You right. I fixed it.does that count as 3rd party ad on forum?![]()
You right. I fixed it.does that count as 3rd party ad on forum?![]()
The market loves Glaives.I'd suggest that stock price charts are missing!![]()
Ah, come now. Fairly sure you know what i meant.Meaning it doesn't agree with your POV? It's the only data we have on engagement other than CGs. It is the trend that matters. Not the instantaneous value.
Ouch x|
- aarrgghh-keyboard.through.monitor.exe
Vent over.
Yeah, it does heavily favor FC owners since they can stash away the required materials to unlock the modules needed. I was sitting on multiple UCs I crafted since the day the method was revealed. And I also safely store my caustic tissue samples when my hull got too low and go for another attempt without risking the loss of samples upon death.
- all the time UCs in cargo hold because you can't store cargo in this game, of course you can't, you're not allowed to roleplay Han Solo, you gotta get yourself a carrier and roleplay Edward Smith instead
Dang. Yeah that is a worst case scenario.Vent over.
Supposedly ECMs will stop their magic FSD missiles. The problem of course, is now you need to run a ship with loads of utility slots to accommodate caustic sink launchers, pulse neutralizers, xeno scanners, and all the other bells and whistles for maelstroms.Getting a Hydra dropping in, in a Glaive interdiction, has to be some of the worst luck I’ve yet seen.
On the subject of Glaives, I had to deal with my first hyperdiction today. Two of them, so of course they constantly flew in a way that made it effectively impossible to get out of their mass lock. Naturally you can high wake out to your destination(and I did), but they’re still annoying nonetheless. Especially since their FSD reboot effect is magical and lasts for however long regardless of you using fast boot or not.
One of them would be enough already - I was near perpetually stuck with drives working at .0001% effectiveness since the lightning effect persists past it stopping, so even when my FSD was charged already I still got shot for another 30 seconds due to near-perpetual lightning strikes from both. By the time I got out of their no fun zone, was at 50% hull, though most of my modules were fine(carried 3 reinforcements).
(Couldn’t tell if I was actually hit by a missile or not, FSD was taken out during lightning with no warning if a missile was launched.)
Seriously making me reconsider whether I want to bother getting involved in the war effort too much as a non-AX player (now). Would be easier to deal with them by just shooting back.
I was just heading into controlled space(HIP 21165 near Oya), not the Maelstrom itself, so no issues mounting one to that end. I didn’t so much get stuck from the missiles as at one point magically losing the FSD to lightning and getting the long FSD reboot effect anyway.Supposedly ECMs will stop their magic FSD missiles. The problem of course, is now you need to run a ship with loads of utility slots to accommodate caustic sink launchers, pulse neutralizers, xeno scanners, and all the other bells and whistles for maelstroms.