Modes Get off Solo/Private groups and onto Open play!

I expect that Carriers will offer many opportunities for PwP in non-combat roles - so they should indeed offer opportunities for rather enjoyable multi-player (in both multi-player modes, I'd expect).

Yeah, I'm just wondering how all that "content" is available to Solo. All three modes being "equal" and PvP being so "ignored by FD" and all that.

(Note to self: Be sure to include all these multiplayer-only features to demonstrate how ridiculous the argument of PvP being ignored and FD favoring PvE really is)
 
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Yep, just like I'm not "working" on a possible sticky post because I think my opinion is so great that everyone needs to see it.

Maybe you should. It might cut down on the number of threads that get created on the subject

And Squadrons, not here yet, but eagerly anticipated by the EPIC MUTLIPLAYER crowd.

In all fairness, FD don't have a great track record of adding content that makes the multiplayer crowd happy. I suspect some disappoint is in store because it doesn't turn out to be what people are expecting
 
no amount of C/P, or incentive, or anything else is going to get me to play in open.

Any reason to post any more than this? That's fine, play in solo or group. But with that mind set it isn't like you have a lot to offer to the conversation.

Trust me, fear has NOTHING to do with it.

Trust me it does. You are afraid someone is gonna blow up your ship. It really is that simple.
 
In all fairness, FD don't have a great track record of adding content that makes the multiplayer crowd happy. I suspect some disappoint is in store because it doesn't turn out to be what people are expecting
Unfortunately, that's true. FD have tried to please the PvP crowd and for whatever reasons I can't completely comprehend, it's never enough and not good enough, so the PvPers keep complaining and want more. At least the next season now is focused on other things, things that all other categories of players can enjoy as well.
 
Maybe you should. It might cut down on the number of threads that get created on the subject

I don't have the hubris to believe anything I could say would cut down on peoples strong held opinion on this contentious subject.

In all fairness, FD don't have a great track record of adding content that makes the multiplayer crowd happy. I suspect some disappoint is in store because it doesn't turn out to be what people are expecting

I agree. Anything they do with multiplayer is poisoned by Elite Dangerous' original sin, the whole mode debacle.
 

Robert Maynard

Volunteer Moderator
Trust me it does. You are afraid someone is gonna blow up your ship. It really is that simple.

Fear? In a video game that we play in the comfort and safety of our preferred gaming environment?

I doubt it.

Avoiding the tedium of the predictable outcome of being attacked in a ship that isn't optimised for combat (because there's more to do in this game than combat - only one of the paths to Elite requires the player to fire a shot, after all) by a ship optimised for PvP combat - certainly.
 
Fear? In a video game that we play in the comfort and safety of our preferred gaming environment?

I doubt it.

Avoiding the tedium of the predictable outcome of being attacked in a ship that isn't optimised for combat (because there's more to do in this game than combat - only one of the paths to Elite requires the player to fire a shot, after all) by a ship optimised for PvP combat - certainly.

Yes, you are afraid that someone is going to blow up your ship. Doesn't get much simpler than that.
 
Avoiding the tedium of the predictable outcome of being attacked in a ship that isn't optimised for combat (because there's more to do in this game than combat - only one of the paths to Elite requires the player to fire a shot, after all) by a ship optimised for PvP combat - certainly.

Another point I've put forth. When a PvP ship that's fitted specifically to engage others does so with a PvE fitted ship - they have COMPLETE advantage. They initiate combat, knowing full well they can overcome another ship, when they have things like Military Slots, and numerous weapon hardpoints, whereas a humble trading ship with (maybe) shields and armor and very little in the way of weapon hardpoints and expect the other ship to "defend" itself.

Oh but that takes "skill". Mmmhmm.
 
... Like many others, if ED was just Open only, a large user base wouldn't be playing at all from the start.

...

It is even more profound than this...

I strongly believe that this game would not have reached its Kickstarter goal without Solo Mode being a deliberate and fundamental design criterion.

Basically, if there were no Solo Mode, I firmly believe that there would be No Elite: Dangerous.

Now... OP...

Say thank you...

..and stop being ridiculous, there's a good chap.

Yours Aye

Mark H
 
Another point I've put forth. When a PvP ship that's fitted specifically to engage others does so with a PvE fitted ship - they have COMPLETE advantage. They initiate combat, knowing full well they can overcome another ship, when they have things like Military Slots, and numerous weapon hardpoints, whereas a humble trading ship with (maybe) shields and armor and very little in the way of weapon hardpoints and expect the other ship to "defend" itself.

Oh but that takes "skill". Mmmhmm.
That's what "git gud" means. Buy the biggest ship. Engineer it to heck and beyond. Go find some sidewinders fitted for trading. Chase and shoot them. That's how you ace the git gud concept. ;)
 

Robert Maynard

Volunteer Moderator
Yes, you are afraid that someone is going to blow up your ship. Doesn't get much simpler than that.

Fear has nothing to do with it - being uninterested in being the completely non-challenging content-for-ten-seconds for a player whose play-style I don't share (incurring a rebuy that will take much longer than 10 seconds to recoup) has everything to do with it. That's not scary - it's boringly predictable and therefore dull.
 
Not at all. I'm not afraid of someone blowing up my pretend spaceship and want the game to give appropriate rewards.

Ya'll can do whatever you want.

And if what others want to do is leave you lost, forlorn and lonely in an instance all by your very own, with only NPC's for company?

Emergent gameplay right there :D
 
It is even more profound than this...

I strongly believe that this game would not have reached its Kickstarter goal without Solo Mode being a deliberate and fundamental design criterion.

Basically, if there were no Solo Mode, I firmly believe that there would be No Elite: Dangerous.
Probably true. Wasn't there a bunch of people getting peved because the Off-line version wasn't implemented?
 
Sylveria writes awesomeness.

I agree in this case, first and foremost. This is a good amalgamation of what many of the PvE-ers have said to the PVPers that come into suggestion and try to convince the Devs through posts to change the format of the game to better suit their player needs thereby denying what PvE'ers avoid wanting to do... Be the herds of fresh meat for PvP hunters looking for easy prey.
 
That's what "git gud" means. Buy the biggest ship. Engineer it to heck and beyond. Go find some sidewinders fitted for trading. Chase and shoot them. That's how you ace the git gud concept. ;)

Aye- (I know you're being sarcastic with your response) It does truly demonstrate the ridiculousness of the posturing being put forth by the PvP community in response to their preying upon humble traders then calling themselves "skilled" when in all actuality they're really just cowards who prefer to prey upon those less prepared than themselves for combat.

If they were truly "skilled" they'd be seeking out players equally prepared rather than those who have no wish to engage in combat.
 
And if what others want to do is leave you lost, forlorn and lonely in an instance all by your very own, with only NPC's for company?

Emergent gameplay right there :D

Whatever, is it what it is. Won't be any emptier than if I was playing in Solo.

And it means FDev will have failed, because it sure seems like they want more people to play in open too.
 
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