Get the Fed. Corvette a Class 7 FSD!

Give the Corvette a class 7 FSD?

  • Give it a class 7! Jeez!

    Votes: 173 53.4%
  • Nah, I'm okay with it.

    Votes: 151 46.6%

  • Total voters
    324
  • Poll closed .
To be fair, most of the ships descriptions are WAY off the mark. As in, it's like the person who wrote them literally never even played the game.

The Asp, a good "first multicrewed ship"? What about the Cobra which is a lot cheaper?

Conda can carry fighters up to Sidewinder size? Devs said we won't be able to carry sideys, only small fighters.

FdL has "high quality components fitted as standard"? Nope, just the regular E rated stuff like every other ship.

The Viper is a top class fighter? Entry level, more like. Ever heard of the Vulture, the FAS, or the FdL to name a few?

The Cobra mkIV is a more effective combat vessel than MkIII? How about no?

I could go on, I mean, almost every single ship description contradicts what you actually see in game, in a ridiculous manner. It's about time FD completely rewrites all the ship descriptions.
 
It's really a branding issue.....calling it a Corvette brings to mind speed and performance. Let's re-brand it the Battle Barge then we won't mind the short range so much.
 
Maybe, just maybe, reflexively fitting the most expensive components on every ship is a bad idea?

My Corvette, unmodded, has about a 15ly jump range. A little low, but it gets the job done.

Just because you can A-rate everything and slap on the heaviest armor, shields, SCB's, and HRP's doesn't mean you should. Or you can, and you can have a short range.
 
Maybe, just maybe, reflexively fitting the most expensive components on every ship is a bad idea?

My Corvette, unmodded, has about a 15ly jump range. A little low, but it gets the job done.

Just because you can A-rate everything and slap on the heaviest armor, shields, SCB's, and HRP's doesn't mean you should. Or you can, and you can have a short range.

Only things I've A-rated are the Distributor and the FSD. B-class reactor, C-class thrusters, D-class everything else. Oh, and Class 7 Bi-weaves, of course.
 
OK, try from a different side. Is there other 'range' factor in that game? :D
yep, there is no other range factor than jump range.

There is jump range, which you seem to value highly, and total range. Which is how far a ship can go on a single tank. That value can vary greatly depending on the ship (all Lakon ships excel at this).
Granted the Corvette doesn't excel on that either unless you stick many additional fuel tanks into it.

Tell me, what do I do if I want Tod's multicannon upgrades as well as Felicity's FSD upgrades? Anything?
You park the Corvette in Felicitys system. Gather materials in a nimble ship. Max out the jump range on your Corvette once and then get the cannons.

As mentioned earlier you could even upgrade the desired modules in a different large ship and ferry them to the Corvette. But that's quite risky and expensive.
 
Only things I've A-rated are the Distributor and the FSD. B-class reactor, C-class thrusters, D-class everything else. Oh, and Class 7 Bi-weaves, of course.

Well, the B reactor is a bunch of weight right there. For the rest I assume your loaded to the gills with HRP's and/or SCB's? Otherwise I have no idea where all that weight is coming from.

My 'Vette - https://coriolis.io/outfit/federal_...-0505f5C7v42f2i.Iw18Z5A=.EwBj5BGactvtU5ipEA==

Assume the C4 cannons are actually pulse lasers. Considering eventually swapping the distro for a 6A and modding it with a weapons boost, but I'm not sure if the extra 1/3 ly is worth it.

Since we all know that jump range is the Corvette's weak point, it makes sense to build around it. If you make sure not to go energy-intensive on the weapons, you can undergrade your power and your distro, and save a crapton of weight. This also increases your agility and honestly I don't even miss SCB's. (I might if I PvP'ed though) Shields drop rarely enough that the lighter hull has been working fine so far, and I can weave in and out of asteroids in H/Haz-RES's all day long. :)
 
I used to advocate for a class 7 FSD, but now that we can upgrade it with the engineers, I think it's honestly perfectly fine. In beta when the upgrade only went up to 25% more range I thought that was fine, but now with 45% more range it's more than useable.
 
Corvette is a big, high priced, rank locked, heavy, armed time consuming ship when it's comes to travelling.

Shame, ding ding, Shame!
 
"Long Range Patrol"

Shortest jump range

What

So much this. Just about everything in the Corvette's description is completely false at this point. For the ship that requires such a disgusting amount of time and effort to obtain, it should at least be able to go places...
 
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Tell me, what do I do if I want Tod's multicannon upgrades as well as Felicity's FSD upgrades? Anything?

You are being absurd. You can fly to either engineer with a 12 ly corvette. It will take you an extra 10 Or 15 minutes but you can get there. Not the end of the world CMDR.

Obviously you should go and get that FSD upgrade first if you want to save some time.
 
Who's with me on this? I, for one, am incredibly tired of a 12LY jump range! Especially on a vessel with "long range patrol" in its description! With the introduction of Engineers that require you to travel hundreds of light-years for one commodity, this kind of range is utterly ridiculous!

Meanwhile anyone who has flown to Sag A* will be scratching their head going, "u wot m8?". It's a few more jumps. Really. Large scoop. Go crazy. Minor inconvenience in the grand scheme.

Is it annoying? Yes. Is it world ending. Nope. Engineers can now push that jump range upwards of 20ly for a class 5 upgrade, same for FDL - the jump range ceases to be an issue even with a class 2-3 FSD upgrade that can add a couple ly.

I mean sure give corvette more jump range but pull some firepower from it to compensate. No? Okay then. :)
 
Yeah, give the 'Vette a C7 FSD and in exchange it takes a C7 Distributor. One up, one down. Perfect solution.
 
Meanwhile anyone who has flown to Sag A* will be scratching their head going, "u wot m8?". It's a few more jumps. Really. Large scoop. Go crazy. Minor inconvenience in the grand scheme.

Is it annoying? Yes. Is it world ending. Nope. Engineers can now push that jump range upwards of 20ly for a class 5 upgrade, same for FDL - the jump range ceases to be an issue even with a class 2-3 FSD upgrade that can add a couple ly.

I mean sure give corvette more jump range but pull some firepower from it to compensate. No? Okay then. :)

I still don't understand the need to pull firepower off of it. The two small hardpoints are a little useless on a ship that large, and besides those it's only got one large and two horribly-placed mediums (other than the main, forward-locked guns, of course). Rather than pull firepower, I'd happily take slightly worse shields (indicating a larger hull) for the increased FSD. It has more than enough shielding to keep it going in anything but a CZ.
 
Yeah, give the 'Vette a C7 FSD and in exchange it takes a C7 Distributor. One up, one down. Perfect solution.

The extra mass will compromise handling. So people will complain it doesn't handle properly so thrusters will need to be adjusted. Unless you want it to pitch slower than Ani? :)

Also adding one size up FSD would give it much more than 2-3ly. It'd rival ASP for range.

Or? Class 2+ FSD upgrade and you'll gain the ~2ly range wanted. And that's not hard to get. One commodity and like 3 material types from memory. I added +1ly to my Python yesterday with a class 1 upgrade. There's a simple solution already.
 
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