Getting rid of the requirements to unlock access to Engineers.

The vast majority of NPCs have zero engineering. In fact lots of them have terrible loadouts, so it just comes down to skill.
Skill of one non-engineered new pilot ship versus 2-9 npc's? Guess I don't have skill along with a lot of other people which might explain why the game is not exactly growing...
 
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I pretty much always played as a (legal) trader for my first years in the game - but to unlock some of the engineers I had to try my hand at other things. My first smuggling runs and my first CZs were tackled in pursuit of engineer unlocks.

Which is the point. If you want to unlock all the engineers, you have to try out aspects of the game other than the ones you've settled into.

I actually think the unlocks for ship engineers count as one of Frontier's better ideas.
 
For some engineers there is a disconnect between the requirements and the ease/difficulty of fulfilling those requirements.

However, removal is not the answer. Adjustment could be.
 
Skill of one non-engineered new pilot ship versus 2-9 npc's? Guess I don't have skill along with a lot of other people which might explain why the game is not exactly growing...

so how logical is it as a "new" pilot to take on multiple enemies in one go? and I am still waiting for the combat examples that you cannot do in non-engineered ships...

going into conflict zones is for the most part perfectly fine, as long as you pay attention. but if you intend to go all guns blazing from the first moment, then no matter what engineering you do will save your ship...

if you want todo some pirate hunting, there are plenty of opportunities where you can take on pirates, and do not get overwhelmed, and even have authority ships to help you out. and in almost all instances, you will know before if the pirate you want to shoot at has friends...
 
so how logical is it as a "new" pilot to take on multiple enemies in one go? and I am still waiting for the combat examples that you cannot do in non-engineered ships...

going into conflict zones is for the most part perfectly fine, as long as you pay attention. but if you intend to go all guns blazing from the first moment, then no matter what engineering you do will save your ship...

if you want todo some pirate hunting, there are plenty of opportunities where you can take on pirates, and do not get overwhelmed, and even have authority ships to help you out. and in almost all instances, you will know before if the pirate you want to shoot at has friends...
Engineering is basically "play the game a lot doing the right things to get more powerful gear". Like every other MP game. I don't see why this is a problem.
 
Skill of one non-engineered new pilot ship versus 2-9 npc's? Guess I don't have skill along with a lot of other people which might explain why the game is not exactly growing...
Why is a new pilot trying to take on multiple opponents? If you are new then you are the definition of unskilled. Taking on multiple opponents in equivalent gear is unwise even for skilled pilots. You are not playing a fantasy RPG character with special attacks that no one else can do; this is ED, you have access to exactly the same gear as everyone else (especially with no engineering).
 
Why is a new pilot trying to take on multiple opponents? If you are new then you are the definition of unskilled. Taking on multiple opponents in equivalent gear is unwise even for skilled pilots. You are not playing a fantasy RPG character with special attacks that no one else can do; this is ED, you have access to exactly the same gear as everyone else (especially with no engineering).
Thank you for driving home the point of the suggestion...newbies/unskilled can't really do combat without engineering since most things involve more than 1 opponent. Sorry, kill stealing off npc's is not real combat/pretty lame.
 
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so how logical is it as a "new" pilot to take on multiple enemies in one go? and I am still waiting for the combat examples that you cannot do in non-engineered ships...

going into conflict zones is for the most part perfectly fine, as long as you pay attention. but if you intend to go all guns blazing from the first moment, then no matter what engineering you do will save your ship...

if you want todo some pirate hunting, there are plenty of opportunities where you can take on pirates, and do not get overwhelmed, and even have authority ships to help you out. and in almost all instances, you will know before if the pirate you want to shoot at has friends...
Logical? Considering I can take on multiple in Eve Online and No Man's Sky as a newbie...it is only as logical as we want the game to be friendly to new people and offer a catchup mechanic. Sorry, but it's not 2014 anymore. We grew up with better things to do than unneedlessly grind so we can do real combat rather than steal kills off npc's. Rather than looking at the time YOU spent grinding engineering, why not instead ask "What would it take for more people to join this game that is going on 8 years old so that the empty space does not become emptier?"
 
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Thank you for driving home the point of the suggestion...newbies/unskilled can't really do combat without engineering since most things involve more than 1 opponent. Sorry, kill stealing off npc's is not real combat/pretty lame.
Entirely wrong. Lots of scenarios where there are 1:1. In fact, unless you deliberately attack a wing there is no reason to be fighting multi opponents. Also, the advanced combat tutorial pits you in a sidewinder against 2 opponents (sidewinders). Many people have completed it. It used to be vs 2 Eagles, many people did that too.
 
Logical? Considering I can take on multiple in Eve Online and No Man's Sky as a newbie...it is only as logical as we want the game to be friendly to new people and offer a catchup mechanic. Sorry, but it's not 2014 anymore. We grew up with better things to do than unneedlessly grind so we can do real combat rather than steal kills off npc's. Rather than looking at the time YOU spent grinding engineering, why not instead ask "What would it take for more people to join this game that is going on 8 years old so that the empty space does not become emptier?"

Then play those if you want instant gratification and hand holding, Elite clearly isn't for you.

If you had started away back in 2014 you'd realise just how easy ED is now. The game practically throws money at you making the small ships more or less meaningless (you can be out of them in a couple of jumps in some cases). In some stations the game even directly sells pre-engineered kit for ground use.

Only the highest tiers of space battles require engineering once you discover how to fly FA off and stop jousting.
 
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There's literally nothing difficult about engineering now. It's just a ridiculous time sink.

So the argument that it would make it any "easier" is moot.
This is not true at all.

For new players unlocking the engineers takes some effort and requires them to experience all of the various aspects of the game. Even if they just follow step-by-step you-tube tutorials they are still being directed towards learning how to play the game. Also, many of the more significant unlock requirements are just part of playing the game anyway.

In hindsight it might seam like a waste of time. But only if a player takes for granted all of the things that they learned while playing.

Unlocking the engineers a second time on an alt account is much easier because the player knows how to do all of the various activities. Perhaps trivial (except traveling to Colonia and various activities like achieving "Deadly" which is part of normal gameplay anyway). Which implies its not really a time sink but activities driven to make a player learn stuff that they don't otherwise know about or how to do.
 
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Logical? Considering I can take on multiple in Eve Online and No Man's Sky as a newbie...it is only as logical as we want the game to be friendly to new people and offer a catchup mechanic. Sorry, but it's not 2014 anymore. We grew up with better things to do than unneedlessly grind so we can do real combat rather than steal kills off npc's. Rather than looking at the time YOU spent grinding engineering, why not instead ask "What would it take for more people to join this game that is going on 8 years old so that the empty space does not become emptier?"

Catchup mechanic to what? and then what, what would you do when you have everything? I can tell you, you would be here, complaining again, about how there is nothing todo, when you have all the stuff... This is not a new complain, as players before, have come to the same conclusion, but the difference is, that they for the most part, played and enjoyed the game to get there. You are now asking for a shortcut to get there, and for what?

Then we have the other thing, this games requires some skills. that you have to learn, how your ship moves, how your shields work, how you stay alive in a combat, how to hit your enemies, etc, etc. We have had plenty of players, before engineering, fast tracking to an anaconda, and then take it out to combat, and they get obliterade very fast. and then they come here, complaining about how their top tier ships, got blown up in seconds... blaming the game, for their failure. and how long had they played? less than a week most of the time. And even now, people are fast tracking engineering too, taking the worst path of them all to get it done as fast and boringly they possibly can. and then they still lack the skills to use their ships and they end up getting destroyed in "seconds"....



About that empty space, what does that have anything todo with this? The Bubble is ~20 000 systems, which makes for a huge game area to roam around in, tell me what other games, have 20 0000 maps (systems in Elite) players pick to play in? (not talking about matchmaking that will start a game when enough players are found) or just 20 000 servers, how empty would these games not be if they had a play area that was that big? And you are also ignoring the fact, that players do not need to play with other players.


But why do care you about empty space? what does that have todo with NPC combat? There plenty of NPC's around to shoot at, in various situations. why do you need other players around for that? or is the real reason here, that you want to engage in PvP instead? if that is the case, then why go on about NPC combat then?
 
We grew up with better things to do than unneedlessly grind so we can do real combat rather than steal kills off npc's. Rather than looking at the time YOU spent grinding engineering...
Perhaps you are going of on a different path than the OP. I don't remember unlocking the [Horizons] engineers as a grind. I unlocked all of them except 3-4 on two accounts and I mostly remember getting system permits and then performing some little tasks like delivering cigars or wine or using the black market a few times or mining a load of stuff. Whoopie-doo. Some of them gotta achieve some basic ranks which you do in regular gameplay anyway.

Perhaps you are referring to G5 engineering equipment for your ship which some players do spend a great amount of time grinding for, but that is a different topic. That is not at all what the OP is discussing.
 
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For new players unlocking the engineers takes some effort and requires them to experience all of the various aspects of the game. Even if they just follow step-by-step you-tube tutorials they are still being directed towards learning how to play the game. Also, many of the more significant unlock requirements are just part of playing the game anyway.
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And this IMO is a good idea. Without it there would be even more moaning that "mining has been nerfed and it's impossible to make money" whenever market conditions change. Players who only know one way to make credits need to be shown in-game that there are other ways.
 
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