It does.It does not break MY instancing.
Also read the first post of this thread. Bad guys misuse the feature to prevent meaningful PvP and continue to kill noobs who don't know about block yet without repercussions.
It does.It does not break MY instancing.
Noobs can learn. For example what that block button does.It does.
Also read the first post of this thread. Bad guys misuse the feature to prevent meaningful PvP and continue to kill noobs who don't know about block yet without repercussions.
...Noobs can learn. For example what that block button does.
It does not break MY instancing.
I'm dead for them.
As I reconsidered and wiped my post - before you quoted me that is - I'd ask you to do the same.Well its that Old Duck's reverse ironman mode. So our brave gankers blasted my ship. I'm dead for them. Never seen again![]()
DoneAs I reconsidered and wiped my post - before you quoted me that is - I'd ask you to do the same.
I would affect BGS even while playing solo.Not if you are skewing instancing in the area, or subsequently engaging in any activities that would result in any kind of BGS transaction, anywhere.
Cats can be very evil gweefers. I'd say it's warranted.Guys, I've blocked my cat just for looking at me funny. That button is vicious and addictive.
last time I got up for a coffee my cat blocked me from the instance of my seatGuys, I've blocked my cat just for looking at me funny. That button is vicious and addictive.
I would affect BGS even while playing solo.
So - fixing in game antisocial behavior with in-game mechanics can't work (as it does in countless other mmos), and fixing anti-social behavior with in game mechanics is anti-setting.Trying to leverage in-character law enforcement systems to manage out-of-character social interactions between players is, at best, utterly impractical. If any vague degree of plausibility is to be maintained, it will not be effective for the social purpose you envision. If it's arbitrary and heavy-handed enough to reliably succeed in social partitioning, it will result in comical and context defying in-game scenarios.
So - fixing in game antisocial behavior with in-game mechanics can't work (as it does in countless other mmos), and fixing anti-social behavior with in game mechanics is anti-setting.
So you either really, really like the inclusion of anti-social behavior in mmos, or can't envision a game setting where anti-social behavior is effectively managed with in game mechanics.
In either case with your vision of the game experience, players lose. Tragic.
I guess from your point of view - that is the point right? This should be a tragedy for all that would seek a positive social game interaction without the continuous threat of loss of in game assets and progression.
I suppose you would preserve the survival element within the social interaction spaces within odyssey as well. Standing at the counter engaged in a dialogue with a mission giver or another player- should have been looking over your shoulder man... you can go to solo or pg if you want that conversation. Having system security shoot you on the spot, and ban you from the system would break the immmmmmmersion you seek. Silly.
Banning individuals that don't comply with social norms of a given social space is absolutely not immersion breaking.
Since before the osctracon it has occurred in human societies, and it certainly has existed and continues to exist in multiplayer game spaces. System lockouts are consistent with in game lore, and work.
Oh - one other thing, in game murder is a thing in video games. It doesn't have to be permanent to still be called murder in a video game. It isn't real world murder - it is video game murder. Took me two seconds to google this. I guess this isn't murder? Let's try not to be silly.
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last time I got up for a coffee my cat blocked me from the instance of my seat