I'm in two minds about this. On the one hand the article, particularly the paragraph highlighted in the OP, is an honest appraisal of the game we're currently playing. On the other hand, if you've never played
ED before, those same words might leave you with the impression of a wholly different game than the one we have.
I think the problem is that
ED is, by its nature, almost impossible to describe without experiencing. And if you try to describe it you end up with a sort of descriptive paradox. If I try to put myself in the position of someone who's never played the game, reading that GQ article for the first time, I suspect my reactions would be something like this:
- Read the article.
- Conclude that ED sounds like the perfect game for me.
- Buy the game and play it.
- Get the feeling that it's a great game, but not really the game that the article described.
- Re-read the article.
- Realise that it's exactly the game that the article had described, just not necessarily the one I thought it had.
While this is probably true for a lot of other games, the sheer openness of
ED just amplifies the tendency towards different interpretations. Something similar happened with the DDF/DDA; while many of those features clearly didn't make it into the game at all, other aspects that seem to be missing are in fact present albeit in a form different to how many people interpreted the intent.
I don't think anyone's being dishonest, it's just that enjoyment or otherwise of
ED is so subjective and that subjectivity doesn't translate easily into the written or spoken word.
This is why I never recommend
ED to friends, even if they ask. I describe it as best I can, explain which aspects I love and which I find annoying, emphasise that everything I've said is totally subjective, then advise them to do their own research before buying. I never want to be the guy who flat-out recommended "that awful game" to a friend.