Gathering Materials through Combat for Engineering

Hi folks,

I've started looking at engineering... I was thinking of starting with the FSD upgrade and then doing my 5000ly trip.

I've been researching materials grinding and it sounds like a real chore...

If I were to just gather materials and data from hanging out at Nav beacons and USS's zapping pirates etc... how much longer, compared to say going to crashed ships etc., would it take me to gather sufficient materials, at least for just the FSD upgrade?
 
It's well worth doing, and we've all had to do it at some time .... so get cracking !

Dav's Hope for the manufactured materials. Keep relogging there.

You can scan ships wherever you come across them, it all adds to the totals. They don't all yield data, but it helps.

Eventually you will need arsenic. Google where to find it fast. I used to prospect for it in the SRV at one of the moons in Deciat, close to Farseer's location, but there are faster ways, such as at volcanic vents, I believe.
 
If you do a lot of fighting at Hazardous Resource Extraction sites and in Conflict Zones, you'll tend to fill up on many lower grade materials. When you're getting full on those, hop over to a material trader and trade them up.

Usually the exchange rates are so terrible that we don't like trading up. But if you're repeatedly filling up on the same low grade materials, the G4s and G5s you trade for are free: if you hadn't traded them you'd just be sitting there with full storage. If you do trade them you'll just fill up and trade them up again.

I'm not sure I'd call that a primary source for engineering materials; it's more like a supplement.
 
Yes OP, nav beavons & res zones will certainly get you some manufactured & data mats, and many missions offer them too. Usually only the G5 rolls need high grade mats so you can also farm HGEs and trade down mostly. For raw mats your only option is SRV prospecting, but if you can find some planets with geo or bio POIs near the bubble then you'll get higher grade raw mats more quickly.
 
Better yet... for mats, dock at a system, rack up a bunch of assassination missions, roll out and do them.

They're almost always corvettes and anacondas so you're pretty much guaranteed Tier 4 mats with a high chance for Tier 5s. The missions themselves will sometimes offer tier 5 data and mats as a reward.
 
Hi folks,

I've started looking at engineering... I was thinking of starting with the FSD upgrade and then doing my 5000ly trip.

I've been researching materials grinding and it sounds like a real chore...

If I were to just gather materials and data from hanging out at Nav beacons and USS's zapping pirates etc... how much longer, compared to say going to crashed ships etc., would it take me to gather sufficient materials, at least for just the FSD upgrade?
Bounty hunting @ nav beacons is great for getting manufactured mats, and you can scan ships and wakes there too, you will quickly end up with more scan info than you need. Exploring is great for finding planets with geological signals, then you can drive around in an SRV and pick up all sorts of raw mats. Check out USS's while you're flying around, lotsa manufactured and scan info out there. Don't listen to the moaners, there are mats everywhere just waiting to be found. I have engineered 3 ships now and still have not been to Dav's Hope, though I do hope to go 1 day just to say "I've been to Dav's Hope, and all I got wuz these lousy mats!"
 
I have engineered 3 ships now and still have not been to Dav's Hope, though I do hope to go 1 day just to say "I've been to Dav's Hope, and all I got wuz these lousy mats!"

This. I heard about people grinding Dav's Hope for mats... so i checked it out. Lasted two or three flips before i went "pfft... this is a joke" and went back to just playing how i normally would, running missions, exploring, mining

If things like flipping Davs Hope are what people think the best way to gather mats is, no wonder people burn out. Just play the game and carry a collector limpet when you want some mats, they'll fall into your lap.
 
This. I heard about people grinding Dav's Hope for mats... so i checked it out. Lasted two or three flips before i went "pfft... this is a joke" and went back to just playing how i normally would, running missions, exploring, mining

If things like flipping Davs Hope are what people think the best way to gather mats is, no wonder people burn out. Just play the game and carry a collector limpet when you want some mats, they'll fall into your lap.
Also, I think that driving round Dav's Hope then re-logging, rinse and repeat, over and over again would just ruin any suspension of disbelief or role-playing. I mean, finding mats after a ship exploded, or on a planet surface, that makes sense and feels real. Driving round a crashed ship, picking tha bits up, fine. But when you re-log, and the bits magically re-appear? We're not playing a fantasy rpg!
 
Ditto what was said above, for sensible play there's very little reason to grind for mats. I think most of the complaints come from newbies who relog-grind Dav's Hope and similar because Youtube told them to and they didn't know any better, and from obsessive completionists who insist on fully G5 engineering every ship.

Now to get to the OPs question, the Long Range FSD is indeed probably the most broadly useful engineering mod in the game, so it's a great one to start with. Also pretty accessible, as all the materials are easy to get. Let's take a look at the blueprint: https://inara.cz/galaxy-blueprint/2/

If you're starting from zero rep with the engineer, bringing enough materials for five rolls per level is probably safe. (You can bring less if you've already ranked up the blueprint with that engineer, because the lower tiers complete in fewer rolls.) So by my count, that's:

  • 10 Atypical Disrupted Wake Echoes (G1 data)
  • 5 Strange Wake Solutions (G3 data)
  • 5 Eccentric Hyperspace Trajectories (G4 data)
  • 5 Datamined Wake Exceptions (G5 data)
  • 10 Chemical Processors (G2 manmade)
  • 5 Chemical Distillery (G3 manmade)
  • 5 Chemical Manipulators (G4 manmade)
  • 5 Phosphorus (G1 raw)
  • 5 Manganese (G2 raw)
  • 5 Arsenic (G2 raw)

The data are easy to collect, because they're all in the group that comes from wake scans. Equip a wake scanner on a fast ship and hang out at a busy port or installation scanning high wake signals as NPCs jump out. You'll have the necessary scans in ten minutes.

The raw materials are also easy to obtain, although it will take longer since you'll have to visit multiple locations. Equip the surface probe launcher and an SRV. For each element, fly to a landable planet with volcanism that has the necessary element, or better yet a higher tier element in the same family (see here: https://elite-dangerous.fandom.com/wiki/Material_Trader). Probe the planet, fly down to a geological site, and break off the various crystals to harvest elements. If you collected higher tier materials, head to a raw materials trader to trade down for the stuff you need. EDDB and Inara can help you find the planets and trader you need.

Finally the manufactured materials are the only ones here that are going to be dropped from combat. Not very efficiently though, since the chemical machinery family is mainly dropped by cargo ships, so you can't just hoover them up in a CZ. Good options would be: blow up some NPC traders (up to you to do this legally or not); find some High Grade Emission USSes and trade down the G5 materials for the stuff you need; or take missions that give the manipulators as rewards and trade the spares down for the processors/distilleries.

If you're starting from scratch this might be a couple play sessions worth of activity, just because you have to travel around and set up ships for very different activities. But long term it's not hard to keep a good stock on materials on hand. Two key tips: #1 - whenever you're flying around, scan any NPC ship that passes in front of you, before long you'll fill up on lower-tier emission data; #2 - after any combat, check the contact list for G3 or better materials and scoop them up. Just passively doing those two things will ensure you have a good stock of manufactured and data materials that you can trade for what you need when engineering something. You'll still need to hit up geo/bio surface sites periodically to get the raw materials, but again, if you make sure to always scoop up any Needle Crystal or Phloem Excretion you see, you'll build up a good supply of high-tier raw mats to trade down.
 
Ditto what was said above, for sensible play there's very little reason to grind for mats. I think most of the complaints come from newbies who relog-grind Dav's Hope and similar because Youtube told them to and they didn't know any better, and from obsessive completionists who insist on fully G5 engineering every ship.

Now to get to the OPs question, the Long Range FSD is indeed probably the most broadly useful engineering mod in the game, so it's a great one to start with. Also pretty accessible, as all the materials are easy to get. Let's take a look at the blueprint: https://inara.cz/galaxy-blueprint/2/

If you're starting from zero rep with the engineer, bringing enough materials for five rolls per level is probably safe. (You can bring less if you've already ranked up the blueprint with that engineer, because the lower tiers complete in fewer rolls.) So by my count, that's:

  • 10 Atypical Disrupted Wake Echoes (G1 data)
  • 5 Strange Wake Solutions (G3 data)
  • 5 Eccentric Hyperspace Trajectories (G4 data)
  • 5 Datamined Wake Exceptions (G5 data)
  • 10 Chemical Processors (G2 manmade)
  • 5 Chemical Distillery (G3 manmade)
  • 5 Chemical Manipulators (G4 manmade)
  • 5 Phosphorus (G1 raw)
  • 5 Manganese (G2 raw)
  • 5 Arsenic (G2 raw)

The data are easy to collect, because they're all in the group that comes from wake scans. Equip a wake scanner on a fast ship and hang out at a busy port or installation scanning high wake signals as NPCs jump out. You'll have the necessary scans in ten minutes.

The raw materials are also easy to obtain, although it will take longer since you'll have to visit multiple locations. Equip the surface probe launcher and an SRV. For each element, fly to a landable planet with volcanism that has the necessary element, or better yet a higher tier element in the same family (see here: https://elite-dangerous.fandom.com/wiki/Material_Trader). Probe the planet, fly down to a geological site, and break off the various crystals to harvest elements. If you collected higher tier materials, head to a raw materials trader to trade down for the stuff you need. EDDB and Inara can help you find the planets and trader you need.

Finally the manufactured materials are the only ones here that are going to be dropped from combat. Not very efficiently though, since the chemical machinery family is mainly dropped by cargo ships, so you can't just hoover them up in a CZ. Good options would be: blow up some NPC traders (up to you to do this legally or not); find some High Grade Emission USSes and trade down the G5 materials for the stuff you need; or take missions that give the manipulators as rewards and trade the spares down for the processors/distilleries.

If you're starting from scratch this might be a couple play sessions worth of activity, just because you have to travel around and set up ships for very different activities. But long term it's not hard to keep a good stock on materials on hand. Two key tips: #1 - whenever you're flying around, scan any NPC ship that passes in front of you, before long you'll fill up on lower-tier emission data; #2 - after any combat, check the contact list for G3 or better materials and scoop them up. Just passively doing those two things will ensure you have a good stock of manufactured and data materials that you can trade for what you need when engineering something. You'll still need to hit up geo/bio surface sites periodically to get the raw materials, but again, if you make sure to always scoop up any Needle Crystal or Phloem Excretion you see, you'll build up a good supply of high-tier raw mats to trade down.
If you do bounty hunting at a nav beacon you will get lots of data just by scanning the ships around you. Then do your hunting. Then scan the wakes of ships that have left the area. So you can get manufactured and data simultaneously. And you get the bounty money too!
 
Dav's Hope for the manufactured materials. Keep relogging there.

You can scan ships wherever you come across them, it all adds to the totals. They don't all yield data, but it helps.

Eventually you will need arsenic. Google where to find it fast. I used to prospect for it in the SRV at one of the moons in Deciat, close to Farseer's location, but there are faster ways, such as at volcanic vents, I believe.
th

You can do Dav's over and over again if you want, but there's a large number of surface locations with manufactured material and combining gathering mats with sightseeing is well worthwhile, there's a list of surface facilities and what you can find in them here;


Scanning ships as you go is good, but arsenic is much better acquired by gathering high level mats at bio sites, I suggest crystal spike sites for the best return, and just trading for arsenic at a mat trader.
 
If I were to just gather materials and data from hanging out at Nav beacons and USS's zapping pirates etc... how much longer, compared to say going to crashed ships etc., would it take me to gather sufficient materials, at least for just the FSD upgrade?

Couple of different issues, there.

Different mat's come from different places.

I don't study all this stuff deeply but, basically, exploding Belugas and Orcas at tourist beacons and exploding outlaws at CNBs/RESs/Pirate USSs is pretty-much THE way I get all my G1-G4 manufactured mat's.
Exploding passenger ships gets you one pile of mat's and exploding outlaws gets you a different pile of mat's so you really need to do both.

As for data, you should always scan as much stuff as possible cos, hey, it's encoded mat's for zero effort.
The most reliable way to get encoded mat's, though, is to just visit the Jameson crash site, relog a lot and fill up on the G4/G5 scans it provides and then trade them for what you need.
Only takes around 15 minutes to do so it's much, much, faster than just hanging around a station hoping to gather DWEs or whatever.

Best way to collect raw mat's is to visit surface Geo POIs and collect some raw mat's or make a longer jouney and collect heaps of raw mat's from surface Bio POIs a couple of thousand Ly away.

Whih just leaves G5 mats, for which there's no real substitute for scavving HGEs.
 
My tips would be:
1. Gather materials and scans whenever convenient while you play. They'll just steadily pile up. A small Collector Limpet Controller and a handful of Limpets is always handy if you can spare a couple of slots for them. Use the 'target next ship' key to scan any ship that passes in front of you while in SC or entering/leaving stations.
2. Whenever you find yourself at a station with a Material Trader, level off your materials by trading up/down/across. Don't worry about the exchange rate as the lower materials will just keep accumulating, like dust (and some of the high ones too if you do a lot of missions).
3. If you do any mining you'll gather Raw materials for free while you mine. Otherwise if you visit planets for any purpose; missions, sight seeing, etc. grab a few raw materials while you're there.
4. If you do missions, unless you have an urgent need for the cash, choose the materials-reward option whenever possible. They're usually higher grade and can be traded down for large quantities of the lower materials if necessary.
5. Only upgrade modules that you actually feel the need to upgrade, and just enough to get a boost you're happy with. Occasionally that will be a max upgrade for most of a ship's modules but mostly you'll be just as happy with a medium upgrade to two or three items. Try not to trap yourself into feeling compelled to upgrade everything you own to the max... that's the route to obsession, grinding and madness :)
Most any activity in the game (baring perhaps top end PVP combat) can be enjoyed in an un-engineered or partially engineered ship. You don't need to put it off until you've built the absolute perfect ship for the job.
6. If you have engineered modules in ships you no longer use, strip them out if you can use them in ships you do. They aren't doing you any good gathering dust in a hanger somewhere.
7. Pin engineer blueprints for the common upgrades, like FSD range boost. Then if you don't happen to have all the materials for the level of upgrade you want you can upgrade them part way now and finish them off later as the materials come in.
 
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