Genuine question: What is the point of Colonia?

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Deleted member 110222

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Some of the responses in this thread make me realise something. Don't worry, you've done nothing bad, but, got me thinking.
 
To be honest I also thought what is the point of this whole second bubble.

Pioneering is one thing.
The journey.

But the limitation when you get out there.
Then you have all the joy that is, all the fun stuff is happening closer to primary bubble.


But the second bubble does something, the primary bubble doesn't do.

Player controlled area's, without the griefers.

Frontier have been dishing out rewards for players to create bases right? that player factions can "own" a piece of real-estate.

And many griefers (who like their instant gratification easy kills) can't be bothered to make the tidious several hour journey in combat only vessels out there so one can be in OPEN heaven effectively, with player factions, groups, and *have* their mamorpaghur gameplay other say Elite lacks.
 
I'm past the hype. So please tell me. What purpose does Colonia serve?

All I see is a 22kly journey to shoot some rocks under a slightly brighter sky box.

No, this isn't a complaint thread. I'm genuinely confused why people are putting so much effort into something that appears, to me at least, to be objectively pointless.

It's because if that opinion I'm not going. But I would like insight from those who do enjoy it.

With the caveat that I have not been there I would say:

- An opportunity to experience the game in a very different set of circumstances (eg a lot less ships and equipment)
- Emergent game play
- Forwarding the story
- To be part of something that will grow
- To help let the ground work for what in time, I suspect will be many bubbles around the galaxy

I think it works on two different level. Today it offers a real frontier experience with few creature comforts, and opportunity for adventure. And then there is what it may be months or years from now.
 
I think it's because it used to be very rare to have stations outside the frontier. When obsidian orbital came along everyone was incredibly hyped as well. The reason why i think people are still supporting it is because it's a place with actual player activity, much like Eranin back in the good old beta days - which is pretty rare nowadays.
 
I started to move to Colonia on December first last year. Took me 3 rounds to the bubble and millions of credits to get all my equipment and ships there. Why? Because I am 22,000 Ly closer to deep space.

Colonia or rather Jaques is my home base where I come back to from my expeditions. Like the NWE I am doing now.

Fly/land safe commanders.

See you out there. o7
 
I'll admit, I do see a lot of traffic heading that way, but what I've not seen is a lot of interactive gameplay to make these colonies feel like they're being colonized. I'm sure it's something "in the works", but until it really gets to that point...
 
Jaques Station is an indispensable hub for explorers as it's right on the edge of the core where all the coolest things are found. So a lot of dedicated explorers would call Colonia home.
 

Jenner

I wish I was English like my hero Tj.
I dunno, but my love of the Empire is too strong, so I can't move.

Not enough Basking in Colonia.
 
I remember SDC got a cozy place in Colonia. The responses were generally "Noone went to Colonia to get away from griefers, and even if we did, everyone left and there is noone there anymore!" This topic is fun. :)

Anyway, I've been considering going there since it was possible, but still havent done so. I dont 'power-explorer' or 'grind', so the journey would take me a long time. And I am constantly worried I'd miss something in the bubble or cant play with my friends anymore. MC will fix the latter, we'll see about the former. The promise of a New Start on the Frontier sounds great for RP reasons though. Maybe once I hit elite in combat, as a place to retire and complain about the good old days in the spacebar. :p
 
When 'they' come it will be the refuge for humanity, to regroup and from where the counter attack is eventually mounted.

/speculation

This is it right here. And Colonia may be getting to big. It could become a target also.

I hope we can store ships on those new mega ship bases.
 

verminstar

Banned
I'm past the hype. So please tell me. What purpose does Colonia serve?

All I see is a 22kly journey to shoot some rocks under a slightly brighter sky box.

No, this isn't a complaint thread. I'm genuinely confused why people are putting so much effort into something that appears, to me at least, to be objectively pointless.

It's because if that opinion I'm not going. But I would like insight from those who do enjoy it.

There many reasons I consider colonia my place of belonging in this game, not least because its far enough away from the bubble that its quiet. Its the only place where I can play in open, and not be on edge that Ill see the rebuy screen everytime I see another player...rare as it happens out here but occasionally it happens.

Fer me, its a pitstop anyway as Im an explorer who spends about 90% of my time in the black. But there was an idea once...when the search fer jacques was taking place and the subsequent efforts trying to get it up and running last year. That was when I got attached to the place and deep down, I still want to believe in it, although the recently reinstated faction bgs system was one the things I came out here to get away from.

To put some more perspective on that...in a game where large numbers of players unifying fer a common belief beyond making credits is rare. Exploration is a bunch of lone wolf types who were unified and adopted jacques as their own. Not bad fer a bunch of loners and self imposed exiles all wanting something different that the bubble offered. An oasis if ye like.

Anyway...what I think it is? What I have a suspicion it is, is where humanity will expand, first passively and soon aggressively. I think colonia is going to become a refugee camp when the thargoids attack...not expecting that to happen soon because the infrastructure simply does not exist...yet. I suspect thats what 2.3 and beyond will have.

Then again, Im a cynic who always assumes the worst...Im sure whatever colonia is meant to be will be something not everyone will understand. Its a dream...its where a different game is played with guys racing in the canyons and calling that pvp. SRV rally courses, neutron riding or just fancy some peace and quiet and some chillax time...thats colonia.

It will become a second bubble, of that I have no doubt...time will tell although Ill join any faction that can get me a station called Bob Marley :p
 
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I'm past the hype. So please tell me. What purpose does Colonia serve?

All I see is a 22kly journey to shoot some rocks under a slightly brighter sky box.
In terms of pure game mechanics, Colonia has (and the main bubble doesn't):
- easier access and resupply for exploration of ~75% of the galaxy
- all reserves are pristine, so the rocks are better ;)

In terms of what it doesn't have:
- shipyards (mostly)
- outfitting above D-class (except for mining)
- powerplay
- engineers
- superpower-aligned minor factions
- certain mission types (e.g. "destroy the generator" doesn't happen because there aren't any settlements with generators)
- more systems and stations than one person can practically count
- a few (minor) economy and government types aren't here yet

The net effect is that while the overall rules are identical - and most of the individual differences are "things it doesn't have" rather than "things it does have" - the game (both PvE and PvP) plays in a quite different way. The distance from the bubble is an important part of it - technically, "Blah system" on the frontier of the main bubble doesn't have much outfitting, doesn't have an engineer, and is in too sparse a region to be of interest to powerplay ... but it's only ten minutes jumping from places which do.

Outside of pure game mechanics, for me personally:
- being able to know all the systems and stations by name makes the place feel more personal (they're all also hand-placed, so they're definitely on average much better looking than the main bubble stations)
- the development of the region is considerably more player-led than the main bubble (the existence of the region, for that matter!) which leads to interesting situations
- player density is higher so you meet more people and they're on average chattier than in the main bubble
 
Colonia is like a scenic oasis of humanity far out in the deeps of space. It has hints of the bubble but much less of the drama or “civilization”. Plus it makes for a great jump off point for deep space explorers. It also provides excellent potential for future storylines within the game.

Humanity has to expand at some point, and Colonia was the first major step towards that. I’m all for it!

A segment of humanity, a colony, tried this leave humanity behind thing in Roanoke Island and in 1586...it didn't end well. Or at least it appeared that way. They all vanished.

Will this happen to Colonia when the aliens truly arrive? We'll see... mwahahahahaha
 
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It's a special place where special things happen. If you think you're special, maybe you are. Only one way to find out (go to "Colonia").
 
I'm genuinely confused why people are putting so much effort into something that appears, to me at least, to be objectively pointless.

When you think about it, there is nothing in this game that isn't "objectively pointless". The fun is being able to pick whichever (pointless) activity appeals and follow your heart (which is awesome!)

I mean what could even count as objectively pointful here? A credits grind so you can get more credits to buy a bigger ship so you can grind more credits more? That's circular and leads to burn-out. What about a series of combat encounters to hone your piloting skills? Getting safely to Colonia also hones (a different set of) piloting skills. Etc. The game intentionally gives no objective path so we can find our own subjectively :)

Elite Dangerous: the new Rorschach Test :D

One thing that Colonia has going for it: The bubble was there when we got here, but Colonia feels much more like we created it and have a say in how it developes. Some of that influence is illusionary, but some of it isn't. Why live in someone else's ancient city when you can build your own frontier town to call home? Me, I like civilization, but there were plenty of settlers whose dream was the American West :)
 
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After the race of Man has bee cleansed by righteous fire, the Creator will allow the descendants of the worthy to return from blessed Colonia to repopulate the homeworlds.
<closes holy book>
[/rp]
 
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as someone mentioned earlier, Megaships.

And asteroid bases.

We could see an increase in hardware in colonia systems.
And if hitching a ride is possible, the megaships might be the ticket.

Previously had to repatch the clients to move stations, right? but after 2.3 the stations can be moved server side, it's a technical stretch (one which I am doubtful over) but does that mean it maybe possible to hitch a ride?
 
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