Gift shop issue.

I also have problems with the gift shops. I solved them not entering the shop when I found out they need an entire 4 meter square open area to enter - cannot pass glass/items the way guests normally do (I suspect they've made the gift shop process similar to the way keepers transition from guest abilities (passing through most objects) to animal abilties (not able to pass through most objects).

However, whenever I open my zoo, some guests are always 'trapped' (ie: doing the trapped animations and sounds) on the shop floor. They've not fallen off and no changes are made to the shop (and new guests can walk about normally). I was usually able to simply pick them up and move them to either another part of the shop or outside to a path ... until today. Now, when I pick them up, whenever I 'drop' them they reappear at their original trapped location (still trapped).

I think the team needs to iron out some more bugs with the shops.
 
I also have problems with the gift shops. I solved them not entering the shop when I found out they need an entire 4 meter square open area to enter - cannot pass glass/items the way guests normally do (I suspect they've made the gift shop process similar to the way keepers transition from guest abilities (passing through most objects) to animal abilties (not able to pass through most objects).

However, whenever I open my zoo, some guests are always 'trapped' (ie: doing the trapped animations and sounds) on the shop floor. They've not fallen off and no changes are made to the shop (and new guests can walk about normally). I was usually able to simply pick them up and move them to either another part of the shop or outside to a path ... until today. Now, when I pick them up, whenever I 'drop' them they reappear at their original trapped location (still trapped).

I think the team needs to iron out some more bugs with the shops.
I recently identified a cause for the walking on the spot animations the guest do, to being equidistant from 2 objects of the same type. In my example they were wanting to either donate some money but couldn't pick the nearest donation bin to put the cash in, or when throwing rubbish away, at the point they made that decision there were 2 bins close by. To rectify both issues once I saw them happening, I simply removed one of the items they wanted to use. They could then continue their decision making and went on their merry way.
I now make sure there are no bins ( rubbish or donation ) near each other to cause confusion. I have yet to see the problem occur in any other situation such as benches, vending machines, atms etc. So it might be the same block of code deals with throwing trash in a bin, to throwing money in a bin :)
 
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