobbling (kind of like a watery effect) every now and again. Everything in the game has a kind of watery/jaggedness to it. Just like you get when you lower the Oculus Quality slider.
 
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