Reducing shadow slice size to 3072 and environment map texture size back to to 1024 (with 10 mip levels) seems to give me the best mix of results in the limited testing I've done with them. Texture pop-in is almost completely absent (saw one instance of it around the letter box, as in the first video I posted, but nothing else and even that seems uncommon), while there is still a noticeable improvement in shadows.
Current GraphicsConfigurationOverride.xml looks like this:
Current GraphicsConfigurationOverride.xml looks like this:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<Shadows_Ultra>
<Profile_General>
<SliceSize>3072</SliceSize>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>3072</SliceSize>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>3072</SliceSize>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>3072</SliceSize>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>3072</SliceSize>
</Profile_AsteroidField>
</Shadows_Ultra>
<Planets>
<Ultra>
<TextureSize>8192</TextureSize>
<WorkPerFrame>512</WorkPerFrame>
</Ultra>
</Planets>
<GalaxyBackground>
<High>
<TextureSize>8192</TextureSize>
</High>
</GalaxyBackground>
<Envmap>
<High>
<TextureSize>1024</TextureSize>
<NumMips>10</NumMips>
</High>
</Envmap>
</GraphicsConfig>