Genetic Sampling: First impressions and some numbers

When Odyssey went live I was about 7,000 ly "NW" of the Galactic Center. Fortunately enough Explorer's Anchorage does sell the Artemis suit, so I went there to pick one up (exploring is my preferred gameplay, in case you hadn't noticed). I then went on a short trip (about 25 jumps one way) to test the Genetic Sampling gaming loop. Here some first impressions and numbers (which may or may not representative):

Numbers:
  • I found planets with bio signals from (1) to (7)
  • Planets with 1 signal are not necessary Bacteria, it can be something else as well. Always worth to check out
  • The system with the planet with 7 signals had two more planets with 4 each, so the total number of signals in a system I encountered were between 1 and 15 (if any)
  • You can sample a particular lifeform on a planet only once, but the same lifeform can be sampled again on a different planet in the same system (it will count again as First Log as well)
  • For each First Log (i.e. the first one to sample a particular lifeform on a planet) I got a 100% bonus (not shown in the table, i.e. I received double the money each time)
  • Here the values for the lifeforms I found during my trip:
Organic LifeformValue
Bacterium Acies50,000
Bacterium Aurasus78,500
Bacterium Bullaris89,900
Bacterium Cerbrus121,300
Bacterium Informem426,200
Bacterium Tela135,600
Bacterium Vesicula56,100
Cactoida Cortexum222,500
Caeruleum Sinuous Tubers111,300
Concha Labiata157,100
Fonticulua Campestris63,600
Frutexa Fera118,100
Fungoida Stabitis174,000
Osseus Cornibus109,500
Osseus Spiralis159,900
Prasinum Sinuous Tubers111,300
Stratum Excutitus162,200
Stratum Tectonicas806,300
Tussock Cultro125,600
Tussock Pennatis59,600

Strategy:
  • Obviously this is something everybody does different, but here is what I did, perhaps for some inspiration and exchange of thoughts
  • I found that on planets with more than one signal, lifeforms often co-exist. Thus pick the signal with most restrictive location first and you still might end up with finding other species as well. My maximum was 4, unfortunately you have to do 4 separate rounds because you need to get the three distinctive samples for a species first before you can move on to the next (I hope this changes in the future).
  • When approaching the location, I'll try to orient my ship such that I will end up at one end of a particular area, from where I can move to the other end. It is important to note the compass value when still approaching and memorize that value so you can always return to that (desired) direction when necessary.
  • Learn how to use the Free Camera! I usually approach with the ship down to about 50 meters. If I don't see anything immediately I use the free camera to scan the area. If nothing shows yet, I fly with about 20 clicks in the desired direction (see above) and switch to the free camera, position it slightly in front of the ship and scan the area from left to right and back while moving. This is also a good way to find bacteria, since they are normally harder to spot.
  • Identify the first spot, get into the SRV and drive there. From there use the camera to find the next spot. If you find one, zoom out with the camera until you see your own vehicle to get a sense where you need to go. Landmarks and compass can help immensely here since it is easy to get lost on the ground. If you can't see anything you can alternatively drive simply in one direction for a few hundred meters, often you will encounter more patches of the same lifeform. Also the camera has a limited Level of Detail distance and cannot see too far ahead.
  • At some distance from the ship, engage your turret and point back to the ship to get the marker. That way you always know how far away your ship is. You want to avoid the automatic dismissal of the ship when exceeding the 2 km distance. I found it more difficult than in Horizons to find landing spots even though the terrain looks perfectly flat. An unintended dismissal is probably undesirable.
  • I got once stuck with my SRV and fell back to Horizons which curiously enough put me back into orbit. I did NOT lose my sample, although I assume a death on foot would probably lose all samples (has not happened yet to me). Can't remember now whether I had to do the DSS again, but you never going to find that spot again you were before.
  • The distance to the next valid sample seems to be around 500+ meters. Edit: The codex gives more accurate information on the distances, they range from 150 - 800 meters, depending on the species. Thanks to HRDiagram for pointing this out. I usually try to drive along a somewhat equilateral triangle with sides of that length, but it depends of course on the actual presence of lifeforms. In any case you'll do a lot of driving, so make sure that you have the materials for synthesizing SRV fuel when going on longer exploration trips (the SRV gets repaired when boarding the ship, but does not get refueled, that happens only when docking at stations)
  • As said above, often when sampling one species you will encounter other species along the way providing information on where to go during the next loop.

Vistas:
Although I found some instances of repeating patterns (as discussed somewhere else in this forum), both on planet and life forms, I felt that most planets offered quite stunning vistas. Perhaps some of the extremes are gone, probably because they were less conforming to actual physics than the new planet generation. The line between game and simulation has probably shifted towards more realism. It is an intended change, some will welcome it, others not so much. But even with Horizons you were seeing "more of the same" after a few 100,000 ly of travel. Thus personally I am quite happy with exploration in Odyssey so far (except those numerous random spawns of wrecks and artificial structures in the middle of nowhere). And it runs quite stable since Update 1. Of course I can't speak for other aspects of Odyssey at the moment.

Bugs?:
  • The label "Shrubs" refers to "Frutexa". I believe this is a leftover placeholder name
  • When I use Free Camera on foot it no longer works correctly after that when used in SRV or ship, instead it only shows the interior fixed cameras. So far the problem only goes away after re-logging
Hope this helps.
o7 commanders
 
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I've not yet tried the exobiology element but am bookmarking your post to refer to when I do. Cheers for the tips and for taking the time to put it together.
 
I find about 20m preferable, and keep the throttle at 25% (with a keybind), and adjust the pips between eng and sys to change speed. That way, the faster you are going the stronger your shields will be. It also keeps your speed low enough to spot things even at full power.
 
Very good write up! I found myself doing basically the same.

A couple of pointers, based on my experience:
-sample variety swings a lot between species: better check the codex, where you can find that distance. Some plants only require 150m apart, some others 800m or more. It really helps knowing the distances as some large patches of short distance plants can be sampled twice if the specimens are picked at opposite ends.
-some plants (fungoids, generally) love to grow on mountains and impervious valleys. I found the best way of accessing them is to park the ship and hike, without using the SRV, which would only cause me frustration. I use an AspX, but considering how hard it can be landing in rough terrain, I was thinking of using something like a Hauler for Exploration/Exobiology, in future.

When hunting for bacterial colonies, I always use the free camera on the SRV, but sometimes the patches have been so far apart that now, most of the time, after having sampled all the conspicuous plants, I get back on my ship and hover around to spot the bacteria: given the higher speed of the ship, I am not bothered by the sampling distance, as it's going to be far enough.

I am still thousands of light years away from the next Vista Genomics, so I have no clue of what's the worth of what I've collected so far... 😅
 
I find about 20m preferable, and keep the throttle at 25% (with a keybind), and adjust the pips between eng and sys to change speed. That way, the faster you are going the stronger your shields will be. It also keeps your speed low enough to spot things even at full power.
Interesting idea with the pips. I have my power regulator disabled, so the pips never change (2 on shield, 4 on engine). It happened to many times that I touched the hat switched by accident and reset them, which put 2 completely unnecessary pips into weapons.
 
Very good write up! I found myself doing basically the same.

A couple of pointers, based on my experience:
-sample variety swings a lot between species: better check the codex, where you can find that distance. Some plants only require 150m apart, some others 800m or more. It really helps knowing the distances as some large patches of short distance plants can be sampled twice if the specimens are picked at opposite ends.
-some plants (fungoids, generally) love to grow on mountains and impervious valleys. I found the best way of accessing them is to park the ship and hike, without using the SRV, which would only cause me frustration. I use an AspX, but considering how hard it can be landing in rough terrain, I was thinking of using something like a Hauler for Exploration/Exobiology, in future.

When hunting for bacterial colonies, I always use the free camera on the SRV, but sometimes the patches have been so far apart that now, most of the time, after having sampled all the conspicuous plants, I get back on my ship and hover around to spot the bacteria: given the higher speed of the ship, I am not bothered by the sampling distance, as it's going to be far enough.

I am still thousands of light years away from the next Vista Genomics, so I have no clue of what's the worth of what I've collected so far... 😅
Although I checked the codex for images to know what to look for I did not read thoroughly so I missed that part about the distances there. Good hint. The 500m I gave were more a gut feeling after some driving around. I guess I'll update my original post.

The Hauler has a surprising jump range for its size, I used it in the very beginning for some exploration. It has, however, a big drawback (like all smaller ships incl. the famous DBX) when doing longer expeditions: You can't fit a decent fuel scoop. A 5A is still okay, although I enjoy the 6A in my Krait, but anything smaller makes scooping just a pain, since it takes forever, even with the according smaller fuel tank. The DBX can only have a class 4 and the Hauler only a class 3.
 
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