Got stuck inside a station, literally unable to move, and thereby blown up. Now I'm stuck with 1000cr and a 2.5mcr loan.

I'm honestly kinda upset and just here to vent. If you're going to just say "You shouldn't have flown without insurance" please shut up and move on to the next thread. I know I shouldn't have. That doesn't make me any less upset.

So I finished a round of bounty hunting, which I've honestly found a lot funner now that I'm actually doing it instead of mining. I go in to the station to dock, look around for 25, THINK I see it, but it tells me I'm loitering. I look up and sure enough, I'm at 05, not 25. That's fine, I see another pad directly across, and the station seems to be split into 4 spots, so that's gotta be 25. So I go over there, check to make sure that yes it is actually 25, but then my nose gets caught on geometry and somehow I wedge myself between that geometry and the dock. I'm sitting there, TRYING to move, full forward, full back, up down left right, nothing's letting me move. Suddenly I'm trespassing, and after a few seconds I'm blown up.

Thankfully I get my ship back, but now I'm in the end of nowhere, with a 2.5mcr loan, only 1000cr left in my account, and to top it all off my 10mcr of bounties I collected are all gone.

So yeah I'm a bit upset. They should honestly have some sort of marker for "This is YOUR dock. GO here." cause it's honestly frustrating every time you enter a station to have to look around for 30 whole seconds trying to find your own dock. That marker would have probably negated this whole scenario too.
I have not read any of the other replies, but as a total novice, auto docking is my best friend. The last time I manually docked I was told to leave immediately because I was taking too long ! I ignored the warning and ........ BANG !!! I'm dead. 😲 Fortunately, I am such a beginner, I had nothing of value to lose. :D Or insure. 😉
 
I have not read any of the other replies, but as a total novice, auto docking is my best friend. The last time I manually docked I was told to leave immediately because I was taking too long ! I ignored the warning and ........ BANG !!! I'm dead. 😲 Fortunately, I am such a beginner, I had nothing of value to lose. :D Or insure. 😉
I'm not a total novice & with over 10.5k game clock hours, I never fly without autodock.

It's not that I can't manually dock, I can. But it takes me that much longer to dock myself & I know the DC will do it quicker than I ever will.

However, I always leave a Station manually, even though the ADC can do this for me, I find it the other way round, I'm quicker - though sometimes it's like a bowling bowl heading towards those pins.
Also, it's irritating to keep hearing the Station announcer tell me the slot is clear, when I can see a massive T9 heading through it, as I approach the exit🤷‍♂️
 
I have not read any of the other replies, but as a total novice, auto docking is my best friend. The last time I manually docked I was told to leave immediately because I was taking too long ! I ignored the warning and ........ BANG !!! I'm dead. 😲 Fortunately, I am such a beginner, I had nothing of value to lose. :D Or insure. 😉
I'm not a total novice & with over 10.5k game clock hours, I never fly without autodock.

It's not that I can't manually dock, I can. But it takes me that much longer to dock myself & I know the DC will do it quicker than I ever will.

However, I always leave a Station manually, even though the ADC can do this for me, I find it the other way round, I'm quicker - though sometimes it's like a bowling bowl heading towards those pins.
Also, it's irritating to keep hearing the Station announcer tell me the slot is clear, when I can see a massive T9 heading through it, as I approach the exit🤷‍♂️
I don't think I'm a particular novice either... But I appreciate the ADC as a useful tool (apart from the odd hiccup :ROFLMAO:) when I feel it is needed. The same with SCA, it only exists on my explorers, but is used when convenient!

We are given the choice how we play, does it really matter what some other player thinks of how we play? I think not 🤷‍♂️
 
There are a lot of experienced Commanders who use them for convenience maybe with a full cutter with no shield (extra space) that may be one scenario.
It is there to be used, crack on-
I personally avoid them due to the issues that have been highlighted in this discussion, and personal choice.

The smaller ship are actually harder to dock for me, due to fact they are a lot more reactive when engineered and the limited docking space available.

Another thing I always used to do when I got into a ship was to use the external camera and look at my pilot position head on.
Tried to keep in mind how much of the ship was above (beluga) and how much below (Anaconda)

Now I don't need to think and any medium size ship will go through dead centre at any speed.
Pug
 
The station is producing those holograms above the pads it is not using your HUD to generate them in your ship, if other pads are operating they will be behaving just like the one you are heading for.

Now if the pad marker was an internal feature generated by your HUD you would have a good point but it isn’t so should no more be filtered out because it isn’t directly to do with you than any other part of the station graphics.
I realize it's not using my HUD. My suggestion is that it could. It could be my ship, not the station, that shows me the landing pad. The number hologram would remain part of the station services but the holographic square would be created by my HUD or helmet.

The other pad lights aren’t there for you they are there for the other pilots, NPC or player, using the station at that time, the game isn’t all about you it is also about the “world” you are in.
Why am I getting responses as if I suggested I am the only one who needs to see the holographic square? I just don't want to see all of them. It's a hologram, it can be generated from my own ship.
 
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That happens once in a while especially when you're learning to fly.

When this happens, you usually have 5 (leaving) to 10 (arriving) minutes to leave the station. If the time gets down under a minute, stop fighting, log out and log back in. This will get you out of the problem without ship destruction.
Not always, I've been wedged in the letterbox on more than one occasion when a NPC beluga has wedged me in and logging out and back in just gets me a bounty and the rebuy screen! :unsure:
 
What, you don't have this intuitively obvious layout memorized? Everybody knows where pad 33 is don't they? -jk.

In particular I sometimes can't find the pads near the door quick enough if there is traffic and I'm flying something big and clunky. I gotta enter slow and pay attention to the ship compass.

Updated Layout 02.png
 
I live in tourist station, landing pad markers are all bright yellow, so there's pretty much no chance to see number of the pad, until you're hugging it. If not for the compass, I'd be blown up hundred times over by now, hah.
 
I realize it's not using my HUD. My suggestion is that it could. It could be my ship, not the station, that shows me the landing pad. The number hologram would remain part of the station services but the holographic square would be created by my HUD or helmet.


Why am I getting responses as if I suggested I am the only one who needs to see the holographic square? I just don't want to see all of them. It's a hologram, it can be generated from my own ship.
Yes it could be generated in your ship and projected onto your canopy so that you are the only one flying in that station that is aware that that pad is busy, with the risks that brings that others have mentioned. Another hazard of using the HUD to display the pad is that the hud is lost when the canopy fails.

I just don’t see that the increase in findability of the pad is worth the increase of ingame risk associated with the new system, slight as they are, or the effort to rewrite the code to achieve it.
 
I realize it's not using my HUD. My suggestion is that it could. It could be my ship, not the station, that shows me the landing pad. The number hologram would remain part of the station services but the holographic square would be created by my HUD or helmet.
just what I need when my canopy is blown - an inability to instantly spot my landing pad and which end of it has the numbers
 
just what I need when my canopy is blown - an inability to instantly spot my landing pad and which end of it has the numbers
How many different ways do you enter a station?

Yes it could be generated in your ship and projected onto your canopy so that you are the only one flying in that station that is aware that that pad is busy, with the risks that brings that others have mentioned. Another hazard of using the HUD to display the pad is that the hud is lost when the canopy fails.

I just don’t see that the increase in findability of the pad is worth the increase of ingame risk associated with the new system, slight as they are, or the effort to rewrite the code to achieve it.
So you cannot find a holographic number unless it has a big flashing square around it? Aren't pads always in the same place in all stations?
 
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How many different ways do you enter a station?


So you cannot find a holographic number unless it has a big flashing square around it? Aren't pads always in the same place in all stations?
Not as easily I suspect.
The pad design and mechanics are the same for outposts and planetary bases where while the layout for each type maybe consistent their orientation relative to your approach isn’t and with a blown canopy you don’t get more air until you have touched down, unlike a station.

You are advocating the change so it is you that needs to convince everybody else that the change is worth it.
Which is going to be a problem as very few people are that unhappy with the current system.
 
Amateurs. ;) None of you can match my pure-bred (or was that inbred? ;) ) idiocy. :D

Only two examples. The first one was long ago, not long after the release of the game's expansion, Horizon. I had just bought a T6, and was plying the space lanes... I was just about to leave the station when my wife called. Dinner time. I was moving towards the station's exit, but I was not in line with the opening. So, I pressed ESCAPE, being new to this game, and being accustomed to pressing ESC to make all games pause... returned to have the rebuy screen glare at me -- apparently, my T6 had played flipper with the station wall. Earned me the title, "Idiot of the Week." :)

The next one isn't shabby either. A pure Darwin's Award, second grade though it may be. I was heading for that shield dude, I keep forgetting his name, to "donate" a hundred tons of gold to him (ram it down his throat, more like). I was still in my trusty T6, with average thrusters (nothing fancy, and certainly no engineering).

I was getting a bit TOO eager to get there, and pressed boost one last time, figuring I could decelerate and land in one fell swoop. It should have worked. It would have worked. Of course, The King of Idiots -- yours truly -- forgot that a fully loaded ship behaves quite differently from an empty one . . . so I hit the landing pad, hard. Hard enough, in fact, that my flimsy shields went down in an instant, the nose disintegrated like my hopes of smarming my way into that engineer's good graces, and I flung my arms out, towards oblivion . . . This time, I was credited with the title, "Idiot of the Month." I am still working hard on getting to be "Idiot of the Year"... one of these days, I'll get around to that, never fear. :p
 
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I'm not a total novice & with over 10.5k game clock hours, I never fly without autodock.

It's not that I can't manually dock, I can. But it takes me that much longer to dock myself & I know the DC will do it quicker than I ever will.

However, I always leave a Station manually, even though the ADC can do this for me, I find it the other way round, I'm quicker - though sometimes it's like a bowling bowl heading towards those pins.
Also, it's irritating to keep hearing the Station announcer tell me the slot is clear, when I can see a massive T9 heading through it, as I approach the exit🤷‍♂️
I usually give autodocker chance to try flying out. But if it takes too long, and I'm flying with my Cutter, well, I can make my own way nearly regardless of other traffic...
 
It tells you what pad to land on right above your sensor panel. Your compass will snap to the pad upon entering the slot. Pads are also illuminated with the corresponding number.

I will say that I do find some station interior+holo combinations difficult to read because of some slight colorblindness, but the compass always keeps me on the right path.

If you get stuck on something, toggling landing gear can help free you.
 
2. Relogging - no, just no. If it's ok to relog for flying mishaps then it's ok to relog for anything you don't like.

Are you suggesting that relogging to fix a ship getting stuck on geometry (whether caused by pilot error or game oddity) is the equivalent of combat logging?
 
Are you suggesting that relogging to fix a ship getting stuck on geometry (whether caused by pilot error or game oddity) is the equivalent of combat logging?
Of course. What happens if you don't relog? You die. In combat what happens to those who CL if they didn't? They'd die. The only difference is who it annoys. From a gameplay perspective it's still about using relogging to save your ship, and it's not like the game glitched to hang you up.

Relogging to get more favorable conditions covers a wide array of relogging needs.
 
Not as easily I suspect.
The pad design and mechanics are the same for outposts and planetary bases where while the layout for each type maybe consistent their orientation relative to your approach isn’t and with a blown canopy you don’t get more air until you have touched down, unlike a station.

You are advocating the change so it is you that needs to convince everybody else that the change is worth it.
Which is going to be a problem as very few people are that unhappy with the current system.

Per your response below what you're now saying is confusing.

My sympathies, even if I spot my assigned pad coming through the slot I always check with the compass to make sure I am on the right heading as I have misread the message or pad display before now and headed to the wrong pad.

As most of us know the compass to the left of the scanner screen changes when you are near to an outpost or passing through the slot to point to your assigned pad.
So you check the compass and even with the landing square plainly visible to you with an intact canopy you still misread the pad display. If your canopy went boom, you'd still be able to use your compass only you'd have less holographic light clutter to sort through.

Pad numbers are super easy to see on outposts. I cannot imagine how that could ever be an issue .. "I'd land but I cannot see the flashing square, I see pad 03 but without that square I just can't be sure that's not 30"
 
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