You've reinforced the point though. With two players in identical stock vipers it does come down to skill (and luck). Put a highly skilled combat pilot in a stock viper against a mediocre one in a g5 conda and the skilled chappie is a goner.
"Git gud" is probably the most popular phrase in the forums but as I've thought recently, it is mostly bogus.
When I first began to play ED I spend about 30 hours in my Sidewinder, some more in a Viper MkIV and then stayed with my AspX for the rest of my first 100 hours. I'm not sure when I got my Python but by the time I did I was still fairly vulnerable against attacks (I got ganked twice in a CG) and afterwards it must have taken me about 200 hours more to unlock and obtain G5 rolls for my modules to finally make a sturdy Python.
Think about this for a moment. How long did it take you to git gud in the first place? Can you really blame people for not knowing or not having a good ship? Telling a noob to "git gud" is just useless, ED is a game that takes lots of time to master and even then, you'll find about new tricks, features and what not.
You could have used your situational awareness to avoid the interdiction that killed you Jason.
The only [Training] mission I like now is the "Competent" one, which is the only one in the entire offline training set that has a ship with any fixed weapons.
The interesting thing for me was the first time I encountered it was in a 'My unshielded type 6 got blown up' thread where I was offering advice.
The OP responded with an indignant 'How dare you tell.me to git gud!' frothing at the mouth response.
"Git gud" is probably the most popular phrase in the forums but as I've thought recently, it is mostly bogus.
When I first began to play ED I spend about 30 hours in my Sidewinder, some more in a Viper MkIV and then stayed with my AspX for the rest of my first 100 hours. I'm not sure when I got my Python but by the time I did I was still fairly vulnerable against attacks (I got ganked twice in a CG) and afterwards it must have taken me about 200 hours more to unlock and obtain G5 rolls for my modules to finally make a sturdy Python.
Think about this for a moment. How long did it take you to git gud in the first place? Can you really blame people for not knowing or not having a good ship? Telling a noob to "git gud" is just useless, ED is a game that takes lots of time to master and even then, you'll find about new tricks, features and what not.
You appear to have difficulty digesting the information transmitted in written communication. I never complained about it - i find the fulfilment of spending time with my wife and daughter preferable to grinding materials in a game. I simply asserted that has nothing to do with skill or ability.
I would put money on rinzler or pipko in a stock viper vs a mediocre g5 conda.
However:
the pvp community never asked for power creep and engineers.
its a reality of life in E:d though.
part of getting gud involves the grind and that is not going to change.
I know this isn't very nice to hear, but in some games, time commitment is a requirement to being competitive. Just look at the MOBA/FPS genres. There's a pattern. The higher up the leaderboard, the more time spent playing.
I'm afraid time is a commodity in modern online gaming, and if you don't have it, you fall behind. That's the reality of 21st century gaming.
Indeed, and it's actually the reality of everything that human beings have ever competed with each other in, now, and always.
The interesting thing for me was the first time I encountered it was in a 'My unshielded type 6 got blown up' thread where I was offering advice.
The OP responded with an indignant 'How dare you tell.me to git gud!' frothing at the mouth response.
I disagree. I know this isn't very nice to hear, but in some games, time commitment is a requirement to being competitive. Just look at the MOBA/FPS genres. There's a pattern. The higher up the leaderboard, the more time spent playing.
I'm afraid time is a commodity in modern online gaming, and if you don't have it, you fall behind. That's the reality of 21st century gaming.
That't not what he said, he's just saying that most of the time spent gitting gud is on gear adquisition which most people feel grindy and thus rather spend time with his family.
ThisI started picking fights I couldn't win in my freeagle so I learnt the Sir Robin maneuver before things like how comms work and what a hollow icon is.
Once you know how to escape and when to make that decision death becomes optional, it's the only bit of gitting gud anyone really needs.
Indeed. So as a result his gear is less competitive. This is how the economics of gaming time work.
I would challenge any of the the folk here saying its all engineers to go to the san tu system and get in a stock viper dual with one of the seasoned pvp players and see how much of it is gear grinding.
I would put money on rinzler or pipko in a stock viper vs a mediocre g5 conda.
However:
the pvp community never asked for power creep and engineers.
Time isn't an issue here, it's just the monotony needed.
There is no need to prove it. It has already been proven, three times across three years.
Season 1 of the PvP League was before Engineering.
Season 2 of the PvP League was just after Engineering but with zero Engineering permitted.
Season 3 of the PvP League permitted only one single g1 mod per ship.
In all three seasons, including the final one (being the only one to permit engineering, and the one with the most teams in) the most experienced, practised, coordinated and skilled PvP-ers dominated without the slightest significant deviation from expected performance by those parameters in one single match-up across (in aggregate) scores of match-ups.