Newcomer / Intro Getting Slaughtered....

Not Fair! I'm trading away trying to build up the dosh to get a better ship and gear, minding my own business... bang! Killed off again. Another 30 or 40K lost. Been playing for a short while now, and I just can't get the credits built up. On one system one person attacked me more than once, after messaging him he though it was funny! I'm an innocent, so all people can get from me is they gaining some bad rep. Leave us newbies alone people, if you want to brag to your mates about how good you are, prove it by attacking established players, not easy targets. Ever hear people getting bullied at School?????
 
Tell me were you are and I will hunt them down it's what I do. I'll give them a rail gun right were they deserve it.(commander rainer) Friend me.
 
Unfortunately there are idiots who think it's fun to attack new players. It's a pity there weren't more starting zones. Best advice I can give is hop over to solo mode and get a few systems away. Generally it's not that bad in most places.
 
Go play in solo mode for a bit, build up your cash, get that shiny new ship and a decent loadout. Then go back and join them all (I haven't reached that point yet myself.)
 
I'm a proponent of the Open-play lifestyle but there is no shame in going solo in the starting areas. The small portion of the players base that enjoys making other people suffer for giggles congregates at the starting locations due to the large quantities of easy prey. I recommend building up cash in solo until you get a decent ship with good jump range, then finding somewhere else to call home. Most players in open are quite peaceable and even most pirates I've met can be quite reasonable if you don't run or fight back, it's just that the bad eggs concentrate almost exclusively around LHS 3447 and Lave.
 
Not Fair! I'm trading away trying to build up the dosh to get a better ship and gear, minding my own business... bang! Killed off again. Another 30 or 40K lost. Been playing for a short while now, and I just can't get the credits built up. On one system one person attacked me more than once, after messaging him he though it was funny! I'm an innocent, so all people can get from me is they gaining some bad rep. Leave us newbies alone people, if you want to brag to your mates about how good you are, prove it by attacking established players, not easy targets. Ever hear people getting bullied at School?????

Hi dunrankin.

Here are some suggestions for you. I dropped these into another thread earlier, but thought they were appropriate here too.


Regarding the problem of being targeted by hostiles... a few simple things you can do about it:


Tactical solutions in Open Play
  • Watch your scanner in supercruise, and avoid letting suspicious ships get behind you in the first place.
  • In supercruise, overshoot target stations and double back for final approach. It makes it harder for hostiles to interdict you.
  • Submit to interdictions, to avoid long FSD cooldown (for now - FD stated that this super-short cooldown will be revised, as it is not working out quite as intended)
  • Hyperspace (star) jumps are not subject to mass disruption from large ships nearby. Set a course for another system if interdicted by larger ships, and bug out.

Long-term Open Play solutions
  • If you're subject to repeat player hostile attacks, change regions. Relocate 100-200 Light Years. Chances are, you won't see a soul.
  • Make in-game friends, and fly with them. Build a support base of like-minded pilots.

Short-term jerk avoidance solutions
eg. If the same person is camping a station and killing all departing players
  • Switch to Solo mode, leave the area. Switch back to Open Play, and continue your own journey. Leave them to live their exciting station-camping life.

Alternate Play Mode solutions
  • Join Mobius PvE Group, where PvP is only welcome in Conflict Zones.
  • Make your own Private Group, and fly with friends.


Good luck!
 
Tactical solutions in Open Play
  • Watch your scanner in supercruise, and avoid letting suspicious ships get behind you in the first place.
  • In supercruise, overshoot target stations and double back for final approach. It makes it harder for hostiles to interdict you.
  • Submit to interdictions, to avoid long FSD cooldown (for now - FD stated that this super-short cooldown will be revised, as it is not working out quite as intended)
  • Hyperspace (star) jumps are not subject to mass disruption from large ships nearby. Set a course for another system if interdicted by larger ships, and bug out.

The supercruise scanner has a range of 40 seconds' travel time. By avoiding the obvious path through the system (arc up high above the orbital plane) you can stay out of sight of pirates, who are probably hovering near the sun, facing an attractive station, ready to throttle up and interdict incoming victims. If you can't see them, it's less likely that they can see you. But the easiest way to avoid them is to avoid the systems they are paying attention to. They cluster at the newbie start points (LHS 3447 and Eravate), the Old Worlds (Lave, Leesti etc) and active Community Goal systems. Other systems are no more dangerous than the start points, so there is no reason to hang around unless you want to prove something.

To interdict you, an attacker has to get behind and relatively close to you in Supercruise. Turn and fly head on at them if you see a hollow triangle trying to get behind you. If you can't shake them, consider dropping to normal space before they interdict you, and then hyperjumping elsewhere. This will deter opportunistic attackers, who will need to scan your wake and follow you to the different system.

Submitting means dropping your throttle to zero. When you do this you have FSD cooldown time + 16 seconds FSD hyperspace charge to avoid getting boiled Practise quickly opening the left UI nav panel and selecting a new system, so you can be ready to initiate jump as soon as the FSD is ready. Think of running from the Cylons in the first couple of episodes of the recent Battlestar Galactica reboot and it will be exciting.

Long-term Open Play solutions
  • If you're subject to repeat player hostile attacks, change regions. Relocate 100-200 Light Years. Chances are, you won't see a soul.
  • Make in-game friends, and fly with them. Build a support base of like-minded pilots.

Due to the way matchmaking works, the very fact of being in a Wing may prevent you being matched with another Wing - you can use this to avoid pirates. Also, if you Wing up and trade together, you all get a share of 5% of each others' profits, so it's worth doing. But be careful who you wing up with, as there are no penalties if you are attacked by a Wing member!
 
Not Fair! I'm trading away trying to build up the dosh to get a better ship and gear, minding my own business... bang! Killed off again. Another 30 or 40K lost. Been playing for a short while now, and I just can't get the credits built up.

Do what many Commanders did last year, pick an area on the edge of occupied space and head there to live and work from. The majority of commanders out there are busy building up their assets and are doing so in peace.
 
I play solo. There's not enough character interaction in the game yet to make open world worth the hassle in my book. Instances only limit you to approximately 30 ships at a time per system (the most you will see), and when the game is trying to keep track of everyone it tends to cause the game to stutter, especially in supercruise.

As my skills increase and Frontier tightens up the multiplayer code a bit to make it less stuttery and less griefer friendly, I'll think about going open world.

but to an original 1985 Elite player as myself, Elite has always been a single player experience and I am happy I can still have that experience with Elite: Dangerous.

What others have said are great tips, my point is, if you are finding you're own corner of space, whats the difference between that and going solo?
 
Getting away from the starter and home systems is a good idea (I rarely return to home systems and rarely get any negative player interaction) but also avoiding the trade ships is also a good idea. You have to be aware that the Hauler is pretty much defenceless so has target written all over it. Try sticking to ships with more defences and forget trading until you have built up some cash. Go bounty hunting do missions initially (or even go mining, just avoid RES sites and only go to metallic asteroid belts with decent reserves).

You could do some rare trading, but the long routes can take a while until you get your jump range up a bit (I use Altair - Rajukru - HIP 80364(double check that number) and very rarely get any issues with PvP.)
 
What others have said are great tips, my point is, if you are finding you're own corner of space, whats the difference between that and going solo?

Or, vice versa? ;)

Feeling a mixture of actual actual joy and anxiety when after weeks of solitude a hollow square does show up on your radar and then,
feeling an actual sadness when that hollow sqaure suddenly disappears after some heavy station fire and you don't even catch that
Commander's name but just watch the leftovers of his ship floating around as your pad surfaces again..
Difference.
 
What others have said are great tips, my point is, if you are finding you're own corner of space, whats the difference between that and going solo?

In Open, the Jump loading screen is up for longer as the server tries to find an instance to share with someone else. It never happens, but it still takes a few extra seconds to check.
 
those people that are attacking you are the biggest cowards you can imagine . i am playing for few months now and i have some powerfull ships stored in station . often i come across these griefers and when i interdict them they combat log even before interdiction is finished , lol . they don t even wanna try to fight when they see that their foe is not a noob . and then later when they log back in open they would send me message like : you combat loged you coward . they are just trying to get on your nerves and if they are succesfull in that they will go to bed with smile on their face that night . i have experience with these kind of people from other on line games also and i learned how to deal with them . trust me , they are not even worth effort of wasting energy to type here about them .

there are several ways how to avoid them and i beleive fellow commanders posted it before me .
 
Submitting means dropping your throttle to zero. When you do this you have FSD cooldown time + 16 seconds FSD hyperspace charge to avoid getting boiled Practise quickly opening the left UI nav panel and selecting a new system, so you can be ready to initiate jump as soon as the FSD is ready.
One tip for this: Bind a key to "Target next system in route" (I'm not sure if it's bound by default - I have mine set to 0). Then when plotting a route, choose a route that goes through your destination system and on into the next one.

That way, if you need to hyperdrive outta dodge, you can just hit "Target next system" and then engage your FSD.

It's also great for exploring - when you get to a system along your planned route, you can target and scan the star, scan anything else you're interested in, and when you're ready to move on, just press a key to get back to your route.
 
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