You choose the same setup that you use when you play without the joystick.
No. I play with and without target. But in both cases with my FCS set.
Got a binding set of Aymerix which i use, and it works fine!
But without decreasing sensitivity for light axis input i have difficulties controlling the ship (especially thrusters while landing the ship...) so i wanted to use target to set sensitivity curves to all axis.
So you first bind a keyboard key to an event. e.g L drops the landing gear.
You then program a key on the joystick to send L to the system. This is what the basic TARGET software does.
It allows you to define which codes are sent from the joystick. It doesn't affect the game settings.
So if it works with just the keyboard then it should work with the emulating software.
Let's call this plan b...
I prefer direct connection to the joystick input without emulating keyboard buttons.
So i can simultaneously use mouse and keyboard on a second screen without prompting any reactions ingame.
Although i must confess target gives me a hell of a time with this -_-
Gives same axis and buttons to both controllers by default.
Like x-axis be leaning the joystick left and right AND pushing the thrust control forward and backward...
And Button 1 be the fire trigger on the joystick AND a button on the thrust control.
Really annoying to change it every time i try and create a new config.
In the Elite settings you may find that you need to set the analogue axes - not the digital ones, to respond to curves.
This might solve the throttle problem - but that's just a guess.
This might actually work by making target obsolete

But will this drop sensitivity for all input?
Or is it more like less sensitivity when i lean the stick or push the throttle just a bit but exponentially increasing sensitivity when i increase input (put the pedal to the metal and stuff)?
Cause the second type of reaction is what i'm looking for^^
@Sinhoue , I know you said you're not a native speaker so I need a bit more info around what you mean by "I need 4 for the joystick, 5 for thrust control and 3 more for pedals. "
I think you do not mean "axis" as Joystick should only need 2 ("X" and "Y"), a rudder needs 1 ("Z") for example?
What do you wish to bind all these to in game, can you list them please?
I do mean axis.
x-axis for rolling (lean joystick left/right)
y-axis for pitching (lean joystick forward/backward)
x-rotaxis for turning (turn joystick left/right)
slider for acceleration (push throttle forward/backward)
z-axis for zooming (turn the little wheel on the throttle forward/backward)
y-rotaxis for downwards thrusters (left foot-pedal)
z-rotaxis for upward thrusters (right foot-pedal)
when i remember correctly these were all i could choose without binding the mouse axis
did bind the 2 mouse axis for looking around in UI with the little joystick on the throttle (although i didn't want to bind mouse movement to ingame actions...)
still missing at least 1 axis to bind to horizontal thrusters (turning foot-pedals left/right)
and i think i had another idea in mind but can't remember right now (1am here)
In any case, Windows/DirectX has a limitation of 8 axes and 32 buttons total (for each device).
So, the drawback of TARGET Script is that when you enable your 3 devices, TARGET combines those into one combined device.
The workaround for the Windows/DirectX limit though is that in TARGET you can get each button/switch to do more than one thing using various different methods.
This is pretty much the essence of my problem

Without target i have 8 axis for each device which makes the bindingpreset from aymerix possible even with my minor changes with foot-pedals...
As soon as i activate target i can't even choose the regular bindingpreset from aymerix ingame.
Inside the bindings folder there is an error txt stating that the preset needs 2 controllers, while the game only detected one -_-
So to make it short.
This emulating everything into 1 controller is starting to freak me out xD
Cheers and good night
Sinhoue