Hi,
I'm missing easy kills due to thermal overheat on my main top lasers - 2 * 2f bursts. they slice the opponent's shields down and then pack up due to too much heat allowing them to get way. I've tried adding a heat sink but all this does is pop twice and I'm back in the same position. I have A class power dist and an A class power gen so its not power, but I cannot get rid of the heat.
As the asp is not the fastest ship around - and I don't yet have a class thrusters/engines yet I need a weapon with reach - I guess I could load a couple of missile racks? but these get hit by point defence, or have I missed something?
It looks like other thermal weapons have a much greater thermal load than the bursts.
Reading around it looks like the Asp is just lousy at getting rid of its heat, so what would folk suggest I can use in place of the bursts that won't overheat, but will still allow me to get the target's shields down? I'm only defending, going after wanted NPCs.
I'm missing easy kills due to thermal overheat on my main top lasers - 2 * 2f bursts. they slice the opponent's shields down and then pack up due to too much heat allowing them to get way. I've tried adding a heat sink but all this does is pop twice and I'm back in the same position. I have A class power dist and an A class power gen so its not power, but I cannot get rid of the heat.
As the asp is not the fastest ship around - and I don't yet have a class thrusters/engines yet I need a weapon with reach - I guess I could load a couple of missile racks? but these get hit by point defence, or have I missed something?
It looks like other thermal weapons have a much greater thermal load than the bursts.
Reading around it looks like the Asp is just lousy at getting rid of its heat, so what would folk suggest I can use in place of the bursts that won't overheat, but will still allow me to get the target's shields down? I'm only defending, going after wanted NPCs.
Last edited: