I am getting old....65 here ...lolYou might just be getting too old?
Flimley
I am getting old....65 here ...lolYou might just be getting too old?
Flimley
All credit to you sir ! o7I am getting old....65 here ...lol
That makes sense now, most of the threads I read were about the guardian plasma charger not working in turret mode and the responses seemed to indicate that it was a feature of Guardian weapons (or experimental weapons in general) to have them only work in multicrew. If the Guardian shard cannons work fine as automatic turrets in "target only" mode them I am going to unlock those right away because I am really enjoying my large fixed shard cannon but would also like to use the turret versions. I use medium overcharged corrosive multicannons on most of my ships as turret weapons and would like to swap them out with medium shard cannon turrets to see if that gives me better burst damage. I do realize that from a pure dps perspective an Engineered gimballed frag cannon would probably be a better choice but I like the visual effect and the ability to theoretically engage both humans and Thargoids effectively using the same weapon.
im currently out farming meta alloys for the corrosive resist cargo racks,
but when i am back, and i dont forget it, i will finally test the other combination: NPC crewman + fixed plasma charger and flak.
i wonder if the NPC AI can actually use them.
that would be Krait![]()
That's an interesting thought, and would suggest at least some of the code to use them is there. It's possible they will fire them in minimum power mode every time though, due to just tapping the fire button...
im currently out farming meta alloys for the corrosive resist cargo racks,
but when i am back, and i dont forget it, i will finally test the other combination: NPC crewman + fixed plasma charger and flak.
i wonder if the NPC AI can actually use them.
that would be Krait![]()
i can tell now, my NPC pilot will at least fire the plasmas fully charged,
and my focused pulse laser turrets and plasma imperial fighter are no good against scouts at all
my krait did better with two shard turrets and an multi-condor.
Guess I better go and get more blueprints. Going to build a Alien killing ship from scratch. Just wanted to see how these worked