Got that CV1 finally.

...
As for the trick with the disc cover and water drop - couldn't see anything from the droplet :) I'll be getting someone with glasses to come over for a visit :)

I'm surprised you don't have any lenses at all. Don't you have the spare lenses you got with the DK2, or are they the wrong type for doing the checking?
 
Let me reiterate what the problem is : The Oculus Runtime 0.6 does not validate the CV1 HMD as a VRReady device.

I'm completely lost as to what you're trying to solve and why Elite and SDKs are in it at all.

Why aren't you using 800 runtime? That works with Elite Horizons.

- - - - - Additional Content Posted / Auto Merge - - - - -

My DK2 works flawlessly with 0.6 playing ED. Have you tried your DK2 with 0.6?

0.6 is pointless. The performance is lower than 501 and you might as well be using the runtime switcher to switch between 501 and 800. If you have a 970 or above you can just play Elite with 800 via steamVR.
 
I did some research into this issue with the DK2 and from what I read about the screen technology a lot of the text blurriness and readability issues can be contributed to the actual screen that Oculus used in the DK2. The screens they are using in the DK2 were actually used on some cellphones but later dismissed by cellphone makers because they appeared blurry and hard to read. It has something to do with how the screens process pixels, I believe the pixel layout of the screens is, instead of RGB, is RGGB. The idea was that your eyes actually process more green then red so by adding a 2nd green pixel it would work more like your eyes do. Unfortunately that is not how it turned out. ED was designed with orange\red HUD, before DK2 was released, and FD had no idea that Oculus was going to switch over to the new screens, so the worse color combinations were used in game for the DK2.
I speculate that after the DK2 release Oculus knew they had made a foopar but had released the DK2 to developers anyways so they could work on developing software for VR with the promise that the new screens they were going to release with the CV1 would fix the readability issues.
This is how I understood what I found when reading thru developer forums for the DK2, if any of this is wrong, feel free to chime in I would love to better understand the process.
The good news is the CV1 is not using the same screen technology as the DK2 and I hope, fingers crossed, that the new screens fix the issue.

Also from what I have read the runtime 1.0 has only been rushed out to certain software developers along with the CV1 so they can get their games ready for the release. Does the OP have runtime 1.0 ? or is he running on runtime .8 ? That could make some difference in performance.

DK2 uses a screen straight out of Note 3 Fatblet.

- - - - - Additional Content Posted / Auto Merge - - - - -

Yeah some of the planets are just ridiculous with craters and bumps. I have never had a problem feeling sick to this point (over a year) but really felt ill the other night after taking a mission on a horribly bumpy planet

Have no effect on me.

- - - - - Additional Content Posted / Auto Merge - - - - -

Absolutely.

The jump is big.
It's comfortable, lightweight, has sound, very pretty, better visuals.

On normal demos it's just great. Judging it by how it performs in Elite would be a mistake. Only some specific things about the visuals can be inferred.

Can u take photo of the lenses?
 
R290....... I don't suppose you have access to a higher end card do you? Just wondering how a gtx980 would cope

I can get one but the whole thing would be a hassle, not much free time really.


Well, I can tell you that using a 980(not a Ti, but a launch 980) and DK2 I have to drop shadows to off and I believe it's terrain texture to low to not be instantly ill. And, no matter what settings I'm at, at 75fps bumpy planets make me car-sick to the point I can't play after about 20 minutes. My personal rule for planet landing has been to only land on planets when i'm close to bed time, as I know my night is going to be over.

I hope the consumer-version frame rate bump helps with that, but I don't know ..it may be a real physical limitation that varies from person to person. We, as humans, are not designed to drive around on super-bumpy-low-gravity planets after all.

That sort of sounds like my experience but on low-medium details.

Yeah some of the planets are just ridiculous with craters and bumps. I have never had a problem feeling sick to this point (over a year) but really felt ill the other night after taking a mission on a horribly bumpy planet

I think by "super-bumpy-low-gravity planets" he was still referring to frame rate.
Didn't really matter for me how many craters there were when I tested it out.

How close is this simulator to the real cv1? Mostly I am looking at the SDE.
http://vr.mkeblx.net/oculus-sim/

While I think this scene is not very representative of the real situation, I'd still put it exactly where the res on the device is, between 1080p & 1440p.

I'm surprised you don't have any lenses at all. Don't you have the spare lenses you got with the DK2, or are they the wrong type for doing the checking?

My DK2 is currently being used by a friend. Hate to have tech just sitting there ..
I think the lenses will work, just need to get one of the second set.

Why aren't you using 800 runtime? That works with Elite Horizons.

That is what I am doing.
 
Haven't dude, pretty busy nowadays :/ Sorry

Other than that I'm building a VR PC for work with 980 SLI, so I'll test the CV1 there. I'll also be getting the 1.0 runtime on it. ETA on test complete - Tuesday.
 
Well, I can tell you that using a 980(not a Ti, but a launch 980) and DK2 I have to drop shadows to off and I believe it's terrain texture to low to not be instantly ill. And, no matter what settings I'm at, at 75fps bumpy planets make me car-sick to the point I can't play after about 20 minutes. My personal rule for planet landing has been to only land on planets when i'm close to bed time, as I know my night is going to be over.

I hope the consumer-version frame rate bump helps with that, but I don't know ..it may be a real physical limitation that varies from person to person. We, as humans, are not designed to drive around on super-bumpy-low-gravity planets after all.

FWIW this is counter to my experience with a 970 and the DK2. I get smooth framerates with the default medium settings and terrain quality on high, but I have to run 155 mhz core overclock in afterburner else it's not so smooth so it's right on the cusp of being able to push it. It's the MSI 4G gaming version of the card.

I initially got a little sick when driving the SRV but got used to it and now it's not a problem.
 
Well, I can tell you that using a 980(not a Ti, but a launch 980) and DK2 I have to drop shadows to off and I believe it's terrain texture to low to not be instantly ill. And, no matter what settings I'm at, at 75fps bumpy planets make me car-sick to the point I can't play after about 20 minutes. My personal rule for planet landing has been to only land on planets when i'm close to bed time, as I know my night is going to be over.

I hope the consumer-version frame rate bump helps with that, but I don't know ..it may be a real physical limitation that varies from person to person. We, as humans, are not designed to drive around on super-bumpy-low-gravity planets after all.

What CPU are you using? I run the 980TI with ultra shadows, ultra Terrain material, SMAA and all other settings maxed except 'Ambient occlusion off' (major frame frame killer) & Terrain quality Medium. PC is dedicated solely to ED, no junk in the background, CPU clocked to 4.8ghz, GPU core overclocked to 217, memory clock 515 in MSI afterburner, liquid smooth results.

I couldn't imagine playing Elite in VR with shadows off :/


Edit - Ah sorry I thought you had the TI
 
Last edited:
My DK2 is currently being used by a friend. Hate to have tech just sitting there ..
I think the lenses will work, just need to get one of the second set.

I'm glad you take that view. Next time your CV1 is just sitting there I hope you remember yer best pal, good old Frank <tries to grin as genuinely as possible>
 
in regards to the simulator here: http://vr.mkeblx.net/oculus-sim/

Don't you need to shrink the browser window to get a real comparison? Or at fullscreen - let's say - on a 24 inch screen - how close should our face be to the screen? 6 inches vs. two feet makes a huge difference.

BTW - although the 4k simulation makes the sky look perfect - it still shows as many jagged edges as I see on a typical game at 1080p with mild to zero AA.

Here is an (almost!) perfect comparison - ("almost" because the options box - which you should use for scale comparison - is a little off).

The first pic is fullscreen 4k and the second is 1080p with my browser resized to about 2 or 3 inches. The 3rd, is 1080p fullscreen. If you view them at full size in new tab it will give you the best comparison - although the 3rd one (1080p fullscreen) isn't quite to scale with the other (judging by the size of the options box). But you can still see the relative difference in pixel visibility/density/jaggedness
full screen 4k.jpg1080p_scaled.jpg1080_fullscreen.JPG
 
Last edited:
This was one of the reasons I said that comparing the output raster in the HMD to the this tool is generally a bad idea.
The tool serves to illustrate several types of issues that come with VR but not nearly all. The many different parameters that actually play a part when using a VR HMD can't be represented in an accurate way.

Briefly looked at the source, and it looks like most of the tool is a hack. And that makes total sense. The tool should be called Oculus Illustrator, not Simulator :)
 
Why aren't you using 800 runtime? That works with Elite Horizons.

- - - - - Additional Content Posted / Auto Merge - - - - -



0.6 is pointless. The performance is lower than 501 and you might as well be using the runtime switcher to switch between 501 and 800. If you have a 970 or above you can just play Elite with 800 via steamVR.

Don't have and don't want steam VR! On my machine with horizons , 0.6 runs better than 0.5!
 
Haven't dude, pretty busy nowadays :/ Sorry

Other than that I'm building a VR PC for work with 980 SLI, so I'll test the CV1 there. I'll also be getting the 1.0 runtime on it. ETA on test complete - Tuesday.

1.0 on an ES11 Rift worked for me after you clued me in to installing / configuring SteamVR. TY again!
 
Last edited:
Hey ghcannon, I have preordered CV1 and have no previous VR experience. Wondering, is all this stuff(getting ED to run on cv1) achievable by a person unfemilure with VR hacking? I love ED and this is my main reason for buy Oculus. thanks for all the work and time you've put into this endeavor. I can't speak for everyone, but this tread is controlling my life at this point!! Lol
 
Hey ghcannon, I have preordered CV1 and have no previous VR experience. Wondering, is all this stuff(getting ED to run on cv1) achievable by a person unfemilure with VR hacking? I love ED and this is my main reason for buy Oculus. thanks for all the work and time you've put into this endeavor. I can't speak for everyone, but this tread is controlling my life at this point!! Lol


By the time you get your hands on the CV1, it's just going to be a matter to install the CV1 (drivers), make sure your graphic drivers are up to date and select the CV1 in the game configuration.

Then, step 2: Enjoy.
 
By the time you get your hands on the CV1, it's just going to be a matter to install the CV1 (drivers), make sure your graphic drivers are up to date and select the CV1 in the game configuration.

Then, step 2: Enjoy.
You think? A lot of buzz around the subjuct online saying frontier is not going to have support but I really hope you are right man. I don't see why they would not support it. unless they have an exclusive deal with HTC. Witch will be a bad thing for us the customers. Starting a "console war" before VR is even a thing could be detrimental to a new technology.
 

Slopey

Volunteer Moderator
There's no exclusive deal with HTC. FD simply won't say they'll support an as yet unreleased HMD and SDK - that's not to say they won't support it, just that they are unable to commit to it for the moment.

To be honest, if you're worried about a "VR console war", stop posting posts like your own, which just repeat rumours with no foundation! If FD for some reason don't support the CV1, provided you're not in the first delivery tranche, you'll be able to cancel easily - but I'm certain in my mind they'll support it barring some unforseen technical reason.
 
There's no exclusive deal with HTC. FD simply won't say they'll support an as yet unreleased HMD and SDK - that's not to say they won't support it, just that they are unable to commit to it for the moment.

To be honest, if you're worried about a "VR console war", stop posting posts like your own, which just repeat rumours with no foundation! If FD for some reason don't support the CV1, provided you're not in the first delivery tranche, you'll be able to cancel easily - but I'm certain in my mind they'll support it barring some unforseen technical reason.
Sorry, your right I should not be spreading rumors. forget I mentioned it. Thanks for the responses guys!!
 
Back
Top Bottom