[Graphics] Can someone explain what this is?

The problem (as others have stated) is aliasing. The forms of anti-aliasing provided by Elite Dangerous are simply forms of blurring and not true anti-aliasing.

ED uses a "deferred" rendering (drawing) process that cannot be used with traditional forms of "true" anti-aliasing. Why do they use deferred rendering? It allows for multiple inexpensive lights, amongst other rendering efficiencies.

Upgrading to 4K will not fix it, even with 2x super-sampling; it can only reduce the problem somewhat. (First hand experience - I have a 4K monitor.)

The only reasonable solution is for FD to add "temporal anti-aliasing" to the Cobra engine (the rendering engine used by ED).

Until they do, we're stuck with the shimmering, crawling stair-steps. Even using a fancy post-process 3rd party graphic enhancement (like Reshade) cannot fix this issue.

For now, the best reduction in aliasing artifacts is to run 2x supersampling in-game or 4x SS in the NVidia graphic control panel. (Both are the same level of SS, FD is 2x X and Y, while NVidia went for a bigger number: 2x X and 2x Y, but these are identical, if confusing, settings.) Which to use? Try each one separately and pick the one which gives you the highest FPS. (There's a way show fps in-game, but I just use Fraps, a 3rd party program.)

I did try to get true "4x" SS, by enabling both in-game and NVidia SS, but the game hangs or draws a bunch of black textures.

If it really bothers you, there's one more thing to try: In-game, go to the graphics options and Enable "Reduce Camera Shake" (it's near the very bottom). It won't get rid of the crawlies but it will stop them from moving. I tried it for a while and then reluctantly disabled it again, since it greatly reduces the vibrations which add a sense of realism and worse still, caused me to get motion sickness when jumping between stars.
 
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I see the exact same thing when wearing the Oculus. And I am adding this odd bit only because I have been searching everywhere for how to correct it. It goes away if I tilt my head about 15 degrees to the left or right. It is like the alignment is off.

This is because aliasing is most noticeable on near-horizontal and near-vertical lines, which almost (but not quite) line up with the square pixels on the display.

For example, the nearly-vertical edges of the cockpit frame of a Type-7 show the artifacts much worse than the curved frame of an Asp or the angled edges of a Python cockpit. It bothered me so bad, I've stopped flying the Type-7.
 
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Just as an experiment, try installing EDFX.
Turn off AA in the game, then use EDFX's FXAA and SMAA settings to see if it smooths it out for you.
 
I wish Frontier would do something about that. It's especially annoying in VR, but you can't just increase supersampling as it has an even higher performance impact.

Anti-Aliasing is broken in this game. My monitor supports a 1920x1080 resolution and while I can see subtle jagged edges in other games with enabled AA, it seem to do nothing in Elite at a certain distance at least.
 
I'm not sure TAA/TSSAA would work for VR though.

What should help VR (and lower the cost of supersampling in general) would be an implementation of temporal checkaboard rendering, as used on the PS4pro or games like Rainbow Six Seige.
 
I wish Frontier would do something about that. It's especially annoying in VR, but you can't just increase supersampling as it has an even higher performance impact.

Anti-Aliasing is broken in this game. My monitor supports a 1920x1080 resolution and while I can see subtle jagged edges in other games with enabled AA, it seem to do nothing in Elite at a certain distance at least.

Planet Coaster has the same issue. The problem is because Frontier use deferred rendering so they can't offload AA to the graphics card and actually have to work for their AA.
 
For coutiosity I can not override the in game settings via the Catalyst Control Center of my AMD craphics. There is simply no effect on the in game graphics.
 
That's a great example of pixel crawling. Anti aliasing doesn't help it because the lines aren't diagonal enough to give anti aliasing any room to try to counter it.
Temporal anti aliasing is the only solution as it compares rendered frames and applies anti aliasing where it needs to be.
 
The only way I can get a relatively aliasing free experience on a 1080p monitor is to DSR it to 1440p set super sampling to x2 and turn all the in game aa up to x4.

That's pretty demanding though and makes even a 1080 struggle a little in stations and on planet surfaces.

Edit: maybe try something like reshade to add a little sharpness and try and inject some extra aa?
 
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This is because aliasing is most noticeable on near-horizontal and near-vertical lines, which almost (but not quite) line up with the square pixels on the display.

For example, the nearly-vertical edges of the cockpit frame of a Type-7 show the artifacts much worse than the curved frame of an Asp or the angled edges of a Python cockpit. It bothered me so bad, I've stopped flying the Type-7.

Thank you for that explanation. At least I can stop searching for the perfect fix, there will not be one. Not at least until the next versions of VR eventually comes along and ups the resolution.
 
Thank you for that explanation. At least I can stop searching for the perfect fix, there will not be one. Not at least until the next versions of VR eventually comes along and ups the resolution.
You're welcome. I've decided to wait for higher res VR.

Our best hope is that FD implements temporal AA, since the aliasing artifacts are still highly visible at 4K res (unless you've enabled 2x super-sampling, in which case the artifacts are somewhat reduced).
 
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If using NVIDIA drivers, go into GeForce Experience and turn off any custom graphics optimizations from taking effect. That you are dealing with just the Elite settings rather than fiddling between them. I got a decent performance boost as well.

http://www.geforce.com/geforce-experience/ops

Once you've done that, go into the game and click a preset like High or Ultra and see how that looks. Dr Kaii's profiler program can help you see and change settings as well.

http://www.drkaii.com/tools/edprofiler/
 
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I'm inclined to think it's supposed to be shininess. Not well done, but shine all the same.

Have you been having the station crew polish your ship?
 
If using NVIDIA drivers, go into GeForce Experience and turn off any custom graphics optimizations from taking effect. That you are dealing with just the Elite settings rather than fiddling between them. I got a decent performance boost as well.

http://www.geforce.com/geforce-experience/ops

Once you've done that, go into the game and click a preset like High or Ultra and see how that looks. Dr Kaii's profiler program can help you see and change settings as well.

http://www.drkaii.com/tools/edprofiler/

Thank you very much for the info on the Profiler. Looks pretty slick.
 
I had this, but fixed by going o Catalyst Control, and setting texture resolution from standard to High, Nvidia also has that setting, give it a try
 
I had this, but fixed by going o Catalyst Control, and setting texture resolution from standard to High, Nvidia also has that setting, give it a try

Nvidia control panel settings don't seem to apply to Elite. I've already gone as high as 4x DSR though, this makes the game look really good overall, but doesn't remove the problem presented.
 
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