Goodbye cruel game!

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It's been fun, commanders.
I just really want to thank everyone on the forums who's been helpful troubleshooting my experience and stuff, but I have to go, I'm sick of the game.

I really tried to give it my all, I really wanted to love this game. But I can't. I wrote a litany of complaints in my steam review here https://store.steampowered.com/recommended/recommendgame/359320
I'll copy it cause I know how crap Steam is at handling links

You don't play this game, you suffer this game.

Pros: ----------

Best space combat out there but very low weapon variety.

Super satisfying and nuanced vessel controls.

Cool lore.

Cool ships.

Cons: ----------

Loooooooooooong travel times with all the fun of a loading screen

Looong docking procedure with speed limits so realistic and fun

Buggy missions, even after all these years

Very low weapon variety

~~ Cons continued..

Some parts of the game are horribly annoying even at very conceptual levels, here's some examples:

Travel: every jump is a loading screen, and when the jump completes you're placed with 3 seconds to maneuver away from the destination star. For every single jump. So I hope you like waiting without multitasking.

Planetside / Horizons expansion: You know that huge spaceship you have? Want to pay $20 for more "loading screen" gameplay so that you can ditch your cool ship for a wimpy little Rover? Doesn't that sound fun?

Questing: You have to return to a station to turn in a mission. In space. Where your mission contact can transmit new details instantly but you have to dock to tell them "Yeah target's dead now."

Bounties: If you have earned bounty credits you must go to a system to collect them, but bounties don't show the system only the faction so you can have credits stuck in your transactions forever.

Player Agency: Powerplay is super abstract and arbitrary. Outside of powerplay, you have basically no agency. I was able to swing a civil war in my favor once though; it was a grind.

NPC Cheating: In Combat, every enemy NPC ship has insane turning speed and are not hindered as much as the player is by module damage.

~~~~~~~~~~~~~

In short, it's a grind-fest that spoils any kind of satisfaction you can earn from it.

Cya folks!

CMDR Polartechie 240 hours -
Final ship was a fully decked out Viper MK IV, with 2 plasma accels and 2 cannons.
 
I must admit this game may be more of a niche thing, but I'm very glad it's an option out there in the market.

Ironically, it's a bit too arcade-ish for my preferences (I'd like if we could supercruise between stellar systems as well, and I think the ship rebuy mechanic is too pandering and unnecessary, for some examples), but I understand there's a trade-off for general viability.

Happy trails, Commander. o7
 
No issue with people not liking the game and I certainly have a littany of criticisms, but some of these complaints are fallacious.

For example:
  • The docking procedure is hardly long, unless you aren't doing it yourself.
  • Horizons is about a lot more than the SRV.
  • Interstellar factors will let you collect bounties and bonds from anywhere, if you cannot be bothered to find a specific faction representative.
  • NPC's follow the same rules as CMDR vessels do for FA On manuvering (and they cannot fly FA Off). Also, excepting the FSD, generally suffer from module damage the same way.
 
It's been fun, commanders.
I just really want to thank everyone on the forums who's been helpful troubleshooting my experience and stuff, but I have to go, I'm sick of the game.

I really tried to give it my all, I really wanted to love this game. But I can't. I wrote a litany of complaints in my steam review here https://store.steampowered.com/recommended/recommendgame/359320
I'll copy it cause I know how crap Steam is at handling links



Cya folks!

CMDR Polartechie 240 hours -
Final ship was a fully decked out Viper MK IV, with 2 plasma accels and 2 cannons.

What are these loading screens you speak of? The only loading screen I see is on game start.
 
What are these loading screens you speak of? The only loading screen I see is on game start.

Jumping between systems are effectively loading screens.

I suppose technically speaking FD might have been able to make it seamless, so instead of watching a 10-20 second loading screen we watched 10-20 seconds of flight through empty space.
 
Jumping between systems are effectively loading screens.

I suppose technically speaking FD might have been able to make it seamless, so instead of watching a 10-20 second loading screen we watched 10-20 seconds of flight through empty space.
I'd be happy if they just rounded off the entry and exit to give the appearance of seamlessness. Instead they seem to have made it as abrupt as possible.
 
Jumping between systems are effectively loading screens.

I suppose technically speaking FD might have been able to make it seamless, so instead of watching a 10-20 second loading screen we watched 10-20 seconds of flight through empty space.

I think it would be hilarious if Fdev, for a couple of days, would switch witch space for a progress % bar. That would be epic
 
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