Turrets are almost universally garbage. Nobody uses them. They do too little damage for too little benefit, even on the slowest and least agile ships.
So here's an idea. Give them full fixed weapon damage. When they are in fixed mode, they are exactly identical to a fixed weapon, except they're more expensive to buy.
But in turreted mode, under AI control, they reduce their fire rate by 50%. This gives them the same damage they have at present, AND the same DPE.
BUT, in MULTICREW mode, they can be fired at their full fire rate by the gunner, getting both turreting AND fixed weapon DPS.
This creates a situation where it actually makes sense to carry turreted weapons even flying solo, which in turn makes having a gunner actually make sense, too. Everybody wins.
So here's an idea. Give them full fixed weapon damage. When they are in fixed mode, they are exactly identical to a fixed weapon, except they're more expensive to buy.
But in turreted mode, under AI control, they reduce their fire rate by 50%. This gives them the same damage they have at present, AND the same DPE.
BUT, in MULTICREW mode, they can be fired at their full fire rate by the gunner, getting both turreting AND fixed weapon DPS.
This creates a situation where it actually makes sense to carry turreted weapons even flying solo, which in turn makes having a gunner actually make sense, too. Everybody wins.
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