GQ Magazine "gets" Elite: Dangerous!

Yeah, having a tough time myself recalling when I last went outside, went straight up out of the gravity well at hundreds of meters per second till I could bend the laws of physics to go to a bunch of the dots in the sky in a few minutes' time. If this is occurring and I am simply not remembering it I am going to be very angry. Until then, Elite.

You just need to align your chakras and open your third eye. There's a program for that but first you have to give me all your earthly possessions. It's OK, you won't need them where you'll be going.
 
GQ Magazine published an awesome review of what make Elite: Dangerous such an awesome experience. It's rare when a mainstream outlet really understands the appeal of this game and puts it into words but this article, published 30 June 2017, really is spot-on:

http://www.gq-magazine.co.uk/article/elite-dangerous-review

From the article:

Elite: Dangerous's appeal lies in its unflinching commitment to sandbox simulation that doesn't hold your hand – you won’t receive much in the way of guidance, help, or even an overarching story besides the adventures you create yourself, and which come out from the player-driven galaxy map that sees enormous factions power-struggling throughout the Milky Way. That lack of direction and enormous breadth will no doubt alienate people looking for an easy or immediately satisfying game, but developer Frontier seems unphased about sacrificing mainstream appeal. Instead, it delivers on its vision of a truly galactic experience with vast but vague possibilities as you set off into space.

Anyone have the name of the system of that planet in the first picture?

Riôt
 
Well ... Sandro called it a sandbox.

That's because the term sandbox has been misappropriated by the games industry to include open world play. Elite is a sandbox with all the sand tipped out - or, heated into glass, molded into the gameworld and cooled into a static, beautiful model of the galaxy that we're alllowed to play in but not effect (affect?). Even the BGS (powerplay) is a repeating pattern of slight changed world states. The only real changes are what Fdev implements.

Cool article tho'.
 
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That's because the term sandbox has been misappropriated by the games industry to include open world play. Elite is a sandbox with all the sand tipped out - or, heated into glass, molded into the gameworld and cooled into a static, beautiful model of the galaxy that we're alllowed to play in but not effect (affect?). Even the BGS (powerplay) is a repeating pattern of slight changed world states. The only real changes are what Fdev implements.

Cool article tho'.

Misappropriated? I think you mean "redefined" :)
 
No ... but it was used as the cover art for T. James' Out of the Darkness. It's early concept art not something that actually exists in the game.

I forget sometimes that my sense of humor is not universally recognized.

Also, it might exist, in an early form, in some Permit-locked system.

Riôt
 
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