Good job frontier! Engineer exploit fixed in 24 hours!

Arguendo

Volunteer Moderator
That's because there is nothing to see.
Exactly my point. Nothing has come of this yet, so all reports about it are false until confirmed by FDev in my book. The poster I replied to claimed they had made an announcement though.

I've been wracking my brains for a solution to this thing...I therefore believe that the only way forwards is for Frontier to accept that towards the end of Season 2 it is time to open up The Engineers: make all blueprints require only one g1 material for the roll.

That way the many could now do what the few have already been doing for the past year.
God no! You know that this includes shields right? And I've seen your take on the God Shields floating in the game ;)

Minimum consequences I expect to see is that all modules are reverted to vanilla for the players that FDev can identify having used the exploit. That will level the playing field again (ie. now work for your G5 upgrades like the rest of us) imo.
Whatever other "sanctions" FDev deem appropriate for this I leave up to them.
 
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I like that idea. Fdev just *might* be able to salvage this mess by using alien tech that renders previous modules obsolete. In the meantime give us fish to roll a new batch of modules while we wait.

HOW IS THIS NOT A THING ALREADY. It's a perfect get out of dodge plan for the engineers mess. Which started in 2.1, not when we found out about the cheat. Make us grind our way to alien tech infused A grade modules by way of engaging gameplay! "Hello, I'm an engineer. Want this A grade alien tech distributor with tweakable features (sliders)? I'm gonna need the mats first bro. They're only found in badass alien ships. Then I need you to take out this badass criminal who keeps extorting modules out of me. If that's too much for you to handle, I can get you this dank D rated alien module for easier tasks. By the way since all this alien stuff came out my old upgrades aren't worth much anymore. I eat a ton of fish, just gimme some of that and I'll roll you some sweet older stuff to get you set up for these ridiculously difficult tasks."

Just spitballing here. The above is obviously ridiculous. But there's ways out of this without screwing everyone over
 
Exactly my point. Nothing has come of this yet, so all reports about it are false until confirmed by FDev in my book. The poster I replied to claimed they had made an announcement though.


God no! You know that this includes shields right? And I've seen your take on the God Shields floating in the game ;)

Minimum consequences I expect to see is that all modules are reverted to vanilla for the players that FDev can identify having used the exploit. That will level the playing field again (ie. now work for your G5 upgrades like the rest of us) imo.
Whatever other "sanctions" FDev deem appropriate for this I leave up to them.

The people who used this trick had every module they own modded to Titan levels. This includes shields and boosters, of course.

Why shouldn't we all benefit from such God like capabilities?
 
Now they should fix quince, relogging and push the limit for private groups to 10 cmdr's.

I agree with that "FIX QUINCE" if they remove too all the money people do stacking 20 massacre/scan missions before they limit it to 3.

Relogin don't need to be fixed, missions board needs to refresh propely then nobody will relog/lo/relog/log anymore.
 
I agree with that "FIX QUINCE" if they remove too all the money people do stacking 20 massacre/scan missions before they limit it to 3.

Relogin don't need to be fixed, missions board needs to refresh propely then nobody will relog/lo/relog/log anymore.
I don't think the mission board should have any element of chance in it. It should just populate based on the state of the system with a drop down menu where you pick what you want. You would always be able to get a massacre mission in a war system for instance, but only one until it is completed.

having to reload mission boards to get the kind of mission you want isn't an exploit. It's a sad but necessary mechanic.
 

Arguendo

Volunteer Moderator
The people who used this trick had every module they own modded to Titan levels. This includes shields and boosters, of course.

Why shouldn't we all benefit from such God like capabilities?
Because the hitpoint inflation is insane in the game, and if all players have maxed shields it will be even worse. Right now, it seems to only be a few groups in the PvP-community that have these über-mods. With everyone having them, there will be no more kills and fights will drag out even longer. Have you seen HP's 10.000MJ Cutter? (Not saying that he exploited his way to them btw!) Do you really want every player with a Cutter to have 10.000MJs?

I do understand your point though. My immediate reaction was exactly the same; why shouldn't I have them if they do, and I was immediately set upon using it myself. I didn't though, and I want these things gone from the game. I want the secondaries gone from blueprints tbh. What it says on the sliders when you enter the blueprint should be the maximum achievable.
 
Because the hitpoint inflation is insane in the game, and if all players have maxed shields it will be even worse. Right now, it seems to only be a few groups in the PvP-community that have these über-mods. With everyone having them, there will be no more kills and fights will drag out even longer. Have you seen HP's 10.000MJ Cutter? (Not saying that he exploited his way to them btw!) Do you really want every player with a Cutter to have 10.000MJs?

I do understand your point though. My immediate reaction was exactly the same; why shouldn't I have them if they do, and I was immediately set upon using it myself. I didn't though, and I want these things gone from the game. I want the secondaries gone from blueprints tbh. What it says on the sliders when you enter the blueprint should be the maximum achievable.

I have seen​ Harry s God rolled Cutter. I've fought it with my own not God rolled FdL several times.

That's kinda my point.

Obviously I'd rather the Uber shields weapons drives were removed from the game instead, but failing that...
 
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In my opinion the solution is to:

- Identify people who used the exploit more than X times (say 10)
- Perma shadow ban them (no need to remove the mods if they are in there own neutered solo)
- Patch the exploit (I think this has been done?)

Job done.
 
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Arguendo

Volunteer Moderator
I have seen​ Harry s God rolled Cutter. I've fought it with my own not God rolled FdL several times.
Ouch! I have been lucky enough to avoid that as of yet. Don't envy you the experience.

Obviously I'd rather the Uber shields weapons drives were removed from the game instead, but failing that...
Let's work on getting them removed. If that fails, we can petition for everyone getting them :)
 
In my opinion the solution is to:

- Identify people who used the exploit more than X times (say 10)
- Perma shadow ban them (no need to remove the mods if they are in there own neutered solo)
- Patch the exploit (I think this has been done?)

Job done.

Only half the problem. The other half is with Frontier and how they let this sit for 4 months ignoring the bug report(s), and also how they react to these things.

Another exploit will come along, which may or may not be reported. It is inevitable.

If it's reported it must be prioritised.

If it's not reported Frontier must rely on the strength of whatever disincentive they put in place.

A perma-shadow ban is fair. A player can nab a new account and bounce back pretty quickly nowadays, it is not a death sentence.

Half of these players have multiple accounts anyway.

In the event of a lifetime pass, allow them to transfer it to a new account if they want. Strong message sent, job done.
 
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I'm a Lifetime Pass holder but I would pay hard cash for Alien Tech in Season 3 ... if and only if the green guys' E-rank modules are better than A-rank vanilla plus +42% RNGineered god roll.

Basically, if the alien stuff starts at +50% we can forget this mess.

Great, heal the powercreep! With even more powercreep. That will surely fix the issue.
 
Perhaps you will share with us your much better idea?

You could remove engineer stuff just as well. Topping it with a "better" version would make engineers obsolete anyway.

Here's some points to consider neatly packed in a video:

[video=youtube;Bxszx60ZwGw]https://www.youtube.com/watch?v=Bxszx60ZwGw[/video]
 
You could remove engineer stuff just as well. Topping it with a "better" version would make engineers obsolete anyway.

Here's some points to consider neatly packed in a video:

https://www.youtube.com/watch?v=Bxszx60ZwGw

I'll watch the video in a bit, but before I do, I'll hazard a guess that Truesilver would support the removal of the engineers altogether as a dream option. As would I. I've been on record numerous times offering to pay extra for that game. However, he and many others of us recognize that this will simply not happen; Fdev will not remove them. So, we're faced with how to make the best of the current situation given that central, foundational concept--engineers are here to stay, and now that Open is literally infested with cheated modules, how can Fdev reasonably be expected to level the playing field for those of us who didn't use the exploit to outfit 3-4 ships from one end to the other?

Something has to be done.
 
In the event of a lifetime pass, allow them to transfer it to a new account if they want. Strong message sent, job done.

I'm not sure how a life time pass would make any difference. My understanding is a shadow ban does not stop you playing the game, it just makes you play it in a version of solo where your actions have zero impact on the BGS, PP, or anything else.
 
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I'm not sure how a life time pass would make any difference. My understanding is a shadow ban does not stop you playing the game, it just makes you play it in a version of solo where your actions have zero impact on the BGS, PP, or anything else.

Well some people play for the multiplayer component. Though allowing a one time transfer would probably open up it's own can of worms.
 
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Well some people play for the multiplayer component. Though allowing a one time transfer would probably open up it's own can of worms.


Well, I certainly understand the such a ban would cause many of the players who used this exploit to leave, but to be utterly blunt I would say "tough stool*" (*please insert as less forum rules compliant word here). You cheated, you violated the EULA, you can "go forth and reproduce".

ED will easily survive a few dozen players moving on, no matter how hard they blow on reddit or how many videos they produce. ED is bigger than them. "Press forward with a rotational movement" them.

EDIT: As an aside, there has been speculation that a certain ship flown by a certain pilot (no names, as everyone is innocent until proven guilty), might have been cheat engineered, and that ship was used to kill a major NPC in an in game event. If that can be proven to to be the case, by FDEV, than I would also think that would give a certain author the wiggle room to have said major NPC have survived that encounter in an escape pod and go back on his iron man comments.
 
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Well some people play for the multiplayer component. Though allowing a one time transfer would probably open up it's own can of worms.

Well, the code of conduct, terms of service etc applies to LEP owners just as well as it does to everybody else, so no exceptions there.
And that's just fair, don't you think ?
If FD decides someone committed a punishable offense, they can take the action they see fit.
 
Punishment needs to be done, but it also needs to be SEEN to be done. Just stating they will take action isn't enough - talk is cheap.

Any blowback from taking action against the exploiters will be a drop in the bucket compared to the blowback from NOT taking action.
 
I'll watch the video in a bit, but before I do, I'll hazard a guess that Truesilver would support the removal of the engineers altogether as a dream option. As would I. I've been on record numerous times offering to pay extra for that game. However, he and many others of us recognize that this will simply not happen; Fdev will not remove them. So, we're faced with how to make the best of the current situation given that central, foundational concept--engineers are here to stay, and now that Open is literally infested with cheated modules, how can Fdev reasonably be expected to level the playing field for those of us who didn't use the exploit to outfit 3-4 ships from one end to the other?

Something has to be done.

Agree with all of the above.

And I have still yet to see a better idea than removing all secondaries given the fact that engineers are here to stay, to resolve this mess.

That is of course if they can't just remove all the modules gained by the exploit, although I have serious doubts that they can do that.
 
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