PvP Ganks getting more and more out of hand...

Chivalry is dead

Gankersor griefers are a part of gameplay, I have no problem like others rebuying it’s the nuisance factor that gets me. With no bounty, no notoriety, etc I had two anacondas destroyed by a tank wing of two an FDL and a Fed Corvette whilst running missions, I carried no weapons as I needed the jump range. They didn’t want me just interdicted and attacked.
Fdev could adopt a simple system that if you are interdicted the ganker pays a price (a high one) if you don’t agree to combat, you may agree to drop them cargo which would be acceptable though still a loss, but if you don’t agree you should be able to report said ganker and have their account punished.
I have a federal corvette almost fully engineered but in piracy PVP which I am playing with I interdict, ask for an amount of cargo, receive same and move on, I don’t destroy the other players ship which I consider to be uncivil and unethical.
But we are dealing with human beings who don’t understand that game play against a lesser equipped target will eventually force everyone into solo or combat PVP wings.
If they were punished by being put back to a sidey they would soon stop
 
You play on PS4, right? Does the community for that platform have any thing like the PvP Hub for PC or the Hannnnnnds PvP group for XBOX? Those are the best way to get something resembling a symmetrical fight.
 
You play on PS4, right? Does the community for that platform have any thing like the PvP Hub for PC or the Hannnnnnds PvP group for XBOX? Those are the best way to get something resembling a symmetrical fight.

I honestly don't know. Awhile back there was all this talk about forming a "posse" to go deal with some organized griefers on PS4, but nothing ever became of it. I know a couple of guys on the "other side of the law" who engage in PvP as part of their role-play (pirating, PowerPlay, etc) so they might know. Heck, even though they are "bad guys", they might enjoy forming a Suicide Squad to battle the [LOL] gang :D

iur
 

Guest 161958

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If we are using the true definition of ganking, then I agree. I went to the CG in the mood for a little one-on-one PvP. While I wasn't expecting to win against a well-engineered griefer, I felt I could at least give him a worthy fight. Problem is, as soon as I engaged with one, his buddies jump into the instance, and there's no way I'm going to be able to fight, let alone win against, a wing of highly engineered and PP enhanced ships. Death came way too quickly.

There was no fun, no challenge, not just for me but the gankers as well. It is no coincidence they fly with the [LOL] tag, because that's all they get out of this kind of gameplay, the lulz.

ps - I'm not "angry" about the gank (I went looking for a fight), rather I'm disappointed in the lost opportunity for some fun gameplay.

I had your same opinion at first - then I thought, I should bring a wing if I want to go to a known bad guys infested area. It is just natural that pirates or murderer alike fight together. To watch each other's back. I have succesfully found in the past 1 vs 1 engagement in San Tu where many pvpers hang around at least on the pc. You ask them for a duel and most of the times there is no interference.
 
TL: DR - The poor crime and punishment system is ruining the game for gankers/griefers/PvPers AND everybody else.

So I am going to make some assumptions here, some of which might not be quite on the money, but bear with me:

1. Everybody either does or should know how to escape - those that don't MUST learn how, and we don't care if they can't be bothered.

2. Knowing how to escape, the decision to flee or stand and fight is made even before interdiction starts.

3. Hanging around post-interdiction for any reason ("I wanted to assess my chances" etc) is a bad move and is basically a decision to stand and fight even if it turns out to have been the wrong one.

4. Interdictors are often in wings, which might in turn have multiple back-ups.

5. Interdictors are NOT in starter Sidewinders....

Okay then.

If in the ideal world a nasty big bad interdictor found himself suddenly the subject of intense interest from high powered, high competence security ships, whilst it might not save the interdictee, at least he/she would have the compensation of knowing the interdictor is about to have a very bad day.

A truly competent interdictor should be able to thwart the security ships, but at an enormous cost in bounty and/or local or even global wanted status.
Griefing/ganking is now an extremely high-risk occupation.

Organised (pre-arranged) PvP doesn't get affected because we can turn off 'report crimes'.

There should be a mechanism (I'm thinking of CGs here) for the interdictors to be able to wipe the uber bounties when the CG is over - I'm thinking you'd probably 'sign up' as a baddy to the CG, and this marker would be used to 'clear' you once the dust settled. Or something.

Now, when the trade/CG ship arrives, he/she gets bounced, but now they aren't alone. The security force is all over the 'baddies' like a rash, meanwhile the 'baddies' are getting a good old time attacking the trade ship AND defending themselves from the security.

The 'innocent trader' can feel a bit safer flying in open. It's still a risk but the worst that can happen is a single rebuy. Once the interdictors have declared themselves, essentially the CG system is now a warzone until the CG ends. This goes for 'supplier systems' as well.

Who wouldn't play in open for all that stuff?

More targets for the 'baddies'.

More gameplay for everybody...

Like I said at the start: this crappy c+p system is the problem. NOT the gankers.
 
I honestly don't know. Awhile back there was all this talk about forming a "posse" to go deal with some organized griefers on PS4, but nothing ever became of it. I know a couple of guys on the "other side of the law" who engage in PvP as part of their role-play (pirating, PowerPlay, etc) so they might know. Heck, even though they are "bad guys", they might enjoy forming a Suicide Squad to battle the [LOL] gang :D

You should find out! That could be a ton of fun.
 
We've all seen it and probably been subject to it many times... Ganks are a well known tactic and happen almost at every CG.

We had the ganks done by a few in a wing, then a full wing, and now, the most recent thing (at least, recent for what I've seen...) ganks by multiple wings...

I'm not asking for advices how to "git gud" or not get killed as not HWing against 1, 2 or even 3 wings is guaranteed death (rebuy is no issue, I got plenty, but dying in 30sec is annoying after a few times...)

My question is rather: why?

I mean, okay, in some cases, you need to gang up to get thru those overstacked shields on cutters and the like, it's far easier to kill a target when going in as a team than solo, but why go against a wing of 3 lesser equipped/grind-built ships with 6-10 FDLs, cutters, Corvettes etc?

3 Prismatic FDLs and a Cutter are already a guaranteed win in most gank situations... so why the overkill? And what kind of feeling does it give to the CMDRs in those gank "squads"?

That is why I always play solo. I used to play Mobius but I don't trust it anymore. The moment Frontier directly or indirectly forces me out of solo (eg by making modes unequal - aka powerplay open only), ED will be dead for me for sure and for good.
 
WOWZA! this thread is still going! :D

I tried Mobius, for some reason I couldn't find a match at all as the server is always full :( , so solo it is for me.

at this rate they should just add mobius to the mode menu, then watch the Open player count drop significantly ;)

Ganking problem solved!!! :D
 

Arguendo

Volunteer Moderator
I tried Mobius, for some reason I couldn't find a match at all as the server is always full :( , so solo it is for me.
Huh? That sounds like a mix of CQC and Private groups.
There is no "server" for Private groups, and there isn't a match system in them.
Mobius has four or five different PGs at the moment iirc, and there should be plenty of room in a few of those atleast. The original (Mobius) and its first sister (Mobius PVE) are both full and won't allow new applicants, but the others should let you in after an application process atleast.
 
...because of a load of videos, generally dating from over a year ago?

https://www.youtube.com/watch?v=2odUSBckwPo : 9 months ago i.e.<a year

That looks super-scary! You don't see ganking videos in solo do you?
CMDS may lose millions of credits! Run for yer lives!

No I don't.

When I was playing I'd only see the toxic activity in OPEN, not mobius...

again: https://www.youtube.com/watch?v=2odUSBckwPo

WOWZA! this thread is still going! :D
I tried Mobius, for some reason I couldn't find a match at all as the server is always full :( , so solo it is for me.
at this rate they should just add mobius to the mode menu, then watch the Open player count drop significantly ;)
Ganking problem solved!!! :D

Mobius is flawed. Frontier should have implemented PvE mode ages ago.
 
WOWZA! this thread is still going! :D

I tried Mobius, for some reason I couldn't find a match at all as the server is always full :( , so solo it is for me.

at this rate they should just add mobius to the mode menu, then watch the Open player count drop significantly ;)

Ganking problem solved!!! :D

This is an odd statement. Anytime I log into to Mobius (Americas) its a ghost town. Its almost at the level of solo, with a chance of running into another CMDR. It does happen occasionally.
 
We've all seen it and probably been subject to it many times... Ganks are a well known tactic and happen almost at every CG.

We had the ganks done by a few in a wing, then a full wing, and now, the most recent thing (at least, recent for what I've seen...) ganks by multiple wings...

I'm not asking for advices how to "git gud" or not get killed as not HWing against 1, 2 or even 3 wings is guaranteed death (rebuy is no issue, I got plenty, but dying in 30sec is annoying after a few times...)

My question is rather: why?

I mean, okay, in some cases, you need to gang up to get thru those overstacked shields on cutters and the like, it's far easier to kill a target when going in as a team than solo, but why go against a wing of 3 lesser equipped/grind-built ships with 6-10 FDLs, cutters, Corvettes etc?

3 Prismatic FDLs and a Cutter are already a guaranteed win in most gank situations... so why the overkill? And what kind of feeling does it give to the CMDRs in those gank "squads"?

Only fools engage in combat when the odds are not in their favor. Arguments based on honor, fair play, my-epeen-is-bigger-than-yours are for the losers.
 
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