I may not like the telepresence explanation for the various things (SLFs, multi-crew), but it is clear now that it is there to stay. Considering that
* it has work at a level of detail that it is for you and others as if you were actually there,
* can be initiated across interstellar distances without time delay,
it makes little sense that anyone is physically piloting any ship at all in the ED universe, and many of the limitations regarding data transfer appear outdated, too.
This request is not meant in a satirical manner. If we are going to have that level of telepresence, it would have ramifications for a lot more things and would make a lot of old limitations obsolete. Therefore, I suggest/request the following changes for consistency between the various parts of lore and game mechanics:
* All of the following points apply to SLFs and SRVs as well.
* Pilots are no longer physically present in ships, but always fly by telepresence.
* NPC crew no longer die with ship destruction, as they are not physically present on the ship, either.
* Remove all black-out and red-out effects from the game.
* Since passenger cabins have their own dedicated life support, remove life support modules from all ships and the corresponding engineer blueprints from all engineers.
* Change cockpit glass canopy to solid metal when seen from the outside, but let them still look as we are used to from the inside (the latter is just a computer rendering anyway).
* Remove all mechanics related to broken canopies and emergency oxygen.
* Add full control and HUD in the new externel camera, even for the pilot. It is all a computer rendering anyway.
* Add remote selling of exploration data, bounty vouchers, combat bonds.
* Add remote completion of any mission that does not require returning a physical item (e.g. massacre).
* Add remote browsing of and interaction with any station menu from anywhere. Everything that does not require the transfer of a physical item or passengers is possible remotely.
* Docking computer is no longer a physical module, as the software could run on any hardware located wherever the pilot actually resides. Change it to take a new slot like the planetary landing suite, consuming no ship-board power, adding no mass and taking up no internal space.
* Add remote ship and module transfer. The transfer times and fees stay unchanged, but you can send any of your assets from anywhere to anywhere without having to first visit the place.
* Add remote ship switching. You don't need to fly where the other ship is parked, you just switch instantly to it as your telepresence end-point (if your ship is in space, it disappears in the same manner as if you log out, with the same restrictions regarding 15 second combat timer etc).
* it has work at a level of detail that it is for you and others as if you were actually there,
* can be initiated across interstellar distances without time delay,
it makes little sense that anyone is physically piloting any ship at all in the ED universe, and many of the limitations regarding data transfer appear outdated, too.
This request is not meant in a satirical manner. If we are going to have that level of telepresence, it would have ramifications for a lot more things and would make a lot of old limitations obsolete. Therefore, I suggest/request the following changes for consistency between the various parts of lore and game mechanics:
* All of the following points apply to SLFs and SRVs as well.
* Pilots are no longer physically present in ships, but always fly by telepresence.
* NPC crew no longer die with ship destruction, as they are not physically present on the ship, either.
* Remove all black-out and red-out effects from the game.
* Since passenger cabins have their own dedicated life support, remove life support modules from all ships and the corresponding engineer blueprints from all engineers.
* Change cockpit glass canopy to solid metal when seen from the outside, but let them still look as we are used to from the inside (the latter is just a computer rendering anyway).
* Remove all mechanics related to broken canopies and emergency oxygen.
* Add full control and HUD in the new externel camera, even for the pilot. It is all a computer rendering anyway.
* Add remote selling of exploration data, bounty vouchers, combat bonds.
* Add remote completion of any mission that does not require returning a physical item (e.g. massacre).
* Add remote browsing of and interaction with any station menu from anywhere. Everything that does not require the transfer of a physical item or passengers is possible remotely.
* Docking computer is no longer a physical module, as the software could run on any hardware located wherever the pilot actually resides. Change it to take a new slot like the planetary landing suite, consuming no ship-board power, adding no mass and taking up no internal space.
* Add remote ship and module transfer. The transfer times and fees stay unchanged, but you can send any of your assets from anywhere to anywhere without having to first visit the place.
* Add remote ship switching. You don't need to fly where the other ship is parked, you just switch instantly to it as your telepresence end-point (if your ship is in space, it disappears in the same manner as if you log out, with the same restrictions regarding 15 second combat timer etc).
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