So I recently bought and outfitted a Type-9 for laser mining, since Selene Jean doesn't want to know you unless you've spent some time shooting space rocks. Last time I tried mining I remember getting frustrated and giving up, but this time around something must have clicked, and I now find laser mining to be an inherently pleasing activity. I'm using a slightly modified version of D2EA's non-engineered build, I've upgraded the range of the FSD and thickened up the bulkheads a bit, while adding an additional Sirius Heatsink Launcher and a Point Defence Turret to guard the cargo hatch.
The Industrious Ox approaches a mining location
But something happened which got me thinking about a possible avenue of further improvement. A couple of days ago I had arrived at a Painite hotspot to grab 50 tons of the good stuff, and I did manage to get more than I what I came for, but real life impinged and I had to log off until the next day. I had hoped to continue mining upon logging back in, but as I'm sure most of you are aware, this automatically causes a pirate to drop in and demand cargo with menaces, and after the previous day's activities there was quite the haul in my cargo hold. Having no offensive capabilities whatsoever, I was forced to withdraw and make my way to Selene Jean's base earlier than I had anticipated. Funnily enough it turned out that I didn't need the 50 tons of Painite to get my foot in the door, but the pirate encounter still got me thinking.
I still have two unused hardpoints, and I could swap out the 5A Collector Limpet Controller for a Fighter Hangar, and still have a decent amount of limpets active for collecting mined goodies and raw materials. I'm also thinking maybe I could engineer the shield to increase survivability. The point here being not to create a fighting ship that can stand up to a wing of high-ranking ships (that's time to flee), but rather to add enough offensive capability that I have more options than just turning tail and fleeing if I encounter a lone pirate when logging back in to an asteroid field or other mining spot.
So am I on to something here?
The Industrious Ox approaches a mining location
But something happened which got me thinking about a possible avenue of further improvement. A couple of days ago I had arrived at a Painite hotspot to grab 50 tons of the good stuff, and I did manage to get more than I what I came for, but real life impinged and I had to log off until the next day. I had hoped to continue mining upon logging back in, but as I'm sure most of you are aware, this automatically causes a pirate to drop in and demand cargo with menaces, and after the previous day's activities there was quite the haul in my cargo hold. Having no offensive capabilities whatsoever, I was forced to withdraw and make my way to Selene Jean's base earlier than I had anticipated. Funnily enough it turned out that I didn't need the 50 tons of Painite to get my foot in the door, but the pirate encounter still got me thinking.
I still have two unused hardpoints, and I could swap out the 5A Collector Limpet Controller for a Fighter Hangar, and still have a decent amount of limpets active for collecting mined goodies and raw materials. I'm also thinking maybe I could engineer the shield to increase survivability. The point here being not to create a fighting ship that can stand up to a wing of high-ranking ships (that's time to flee), but rather to add enough offensive capability that I have more options than just turning tail and fleeing if I encounter a lone pirate when logging back in to an asteroid field or other mining spot.
So am I on to something here?