Indeed...
Been asking that (Common Sense Defaults based on existing custom bindings for similar and/or identical purposes) for ages.
Lol, they couldn't even bother to bind the map to the "M" key. But they did set a default for "jettison all".
Indeed...
Been asking that (Common Sense Defaults based on existing custom bindings for similar and/or identical purposes) for ages.
One Key To Bind Them All...
<Raises hand>268 keyboard or button bindings, the rest is sliders and switches and that count does not include joystick axis bindings. Yes, it's ridiculous. We are apparently expected to memorize over 268 buttons/switches, more than 2.5 times the number of keys on a standard 101-keyboard which is approximately the number of buttons and switches a commercial airline or fighter jet pilot must remember. Falcon 4.0, anyone?
The freedom that FDev gives is potentially useful for some people & some situations, but yes, in general what you describe would be great.Yeah, I think the controls are really going to need a re-think ...
The goal must be to have consistent controls across contexts. e.g. zoom is zoom, regardless of what mode you're in. Orrery, Galaxy Map, FSS, Camera Suite etc. One keybind and done.
Created from the beta Options>Controls section, up-to-date as of 10/30/2018 and available here:
https://drive.google.com/file/d/1l7i5oEiYGhXePAgAsCjSRxovl9gMMHWW/view?usp=sharing
Yeah, I think the controls are really going to need a re-think, 3.3 only exacerbates the problem.
The goal must be to have consistent controls across contexts. e.g. zoom is zoom, regardless of what mode you're in. Orrery, Galaxy Map, FSS, Camera Suite etc. One keybind and done.
268 keyboard or button bindings, the rest is sliders and switches and that count does not include joystick axis bindings. Yes, it's ridiculous. We are apparently expected to memorize over 268 buttons/switches, more than 2.5 times the number of keys on a standard 101-keyboard which is approximately the number of buttons and switches a commercial airline or fighter jet pilot must remember. Falcon 4.0, anyone?
The freedom that FDev gives is potentially useful for some people & some situations, but yes, in general what you describe would be great.
Let's call your suggestion "Basic Input Bindings", and the current system "Advanced Input Bindings". Editing one Basic input binding could set multiple Advanced input bindings.
But editing one Advanced input binding would usually conflict with the Basic input binding, and so the Basic input binding would no-longer show a specific input (instead warning there were multiple inputs) - but still allow the user to override that with a single Basic input binding again.
This would require NO change the to the way input bindings are stored (so 100% backwards compatible), rather it would just be a bit of fancy programming which changes how input bindings are visualised & edited.
Created from the beta Options>Controls section, up-to-date as of 10/30/2018 and available here:
https://drive.google.com/file/d/1l7i5oEiYGhXePAgAsCjSRxovl9gMMHWW/view?usp=sharing
Space Shuttle cockpit:A list of key-binds for a computer game.
In a 490 row spreadsheet. [sad]
Thanks - maybe a little old now - but this is going to help me get my keybinds setup so I can run ED on linux now....MICROSOFT has gone brain dead...Last update threw computer into a 10 hour boot loop and burned up the motherboard.Created from the beta Options>Controls section, up-to-date as of 10/30/2018 and available here:
https://drive.google.com/file/d/1l7i5oEiYGhXePAgAsCjSRxovl9gMMHWW/view?usp=sharing
Geez responding to my own necros ...This is really handy. Can I point to this thread from my "Best of Forum" sticky thread Jetson?
You planning on keeping it up to date?