Modes Get off Solo/Private groups and onto Open play!

fair enough. but you can do exactly the same role playing in chat window, using your imagination, right?

when it is said that some game supports piracy gameplay i'd expect that game makes a reasonable attempt in getting the setting right ... of course that's subjective. for me, personally, elite's piracy is a that same chat window with amazing sounds and some nice graphics. i expect more from a pirate game.

The game supports every type of game play, in your own private groups. Where you can make the rules.
Open mode is supposed to be for "everyone", so with that in mind you have to remember not everyone wants to role play.

Weirdly, I don't know of any RP groups in Elite. Normally in an MMO the first thing I do is find out who the RPs are.
I have the PvP Hub, I know about Mobius..... weird to have that gap in my knowledge.

Anyone know where to find the most RPs? So I can add their info to my sig.


Surly by now Robert, you should be able to build a bigger, better wall than mine?
What with all the info you post.

:D
 

Robert Maynard

Volunteer Moderator
Surly by now Robert, you should be able to build a bigger, better wall than mine?
What with all the info you post.

:D

Maybe.

However there's nothing fresher than a screengrab straight from Frontier's site advertising the game (with the appropriate link, of course).
 
Social skill involve more than dating.

i was shamelessly hyperbolinating.

And you have a quite romantic image of RL pirates.

how so?

i don't think so. i'm not an expert, but i just finished reading this (and would recommend) about the many myths of golden age piracy: https://www.publishersweekly.com/978-1-5107-1302-4

gameplay wise, pirating is a cat and mouse game. this can be purely intellectual, or it can involve some challenge based on game mechanics, which is the case in an online game (or else elite dangerous need not be anything but a rule book). there needs to be incentive to both cat and mouse, and some balance, and there would always be that pirate you can't escape, or that trader you can't catch ... oh wait. oh, yes, that's the thing. there's no risk. you can always escape. as a gamer wanting to play pirate role you depend on finding cooperative players happy to stage a piracy simulation. mmmmm ... isn't that what we do in dates, again? flower power! :D
 
that's all really nice (i'm serious :D) but ...

it's supposed to be pirating, not a dating service. not a hard concept, but lamebutt game design, that's why most people don't get it.

This is supposed to be a fun game to play, not an annoying one. If I get annoyed by someone interrupting my game to act like a jerk, then I see no point in acting like one myself. As the old saying goes: "You only get one first impression. Make it a good one."

People have more fun if they're attacked a Hollywood Pirate (aka A Pirate Who Doesn't Do Anything) as opposed to a real life pirate. They are more willing to cooperate with demands, or even stick around, if you act in a fun manner. Piracy is dead in the water primarily because most would be pirates acted like thugs, and people acted accordingly.
 

Goose4291

Banned
People have more fun if they're attacked a Hollywood Pirate (aka A Pirate Who Doesn't Do Anything) as opposed to a real life pirate. They are more willing to cooperate with demands, or even stick around, if you act in a fun manner. Piracy is dead in the water primarily because most would be pirates acted like thugs, and people acted accordingly.

I see we're conveniently overlooking the whole mockrage we had with piracy at the start of this games lifespan (that it was like RL sexual assault, committed by 12 yr olds in their basements who probably kick puppies in real life) and everyone should combat log/join mobius/play in solo to avoid it again.

Oh, and of course anyone who suggests genuine gameplay counters, like flying with BLOODY shields, highwaking, flying with an escort, or simply complying to avoid the rebuy screen is merely a pirate shill account or CODE Fanboi trying to get more targets into open.
 

Robert Maynard

Volunteer Moderator
Oh, and of course anyone who suggests genuine gameplay counters, like flying with BLOODY shields, highwaking, flying with an escort, or simply complying to avoid the rebuy screen is merely a pirate shill account or CODE Fanboi trying to get more targets into open.

Not everyone shares the enjoyment of the "genuine gameplay encounters" proposed.

(flying with shields is sensible though.... ;) )
 

Goose4291

Banned
Not everyone shares the enjoyment of the "genuine gameplay encounters" proposed.

(flying with shields is sensible though.... ;) )

Cheers 'Bob Maynard Bot', but you're missing my point. That piracy at its height was never treated as anything less than ganking/ridiculous real life metaphor by the forum status quo.

As to the part you quoted, don't come into the mode where you know those encounters can happen, complain about it, and then vent outrage at the people trying to give you advice on how to avoid the same happening again if you're wanting to continue to play in that mode.
 
This is supposed to be a fun game to play, not an annoying one.

citation needed?

If I get annoyed by someone interrupting my game to act like a jerk,

pirating is playing pirate, not acting like a jerk. know the difference.

a pirate is bound to get your stuff, and get you if you get in the way. that's the game, your emergent social parties in the void notwithstanding ...

then I see no point in acting like one myself. As the old saying goes: "You only get one first impression. Make it a good one."

... yeah, good for you! i'm talking about game mechanics. the missing ones. and i'm about to give up hope to expect some rational argument about it, except those do-it-yourself recipes. i don't need a €3000+ gaming rig for that.
 
to sum up, why don't you extend the same principle to bounty hunting?

a bounty hunter is bound to get a pirate's head, that's his game. how does it work out for you player pirates being friendly with bounty hunters and letting yourselves get just a little blown up, just for the sake of having some fun and happy social experience?

none of you really grasps the level of nonsense this all is? :D

trololol ...
 

Robert Maynard

Volunteer Moderator
Cheers 'Bob Maynard Bot', but you're missing my point. That piracy at its height was never treated as anything less than ganking/ridiculous real life metaphor by the forum status quo.

As to the part you quoted, don't come into the mode where you know those encounters can happen, complain about it, and then vent outrage at the people trying to give you advice on how to avoid the same happening again if you're wanting to continue to play in that mode.

If it's not "fun" (for both parties involved) then it's unlikely to be appreciated by players.

The player's choice of game mode is fundamental to their game experience - and Frontier were sensible enough to recognise that there would be conflicting play-styles that would encourage some players to play in game modes other than Open.
 

verminstar

Banned
Cheers 'Bob Maynard Bot', but you're missing my point. That piracy at its height was never treated as anything less than ganking/ridiculous real life metaphor by the forum status quo.

As to the part you quoted, don't come into the mode where you know those encounters can happen, complain about it, and then vent outrage at the people trying to give you advice on how to avoid the same happening again if you're wanting to continue to play in that mode.

And thbe part yer missing is the one where the pirates themselves...a term I use loosely considering my own experience with them...told everyone to git gud or go solo. Which means that it was the player pirates themselves who treated it as a ganking game. They scored an own goal then came to the forums demanding Frontier force us into open or out of the game which would have been a consequence had frontier listened to them.

I remember that most of the salt on this forum were from open players when I first came to this game, complaining about players who werent happy being their content. Almost every thread made by those unhappy with the 'pirates' were immediately swamped by players telling them this game wasnt designed fer mediocre players like them and they should just quit now.

And now the salt still coming from open 'pirates' because everyone did exactly what the 'pirates' advised them to do at the time.

The situation you guys are in is entirely self inflicted...ye behave like a and people will regard ye as a ...thats called karma and not the kind Sandro is gassing off about. I mean seriously...what did you guys think was gonna happen? That everyone would have an overnight change of heart? That might have been vaguely possible were it not fer the toxic attitudes displayed by certain forum users...but they just couldnt help themselves and made a bad situation so much worse. Ye think its just a coincidence that many of us dont care about the rebuy but we do care about the toxic attitudes? Ye think we just making these stories up cos we bored? Open yer eyes goose, or not and keep yer head buried in the sand singing lalala at the top of yer voice to drown out all the other noise.

And now, things have just gotten to the point where all yer arguments are weak as water and largely fall on deaf ears in a sub forum that maybe two dozen people actually use. This is what this entire 'debate' has degenerated into...and its something I lay squarly at the feet of open players as being where the blame lies because they were too immature to actually think before pulling the trigger ^
 
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There is a reason why most games list their modes in the following order:

Single Player
Multiplayer

But Elite lists them as

Open
Group
Solo

The preferred mode that is the focus of the game's development is usually at the top.
 
There is a reason why most games list their modes in the following order:

Single Player
Multiplayer

But Elite lists them as

Open
Group
Solo

The preferred mode that is the focus of the game's development is usually at the top.

Just being listed as "first" in an ordered list is not always indicative of preference.
 

Robert Maynard

Volunteer Moderator
There is a reason why most games list their modes in the following order:

Single Player
Multiplayer

But Elite lists them as

Open
Group
Solo

The preferred mode that is the focus of the game's development is usually at the top.

Actually, it's:

Open;
Private Group;
Solo.

.... which is in alphabetical order. :)
 
8<snip>8
Weirdly, I don't know of any RP groups in Elite. Normally in an MMO the first thing I do is find out who the RPs are.
I have the PvP Hub, I know about Mobius..... weird to have that gap in my knowledge.

Anyone know where to find the most RPs? So I can add their info to my sig.

I believe the Winter Wolves have an RP branch, and a number of individuals RP (a couple have cropped up in this thread if I recall correctly).

I'm not sure there is an organized RP group though
 

Goose4291

Banned
If it's not "fun" (for both parties involved) then it's unlikely to be appreciated by players.

The player's choice of game mode is fundamental to their game experience - and Frontier were sensible enough to recognise that there would be conflicting play-styles that would encourage some players to play in game modes other than Open.



Can you explain what any of that has to do with my original post regarding people glazing over the early era forum consensus to treat players who chose to pirate in the exact same way we're treating the current crop.of undesirables?
 
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Robert Maynard

Volunteer Moderator
Can you explain what any of that has to do with my original post regarding people glazing over the early era forum consensus to treat players who chose to pirate in the exact same way we're treating the current crop.of undesirables?

If players don't like the type of content offered by some other players then some of them post about it on the forums - then as now.
 
There is a reason why most games list their modes in the following order:

Single Player
Multiplayer

But Elite lists them as

Open
Group
Solo

The preferred mode that is the focus of the game's development is usually at the top.

That's a subjective opinion masquerading as a fact.

So I play solo or Mobius because last time I played open, and was on my way to a CG and some group fun, I was interdicted by a player who I cannot name due to the draconian else of this forum.

I pushed full throttle, hit the afterburners, tried to get some distance so I could highwake out and.,,,,, was blown up in about two seconds flat. Possibly less.

I researched my ganker. Typical ganker. Heavily into engineering, according to his Inara profile, which I am forbidden to link to. From what others have told me, he spends all his time attacking low level ships, and when cornered by ships he doesn't fancy fighting, he high wakes or combat logs.

So yeah, gankers have destroyed open all by themselves. They have no one else to blame, and yet, that's all they do. Sad but true. I'd feel sorry for them, but you know, theyre gankers so......
 
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Goose4291

Banned
And thbe part yer missing is the one where the pirates themselves...a term I use loosely considering my own experience with them...told everyone to git gud or go solo. Which means that it was the player pirates themselves who treated it as a ganking game. They scored an own goal then came to the forums demanding Frontier force us into open or out of the game which would have been a consequence had frontier listened to them.

I remember that most of the salt on this forum were from open players when I first came to this game, complaining about players who werent happy being their content. Almost every thread made by those unhappy with the 'pirates' were immediately swamped by players telling them this game wasnt designed fer mediocre players like them and they should just quit now.

And now the salt still coming from open 'pirates' because everyone did exactly what the 'pirates' advised them to do at the time.

The situation you guys are in is entirely self inflicted...ye behave like a and people will regard ye as a ...thats called karma and not the kind Sandro is gassing off about. I mean seriously...what did you guys think was gonna happen? That everyone would have an overnight change of heart? That might have been vaguely possible were it not fer the toxic attitudes displayed by certain forum users...but they just couldnt help themselves and made a bad situation so much worse. Ye think its just a coincidence that many of us dont care about the rebuy but we do care about the toxic attitudes? Ye think we just making these stories up cos we bored? Open yer eyes goose, or not and keep yer head buried in the sand singing lalala at the top of yer voice to drown out all the other noise.

And now, things have just gotten to the point where all yer arguments are weak as water and largely fall on deaf ears in a sub forum that maybe two dozen people actually use. This is what this entire 'debate' has degenerated into...and its something I lay squarly at the feet of open players as being where the blame lies because they were too immature to actually think before pulling the trigger ^

Vermie, I love you man, but at the risk of sounding like a ridiculous Nam vet: you werent there man.

The same people who now say they'd love to see the pirates back up to their old antics, and how theyre nothing like griefers of today are the same ones who treated pirates like griefers/gankers/real.life terrorists.
 
citation needed?



pirating is playing pirate, not acting like a jerk. know the difference.

a pirate is bound to get your stuff, and get you if you get in the way. that's the game, your emergent social parties in the void notwithstanding ...



... yeah, good for you! i'm talking about game mechanics. the missing ones. and i'm about to give up hope to expect some rational argument about it, except those do-it-yourself recipes. i don't need a €3000+ gaming rig for that.

See... that's where the disconnect comes in.

IRL, pirates are thieves, kidnappers, and murderers. IOW, they're jerks. Hollywood has romanticized them to such a degree that "the pirate who doesn't do anything" is a trope.

In the game, when you interdict some one to steal from them, you are interrupting their game for the sake of your own entertainment. IOW, you're behaving like a Pirate, who are jerks. If that's all you do during your encounter, then that is all they'll perceive. Most people don't enjoy playing with jerks, regardless of whether they're intentionally acting like jerks or not, and given a choice, they'll go elsewhere to gave fun. If enough pirates act like jerks, then there won't be anyone left to rob.

Which is what happened to Open.

It takes a little effort on the part of the would be pirate to change people's perception of their intentions. Often, an attempt at communication before an aggressive act is sufficient to move the would be pirate status from, "probable jerk, not worth engaging with" to "fun encounter, stick around to see how it goes."

Does this game need better piracy mechanics? Yes. But the current state of piracy, between the short duration high wakes to make it easier to flee, and the lack of people in Open, can be mostly laid at the feet of pirates and people who called themselves pirates. If more pirates had made the effort to be more Hollywood Pirate than realistic one, not as many people would've left Open.
 
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