Can anyone please post a good Coriolis or E: D Shipyard ship design to fight a Thargoid Interceptor? Anaconda/Federal Corvete/Imperial Cutter are good examples to try on.
https://eddp.co/u/N7C2Crhs
Switch out the dumb fire and fixed multicannon with Ax Missiles and Ax Multicannon, 5A collector with 5A repair. Take one of the heat sinks out for Xeno Scanner.
I suspect that you're not doing enough Heart damage during the window of opportunity, hence you end up needing more missiles. Using fixed AX weapons helps with the DPS, but requires moderately decent aim.
I use a Corvette and have no issues with soloing Thargoids, other than negating their corrosive missile attack (MRPs help big time though)
I have arrived at a similar build to yours (mine is more tanky) but I'm struggling to take down a Thargoid atm. I can get 2/4 hearts and then I'm essentially out of AX missilessome back of the envelope calculations show you need 4 double volleys (so 8 missiles) with a stock of 128 to expose a heart and hammer it. You are lucky to get 50% off a heart before it becomes protected again and if you don't hit the Thargoid with the 4 double volleys in quick succession it will heal itself so your knackered if the missiles need to reload hence you chew through your missile stores even if you mostly score hits. That means allowing for a few stray shots you have to land your hits and take advantage of the exposed heart all the time or else you run out of ammo.
Hats off to you if you can currently solo a Thargoid imho what I'm learning is you have to predict and position yourself to only engage when you see yourself landing the 4 volleys of missiles and have quick access to subsystem targeting to aid you in damaging the hearts.
How many and what size MRPs do you recommend. I have a Cutter build that works wonderfully ( outside the nacel MC positions).... but also am building a DROPSHIP curious how many and what size MRPs you are using? Thx.
If you are so inclined can you simply share the build ?
I am using two MRPs 5D and 4D. The Corvette has about 5000 shields and 5000 hull, though the hull is overkill, the shields do drop every fight because of that crazy lightning attack. Would probably have better luck keeping shields up with SCBs, but the fights are quicker when I just focus on my aim and dealing DPS.
If you use fixed MCs on a Corvette, I recommend putting them into C4 slots because of the excellent convergence.
If you strategically boost toward the Thargoid when entering the range of the scramble laser, you can either allow it to scratch your tail end and gain advantageous positioning because it slows you down, or boost past them completely to avoid damage. I find myself using the former tactic since it keeps me in 2km of the Interceptor most of the time.
It's easier to execute on a Cutter due to speed.
Also do not maneuver the ship with a downward thrust if you boost toward the Interceptor, you will likely crash into it due to their maneuver pattern.
I have been fighting the Thargoid with 3.5k shield (and a 8A SCB) and 2.8k hull in a Cutter. I can't afford face ranking, so I maneuver instead (in a Cutter, I know...). I carry AFM, repair, collector, and a 64 slot cargo hold and 6A Fuel Scoop to keep myself multi-purposed at all times. It's been very convenient.
Eh, the boost-by tactic works maybe 50% of the time since the Goids are pretty agile, and if they grapple you with their lightning, your speed drops to ~100m/s and then they have you flanked and disabled at point blank range.
Eventually, I realized the fights are over in half the time if I just try to keep up my DPS during the attacks. Though it is a challenge to aim at a heart through the light show and glitching HUD. If you manage to do enough damage to ignite a heart then this can usually stop the lightning attack short.
If you have a wing, then a full missile boat usually has enough stunning power to interrupt or prevent a Cyclops lightning attack.
Have you tried on a modded Cutter? Its an effective strategy.