Title. Shouldn't have to explain why.
I would agree with that.We need a way to organize the inventory. Sort by size class, sort by module type, something. Its a pain to scroll through 100+ trying to find that one burst laser i want. I can only imagine how bad it would be scrolling through a thousand modules looking for a specific one in the pile.
Well That too, i dont even know why we are not granted the possibility of using filters on inventory. We have many different filters on Galmap for example (too bad we can't use multiple at time).We need a way to organize the inventory. Sort by size class, sort by module type, something. Its a pain to scroll through 100+ trying to find that one burst laser i want. I can only imagine how bad it would be scrolling through a thousand modules looking for a specific one in the pile.
Infinite modules. There is literally no reason to have a limit.
I do use all my my stored modules in various builds.Just sell the modules, you don't need anymore. No point in having hundreds of modules rotting in storage.
It's not easy, sure... I also have dozens of modules in storage, I'm not using and probably will never use again. Put work and time in them to engineer them, so I keep them, just in case. But if I'm honest, I could probably sell half of them without ever going to miss them.
120 modules is plenty.
But apparently I can own an infinite amount of type 10s around the galaxy, with the modules installed with no problems. And I know more games that give you effective infinite storage then don't.So you are going to pay for the storage space when your infinite number of modules exceeds current capacity?
Now you might think it's a good idea and no-one could possible have so many modules that storage space gets chewed up to the point of having to add more capacity to store the data for player modules, but I used to work in IT and I know exactly how bad an idea that is. Let me put it this way, have you ever played a game, any game anywhere, that gives you infinite storage space? Nope? I wonder why!
Of course infinite is really bad idea and i fully agree on that, but option to actually buy more storage space (in game, not in real life) for your modules could be quite good idea.So you are going to pay for the storage space when your infinite number of modules exceeds current capacity?
Now you might think it's a good idea and no-one could possible have so many modules that storage space gets chewed up to the point of having to add more capacity to store the data for player modules, but I used to work in IT and I know exactly how bad an idea that is. Let me put it this way, have you ever played a game, any game anywhere, that gives you infinite storage space? Nope? I wonder why!
Like I said, game already has infinite storage space. You just have to access it in roundabout ways.Of course infinite is really bad idea and i fully agree on that
Do you mean all the module space x number of ships in your fleet? Thats also limited.Like I said, game already has infinite storage space. You just have to access it in roundabout ways.
Not true. Each Station has a 40 ship limit. There is a global limit of 250 ships. So you will run out eventually.Like I said, game already has infinite storage space. You just have to access it in roundabout ways.