Wanted to rep that last part, but it looks like I already repped you not that long ago
SCB's needs to be changed.
I love the feeling when I win a fight against 2-3 ships with 10-20% of shield left. Every fight that lasts too long are boring. Even Star Citizen, a game with a far more nervous gameplay, is actually having problems in Vanduul Swarm because IA are far too hard to hit and you can spend easily 20-30 minutes on a single ACE.
Elite is in a situation that is far worse than that when coming to PVP: It's not a problem of hitting your opponent (because you are hitting him), it's a problem about infinite health. Landing hits again and again just to see a SCB repleneshing your opponent's shields over and over again is, whathever you think, annoying.
If my opponent is so skilled that I can't even land a hit on him, it's fine; he's far more skilled than I am and I respect that. And if I manage not to be hit too often, then the fight would be long AND fun.
In Diablo II, PVP was often done with a simple rule: "no use of health potion"... Why ? Because otherwise fights would last way too long and be boring as hell.
SCBs are killing the fun the way they are implemented right now. We're in a situation where combat oriented ships cannot have a lot of them and where multi-role ships can tank AND give a massive falcon punch at the same time. The whole game as major balancing issues: weapons, prices, heat consumption, missions, rewards etc.
So, It's not really surprising that SCB's also have balancing issues.
Well said.