It's been fun, commanders.
I just really want to thank everyone on the forums who's been helpful troubleshooting my experience and stuff, but I have to go, I'm sick of the game.
I really tried to give it my all, I really wanted to love this game. But I can't. I wrote a litany of complaints in my steam review here https://store.steampowered.com/recommended/recommendgame/359320
I'll copy it cause I know how crap Steam is at handling links
Cya folks!
CMDR Polartechie 240 hours -
Final ship was a fully decked out Viper MK IV, with 2 plasma accels and 2 cannons.
I just really want to thank everyone on the forums who's been helpful troubleshooting my experience and stuff, but I have to go, I'm sick of the game.
I really tried to give it my all, I really wanted to love this game. But I can't. I wrote a litany of complaints in my steam review here https://store.steampowered.com/recommended/recommendgame/359320
I'll copy it cause I know how crap Steam is at handling links
You don't play this game, you suffer this game.
Pros: ----------
Best space combat out there but very low weapon variety.
Super satisfying and nuanced vessel controls.
Cool lore.
Cool ships.
Cons: ----------
Loooooooooooong travel times with all the fun of a loading screen
Looong docking procedure with speed limits so realistic and fun
Buggy missions, even after all these years
Very low weapon variety
~~ Cons continued..
Some parts of the game are horribly annoying even at very conceptual levels, here's some examples:
Travel: every jump is a loading screen, and when the jump completes you're placed with 3 seconds to maneuver away from the destination star. For every single jump. So I hope you like waiting without multitasking.
Planetside / Horizons expansion: You know that huge spaceship you have? Want to pay $20 for more "loading screen" gameplay so that you can ditch your cool ship for a wimpy little Rover? Doesn't that sound fun?
Questing: You have to return to a station to turn in a mission. In space. Where your mission contact can transmit new details instantly but you have to dock to tell them "Yeah target's dead now."
Bounties: If you have earned bounty credits you must go to a system to collect them, but bounties don't show the system only the faction so you can have credits stuck in your transactions forever.
Player Agency: Powerplay is super abstract and arbitrary. Outside of powerplay, you have basically no agency. I was able to swing a civil war in my favor once though; it was a grind.
NPC Cheating: In Combat, every enemy NPC ship has insane turning speed and are not hindered as much as the player is by module damage.
~~~~~~~~~~~~~
In short, it's a grind-fest that spoils any kind of satisfaction you can earn from it.
Cya folks!
CMDR Polartechie 240 hours -
Final ship was a fully decked out Viper MK IV, with 2 plasma accels and 2 cannons.