Secondly, the stations (if you fight around them), should be closed. It's completely stupid to land and repair/rearm in the middle of a fight (and it was with thargoids too). In pvp, just being able to land and repair then take off again and start shooting the same person who is now low on ammo and health because of the fight, and destroy them easily, essentially it's 'who lands first' that's not fun. Poorly thought through.
I have to disagree with that one on the point of realism. Bringing a carrier to ream, repair or even recycle ships and pilots is a very very viable tactic, and I love to see that in game. I wouldn't want that in a PvP scenario, but how fair or unfair that is, is already largely up to rules agreed between the participating players. In PvE having a carrier in your back that actually does something for you instead of just being around like Farraguts and Mejestics is actually great.
Thirdly, where is the CG progress bar? Where are the objectives to get the spec ops out, or the reporters? Where is the completion goal? When am I supposed to take a break! I'd be surprised if you don't have players dying in their gaming chairs cos they never stop shooting(that was a joke, but point stands, Elite isn't a game that reminds you to take a break
). Poorly thought through.
All there if you are actually pledged to one of the fighting powers.
Also, if you're pledged to another power, you have to go and find a power contact in another system to get your bonds? Again, poorly thought through.
Actually, that's a good incentive to get only the relevant powers fighting.
Lastly, the PREVIOUS Power play cg, the war between imps and pirates, was literally perfect. I don't understand how anyone who played that, can then shower this one with praise!? I'm sorry, it's just boring shooting non stop with no goal and the open play experience being horrible.
Credit where it's due though...that last CG was indeed almost perfect. Please let's go back to that format.![]()
They are different, both types are fun.