So what ?
Why is this even considered a problem that requires dev time to fix ?
Whether you turn in everything as you get it, or horde and turn in near the end of the cycle, the result is the same. You turned in X .. opposition turned in Y ... one of you wins.
*boggle*
The problem is that this means the display is effectively useless as a tool to gauge when you have done enough and, for example, go do PP stuff in another system.
Either the kills must be registered for expansion/opposition progress immediately, not just when they are turned in (and anything else with combat-related in PP), or the expansion and opposition display must also show how many not-yet-turned-in kills are floating around, as has been proposed earlier in this thread already.
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