They can turn up at attacked ground ports in Invasion systems but will normally be engaged with other ships so you can get in and out and ignore them. Not seen any at Outposts, Coriolis or other space stations, only on the ground.
Not seeing them yourself, does not amount to them not spawning in Outposts or Starports.
Glaives don't hyperdict you when jumping into Invasions or Alerts or interdict you when in them.
You are incorrect in your impressions.
I was interdicted in Muruidooges (
Invasion) this Sunday, by a Glaive, while supercruising to meet my Wing at Marriot Installation.
Fortunately, it was only one Glaive and I was able to escape by High Waking to another system, after getting my Guardian Weapons destroyed and with only 29% of my +5000 hull left. The Glaive still had 52% hull.
The only time I have been hyperdicted or interdicted by a Glaive has been when jumping to or flying in a Controlled system.
Lucky you. But you are mistaken.
From my own experiences, they can appear in battle and hyperdict / interdict anywhere in Thargoid influenced space. If that was FDev's original plan, I have no idea...
I think what is happening is people are not paying attention to the systems they are in so they think they are being Glaivedicted when jumping to Invasions or Alerts, but it's actually happening in the Controlled system they pass through to get there, so they get a mistaken impression of the process.
No. I am very sure that it happens in
Invasion systems too, since I have been Interdicted in one.
It will surely be the same regarding Hyperdictions, while jumping to an
Invasion system.
Use the State filter on the Galmap to exclude Alert, Invasion, Controlled and Maelstrom systems and you will only be hyperdicted by anything at all at the Invasion or Alert system itself (except for the odd time it routes you through a Controlled because there aren't any other systems to jump to on the fastest route with your range).
All good advices for someone who is a newbie.
But I have been playing the game regularly since 2016 and I am Triple Elite, having worked out in all activities of the game and only having 11 rebuys since I started playing (8 of which in the first year).
I learned how to filter systems in the first months in which I played the game, and I do use them all the time. So, I do know what I am doing.
Rescues are still viable in any ship that can outrun regular Thargoids, and contrary to another popular misconception you do not need to be faster than regular Thargoids either (e.g. Basilisk) to do so. I consistently escape regular, non Glaive hyperdictions and interdictions in a 405m/s Conda.
Yes, you can escape non-Glaive Thargoids, even Basilisks. I thought that I had explained that thoroughly on my original post.
You have options with Scouts and Interceptors.
You don't have options with Glaives.
Evacuations / Rescues are a Russian Roulette now. If you get pulled by a Glaive while doing it, then it's back to the rebuy screen.
I have also done many AX Reactivations going from an Invasion system to a Controlled. Jumping into to the Controlled I have been hyperdicted by Glaives and interdicted by them in system, jumping back to the Invasion the hyperdictions and any interdictions have only been by regular Thargoids.
You lucked out. That does not mean it is not possible.
For doing AX Reactivations I put together a Courier which boosts to 794 with enough shield and hull to withstand Revenant fire as it lands. You do not, as some people claim, need to go over 800 to outrun a Glaive, permaboost to anything over 740 will do it as was shown this week and as I have proved with my build a dozen times since the video was posted in this forum.
Well, I did not try my fastest ships against Glaives. So, I cannot comment on the exact speed requirement.
But others have:
https://forums.frontier.co.uk/threa...irmed-18-may-3309.617071/page-3#post-10148368
Also, unless you are unlucky and get hit by the Glaive's containment missile immediately after being hyperdicted, I am hearing from Canonn that the ECM works against it although the timing is tricky. PD doesn't, the missiles are as strong as caustic missiles so it would take way more shots than you'd have time for to take them down. I've tested PD but not ECM yet. I have no reason to disbelieve Canonn but am trying it for myself.
Nice to know. None of my ships use ECM. I will use one in every one of my Evac/Rescue ships, if it is confirmed to work.
And yes, I got hit by a FSD Reboot missile as soon as I dropped in to normal space.
That's next, if it works it's worth putting on a rescue ship for those instances when Controlled cannot be avoided.
Control and
Invasion...
While we're on misconceptions
Please do not make detrimental comments without first getting the big picture.
It makes you look bad.
running cold does not reduce your chance of hyperdictions and interdictions. It may appear that way but it's a misreading of cause and effect. You will simply be interdicted more often in the shipping lane than in deep space. It is very easy to build a ship that runs at under 20% heat, just give it a low emissions PP. Nor is running cold a universal panacea for escaping.
All true and all good advices. I also happen to know them already. But they are more important now.
Within 1km heat is irrelevant as they can see you.
Seeing, yes. But they still have difficulty Target Locking.
Outside 1km running cold will help to avoid being targeted but if they have line of sight they can still hit you with stray shots.
Not on my experience. If performing a slight roll with lateral thrusters, while boosting with Silent Running and dropping Heatsinks, only a lucky shot will land.
EDIT: Typos