Get Rid of the Galaxies Worst Crime and Punishment System

So tired of paying off a 400 credit bounty and getting sent 4 jumps away to a detention facility when I have ZERO notoriety. Come on guys this is ridiculous. Oh...and I'm in a ship to big for ANY interstellar factors facility.

Every change you guys make is to take more time or burn more credits. Sad customer service.
 
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So tired of paying off a 400 credit bounty and getting sent 4 jumps away to a detention facility when I have ZERO notoriety. Come on guys this is ridiculous. Oh...and I'm in a ship to big for ANY interstellar factors facility.

Every change you guys make is to take more time or burn more credits. Sad customer service.

Couldn't agree more, it's utterly crap!
 
Or, they could make the mailslot bigger so more than 1 ship fits thru comfortably. Noone would have a spacestation with suck a bottleneck. For liabilities sake etc.
 
Or, they could make the mailslot bigger so more than 1 ship fits thru comfortably. Noone would have a spacestation with suck a bottleneck. For liabilities sake etc.

Two Type-9's can go through side by side. Just how many extra 'ship kit' wings have you added to your ship :)
 
Two Type-9's can go through side by side. Just how many extra 'ship kit' wings have you added to your ship :)

Not the way *I* drive, they can't.

The mailslot is a bad decision grandfathered in because it was like that in old Elite games. Life would be better with almost ANY other docking situation, like one portal to go in, another portal to exit. But nope, everyone scrapes past each other, and if you screw up, superlasers murder you.

Also, gotta go slow guys, because if there's no speed limit, people will grief each other.
 
To be fair, a three-digit bounty is utterly stupid. No one should be risking their ship to take down a guy for 400 credits--not even cops. Not even the effort required to boil a sidewinder is worth that paltry sum. Bounties shouldn't even exist below the 10,000 mark, honestly. No one puts a twenty dollar kill bounty out on a guy who bumped into them in a bar. A 400cr bounty strains even the sturdiest suspension of disbelief.

Scenario 1: The rich kid. "Pardon me sir, but your sidewinder's class 1 pulse laser seems to have clipped the 1500MJ shields of my A-rated Imperial Cutter, which have already regenerated as of the time of this message. I believe I shall offer the princely sum of four hundred credits to anyone who can successfully obliterate your vessel--which will likely cost you as much as my engines--ohhhhh hohohohoho it's so wonderful to be rich. Good day to you sir--I SAID GOOD DAY!"

Scenario 2: The bored cop. "Excuse me civilian, but you appear to have a 600 credit bounty on your federal corvette for unintentional friendly fire on a clumsy drunk pilot who flew into your projectile--that did no real damage. I haven't shot anyone in weeks, so Im telling my squadmates to surround and destroy your 1 billion credit ship now because IT'S THE LAW, CRIMINAL SCUM."

Scenario 3: The dimwitted noob. "Oh look! My first bounty! It's a Fer-de-Lance! Oooh, fancy! A thousand credits! Awesome, that'll pay for...absolutely no upgrades to my starter ship! Would you mind standing still and not shooting me for, say...ten minutes while I blow up your ship? Then I'll finally get my combat rank to competent! Thanks, mister!"

What do these scenarios have in common? They are things that NO PLAYER WILL EVER SAY because only the AI is that stupid. I'm all for checking your fire and watching how you fly, but it -IS- a bit on the ludicrous side.
 
To be fair, a three-digit bounty is utterly stupid. No one should be risking their ship to take down a guy for 400 credits--not even cops. Not even the effort required to boil a sidewinder is worth that paltry sum. Bounties shouldn't even exist below the 10,000 mark, honestly. No one puts a twenty dollar kill bounty out on a guy who bumped into them in a bar. A 400cr bounty strains even the sturdiest suspension of disbelief.

Scenario 1: The rich kid. "Pardon me sir, but your sidewinder's class 1 pulse laser seems to have clipped the 1500MJ shields of my A-rated Imperial Cutter, which have already regenerated as of the time of this message. I believe I shall offer the princely sum of four hundred credits to anyone who can successfully obliterate your vessel--which will likely cost you as much as my engines--ohhhhh hohohohoho it's so wonderful to be rich. Good day to you sir--I SAID GOOD DAY!"

Scenario 2: The bored cop. "Excuse me civilian, but you appear to have a 600 credit bounty on your federal corvette for unintentional friendly fire on a clumsy drunk pilot who flew into your projectile--that did no real damage. I haven't shot anyone in weeks, so Im telling my squadmates to surround and destroy your 1 billion credit ship now because IT'S THE LAW, CRIMINAL SCUM."

Scenario 3: The dimwitted noob. "Oh look! My first bounty! It's a Fer-de-Lance! Oooh, fancy! A thousand credits! Awesome, that'll pay for...absolutely no upgrades to my starter ship! Would you mind standing still and not shooting me for, say...ten minutes while I blow up your ship? Then I'll finally get my combat rank to competent! Thanks, mister!"

What do these scenarios have in common? They are things that NO PLAYER WILL EVER SAY because only the AI is that stupid. I'm all for checking your fire and watching how you fly, but it -IS- a bit on the ludicrous side.

True, they should drop the mini fines and bounties altogether, and up them much higher so they make sense...
 
Is this still true?
A few updates back they made it impossible to fly through the narrow parts of the slot. The game now "pushes" your ship into the middle.


+support for the OP
C&P 3.0 needs a LOT more work.

I think that's the station rotation if you go out slowly, it has the effect of moving you towards the center if you linger an appreciable time.
 
I think that's the station rotation if you go out slowly, it has the effect of moving you towards the center if you linger an appreciable time.
Station rotation and speed don't seem to have anything to do with it.
I used to be able to fly my courier through the narrow spots perpendicular to the slot. The game stopped letting me do that when "that" update happened. [sad]

Ooops, off topic... down with C&P 3.0! [haha]
(or I guess at least finish it)
 
Station rotation and speed don't seem to have anything to do with it.
I used to be able to fly my courier through the narrow spots perpendicular to the slot. The game stopped letting me do that when "that" update happened. [sad]

Ooops, off topic... down with C&P 3.0! [haha]
(or I guess at least finish it)

I've been flying in and out of the slot in my Type 6 for ages with no changes, now I have purchased a KRAIT I notice I get bumped in the tail end if I fly out under the speed limit due to the stations rotation catching me up, apart from that I haven't noticed any other changes.

Oh yes...down with C&P 3.0....... whoah hang on a moment, that was a trap wasn't it...I like C&P 3.0!
 
I've been flying in and out of the slot in my Type 6 for ages with no changes, now I have purchased a KRAIT I notice I get bumped in the tail end if I fly out under the speed limit due to the stations rotation catching me up, apart from that I haven't noticed any other changes.

Oh yes...down with C&P 3.0....... whoah hang on a moment, that was a trap wasn't it...I like C&P 3.0!

The issue one has with a Beluga when exiting is due to it's length and height and the fact that the station is rotating. Inside one is also rotating along with the station. One adjust or assimilates to it's rotation upon entering. Most issues upon exiting comes from not assimulating to the fact that they stop spinning when exiting and the station doesn't not. Due to it's length, it take an additional couple of seconds to clear the portal and or toast rack. Going a wee iiit to slow, can get the rear entangled in the portal and or ractk.
 
To be fair, a three-digit bounty is utterly stupid. No one should be risking their ship to take down a guy for 400 credits--not even cops. Not even the effort required to boil a sidewinder is worth that paltry sum. Bounties shouldn't even exist below the 10,000 mark, honestly. No one puts a twenty dollar kill bounty out on a guy who bumped into them in a bar. A 400cr bounty strains even the sturdiest suspension of disbelief.

Scenario 1: The rich kid. "Pardon me sir, but your sidewinder's class 1 pulse laser seems to have clipped the 1500MJ shields of my A-rated Imperial Cutter, which have already regenerated as of the time of this message. I believe I shall offer the princely sum of four hundred credits to anyone who can successfully obliterate your vessel--which will likely cost you as much as my engines--ohhhhh hohohohoho it's so wonderful to be rich. Good day to you sir--I SAID GOOD DAY!"

Scenario 2: The bored cop. "Excuse me civilian, but you appear to have a 600 credit bounty on your federal corvette for unintentional friendly fire on a clumsy drunk pilot who flew into your projectile--that did no real damage. I haven't shot anyone in weeks, so Im telling my squadmates to surround and destroy your 1 billion credit ship now because IT'S THE LAW, CRIMINAL SCUM."

Scenario 3: The dimwitted noob. "Oh look! My first bounty! It's a Fer-de-Lance! Oooh, fancy! A thousand credits! Awesome, that'll pay for...absolutely no upgrades to my starter ship! Would you mind standing still and not shooting me for, say...ten minutes while I blow up your ship? Then I'll finally get my combat rank to competent! Thanks, mister!"

What do these scenarios have in common? They are things that NO PLAYER WILL EVER SAY because only the AI is that stupid. I'm all for checking your fire and watching how you fly, but it -IS- a bit on the ludicrous side.

3 digit bounties are ridiculous. Commiting any bounty-worthy crime (as opposed to a fine) should carry a minimum bounty of 1000Cr. Each repeat offense should be double the previous bounty. Make criminal actions carry meaningful consequences.
 
Of course, you could simply check your fire & make sure you aren't hitting clean targets as opposed to wanted ones...

Or speeding out of the mailslot...

I suppose we could pretend that this is enough, and completely eliminates and the derpiness. But that's all we're doing if we go that route....pretending.

If you've never been fined for "blocking the mailslot" while an NPC T9 squishes you against the side despite your best efforts to reverse back(which will usually get you a trespass fine), you're either very lucky or just haven't done it long enough. If you haven't plowed an eagle with a T9 that you didn't even see, ditto. The stuff happens.

Same with a stray shot hitting the astoundingly stupid NPC's. I once acquired a bounty, then a murder bounty, from an occasion in which I was shooting a pirate at point blank range. You couldn't have fit a tonne container between us, my cockpit was mashed against the side of the enemy ship. Logically, there wasn't room for a limpet to try fitting between us, much less a ship. This in no way dissuaded a miner in a T9 from trying, though! A stray shot hit him--bounty. He later died because of natural selection because there's no way something that stupid can successfully navigate an asteroid belt---murder bounty. So long as this is possible, I don't see a whole lot of validity to the "check your fire" logic.

As if that's not bad enough, go 99 meters per second, and get hit by something that knocks you to 101. Congratulations, you're now a hardened criminal because hitting someone at 101 is assault and "y'all saw it, he was speeding" or something. The punishment for your hubris is....well, death, we don't actually have other punishments.

And then there is the whole "gross over-reaction" thing, as if that wasn't gross over-reaction. One stray shot at the wrong time can land you a wopping 400 bounty. A bounty of 400 credits will green light security to drop a billion credits worth of ships on your head, all firing thousands of credits per second in missiles and plasma. They'll throw as much ammo at you as your rebuy cost over 400 credits. An identical reaction as to what they'll do for a two million credit bounty, incidentally, it's functionally the same thing to them.

Bounty hunters in 150 million credit rigs will interdict you--just 374,999 more of you outlaws and this babies paid for!.

As if the stupid reaction to trivial stuff isn't quite enough, it goes the other way too. Sick of 200 million credit security Anacondas and 150 million credit bounty hunters trying to kill you and decide to fight back? Well look at you, mister 4600 credit bounty man! That's right, now your bounty is almost 5k credits, it's gonna take a tonne cannister of silver to clear THAT mess up, I mean you took a human life AND destroyed over a hundred million credits in material, this has to cost alot, and by alot I mean almost as much as one mid class commodity costs, or a quarter of the starter ship! Otherwise you're looking at....well, you're looking at exactly the same reaction as that stray shot cost you. We haven't figured out anything more or less severe yet to make punishments actually fit crimes.

Seriously though, CnP system is really, really bad. A rudimentary AI script that would be unsatisfactory for most web page headers coupled with a one size fits all reaction to failures of that script. I'm sure we can do better.
 
Another thing I don't understand is why our reputation with the station or faction does not count for anything. You would think a General in an Imperial faction would mean something. It doesn't. Can't loose rep, not in any way I have discovered (I plead ignorance, if there is a way other than killing that factions ships en masse).

The whole system is not well-thought-out.

Then there is the Assassination missions, where you drop in and everyone and their mother is shooting at you for no apparent reason and if you happen to shoot back, bounties, jail, Wanted-flag etc awaits you. No punishment for them for shooting you, you who are there on legitimate business (hunting a criminal).
 
I hate to say it but despite the rework the devs did, I agree CnP still needs tweaking as I've experienced the 400cr fine/ death rained down on me.

Also, if a station will not let you land it should be clear, it should not show Anonymous Services only. HUD and the galaxy map should unequivocally show the player all hell will break loose on them if they enter the station security zone.

It is Elite Dangerous, but this tiny fine death sentence is silly and aggravating at the same time.
 
3 digit bounties are ridiculous. Commiting any bounty-worthy crime (as opposed to a fine) should carry a minimum bounty of 1000Cr. Each repeat offense should be double the previous bounty. Make criminal actions carry meaningful consequences.

FDev don't really know what the difference between a fine and a bounty is. A bounty you can pay off yourself is a fine! Why not just have a fine for an accidental shot, especially if it does not cause damage.

In fact I would base a cmdrs "wanted" status on their faction reputation. I.e. if hostile, "your wanted" and make the bounty level the cost (or fraction) of your ship plus admin. This will simplify the system and make in more logical/understandable imho.
 
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