Last night I found out first hand that those FSD-boosting neutron stars aren't just pretty and useful but can be quite deadly as well. Now, I don't mind the loss of my ship (I DO mind the loss of my co-pilot, but that's another thing) - I had plenty of insurance money and an hour later I had made twice the insurance amount... But what irks me is that I don't really know what I did wrong.
Thus far, whenever I used a neutron star, I would set the throttle to 0, and identify the nearest jet cone I could use (this is sometimes difficult, but in those cases I'll fly away a bit and approach from another angle). When identified, I approach what seems to be the tip of the cone and "dip" at a slow speed. Once the FSD is charged I add throttle and try to get out.
This has worked pretty well thus far... till last night, anyway. Once I charged the FSD and added throttle, the random ship twists and turns pointed me towards the star, and at that point attempts to slow down would fail, as did my attempts to change course. I ended up in the exclusion zone and despite my best efforts (throttle 0, charge FSD, aim away, boost) I was unable to recover.
People say that large ships handle better in the disturbances caused by a neutron star, but what I found is that it's almost always completely random - I'm at the mercy of the random churns and no amount of input seems to do anything. Perhaps it's the sluggish nature of the Cutter that I was flying, but I've also did some boosting in a Python, and my experience was similar.
So... what did I do wrong?
Thus far, whenever I used a neutron star, I would set the throttle to 0, and identify the nearest jet cone I could use (this is sometimes difficult, but in those cases I'll fly away a bit and approach from another angle). When identified, I approach what seems to be the tip of the cone and "dip" at a slow speed. Once the FSD is charged I add throttle and try to get out.
This has worked pretty well thus far... till last night, anyway. Once I charged the FSD and added throttle, the random ship twists and turns pointed me towards the star, and at that point attempts to slow down would fail, as did my attempts to change course. I ended up in the exclusion zone and despite my best efforts (throttle 0, charge FSD, aim away, boost) I was unable to recover.
People say that large ships handle better in the disturbances caused by a neutron star, but what I found is that it's almost always completely random - I'm at the mercy of the random churns and no amount of input seems to do anything. Perhaps it's the sluggish nature of the Cutter that I was flying, but I've also did some boosting in a Python, and my experience was similar.
So... what did I do wrong?