Great Community Goal - well done FDEV!

Secondly, the stations (if you fight around them), should be closed. It's completely stupid to land and repair/rearm in the middle of a fight (and it was with thargoids too). In pvp, just being able to land and repair then take off again and start shooting the same person who is now low on ammo and health because of the fight, and destroy them easily, essentially it's 'who lands first' that's not fun. Poorly thought through.

I have to disagree with that one on the point of realism. Bringing a carrier to ream, repair or even recycle ships and pilots is a very very viable tactic, and I love to see that in game. I wouldn't want that in a PvP scenario, but how fair or unfair that is, is already largely up to rules agreed between the participating players. In PvE having a carrier in your back that actually does something for you instead of just being around like Farraguts and Mejestics is actually great.

Thirdly, where is the CG progress bar? Where are the objectives to get the spec ops out, or the reporters? Where is the completion goal? When am I supposed to take a break! I'd be surprised if you don't have players dying in their gaming chairs cos they never stop shooting :D (that was a joke, but point stands, Elite isn't a game that reminds you to take a break :D ). Poorly thought through.

All there if you are actually pledged to one of the fighting powers.

Also, if you're pledged to another power, you have to go and find a power contact in another system to get your bonds? Again, poorly thought through.

Actually, that's a good incentive to get only the relevant powers fighting.

Lastly, the PREVIOUS Power play cg, the war between imps and pirates, was literally perfect. I don't understand how anyone who played that, can then shower this one with praise!? I'm sorry, it's just boring shooting non stop with no goal and the open play experience being horrible.

Credit where it's due though...that last CG was indeed almost perfect. Please let's go back to that format. 🙏

They are different, both types are fun.
 
I have to disagree with that one on the point of realism. Bringing a carrier to ream, repair or even recycle ships and pilots is a very very viable tactic, and I love to see that in game. I wouldn't want that in a PvP scenario, but how fair or unfair that is, is already largely up to rules agreed between the participating players. In PvE having a carrier in your back that actually does something for you instead of just being around like Farraguts and Mejestics is actually great.



All there if you are actually pledged to one of the fighting powers.



Actually, that's a good incentive to get only the relevant powers fighting.



They are different, both types are fun.
On the first point, I would agree IF fighting around stations/megaships wasn't a total lag fest, or anyone fought around their enemy's carrier, this doesn't happen, and obviously anyone would be stupid to do it (be the opposing side fighting literally at the doors of your enemy's base, where they have infinite resupply). Realism? Nah...it just makes no sense.

About stations and megaships in general though, we all wanted to do that, but the first thing you learn as a pvper is that it's impossible unless you have an incredible appetite for a bad experience, 22km out, everyone knows this, that's where you can play. Also, I think they got a lot of praise for the last CG being a pvpfest (and maybe some criticism :D ), so I'm kinda surprised they didn't properly consider pvp this time around. I admit I'm a niche player, so I won't labour this point.

Point 2, ah, I see. OK, fair enough, however, if you make me sign up for LYR, I should enter the instance as an LYR pledge and get the bars, even if that is complicated, otherwise, imo, it's not working properly. And I'm not just being difficult, there are practical concerns too. For example, the side I'm fighting for never turns green, so when a player enters the instance, you can't know which side they're on until they shoot you. :(

Point 3 - in many ways, I agree, but this one is a measurably worse experience (in open). In solo, or in PG with friends from not too far away from each other and the person with the best internet owning the instance, it is a good CG (apart from the weird pledge thing), but hte other format was much better. I'm not saying I don't think they should do this format again, but addressing once and for all why station instances are laggy, and making hte conflict zones work properly for all sign ups, would lead me to also give glowing praise, instead of my current opinion which is 'whoever thought of this obviously didn't try it in anything but solo'.

I super appreciate your willingness to discuss it by the way and not call me a nasty pvper who nobody cares about :D
 
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rootsrat

Volunteer Moderator
I'm sorry, I'm always one to give credit where credit is due and not complain about 'nothing' things, but this CG is either extremely poorly thought through or somehow broken.

First of all, I dunno if you did this in open, but if you did, you will definitely have noticed that with other cmdrs in the instance is a total lagfest, you even have boost delays.

Secondly, the stations (if you fight around them), should be closed. It's completely stupid to land and repair/rearm in the middle of a fight (and it was with thargoids too). In pvp, just being able to land and repair then take off again and start shooting the same person who is now low on ammo and health because of the fight, and destroy them easily, essentially it's 'who lands first' that's not fun. Poorly thought through.

Thirdly, where is the CG progress bar? Where are the objectives to get the spec ops out, or the reporters? Where is the completion goal? When am I supposed to take a break! I'd be surprised if you don't have players dying in their gaming chairs cos they never stop shooting :D (that was a joke, but point stands, Elite isn't a game that reminds you to take a break :D ). Poorly thought through.

Also, if you're pledged to another power, you have to go and find a power contact in another system to get your bonds? Again, poorly thought through.

Lastly, the PREVIOUS Power play cg, the war between imps and pirates, was literally perfect. I don't understand how anyone who played that, can then shower this one with praise!? I'm sorry, it's just boring shooting non stop with no goal and the open play experience being horrible.

Credit where it's due though...that last CG was indeed almost perfect. Please let's go back to that format. 🙏
Everyone's entitled to their opinion, it's not a matter of agreeing or disagreeing. Fun is very subjective :)
 
Everyone's entitled to their opinion, it's not a matter of agreeing or disagreeing. Fun is very subjective :)
I'm so glad you see it that way thanks, I wasn't deliberately trying to take the wind out of your sails, I was quite frustrated on the first day of the CG though, now I'm playing it in solo, which is against my religion normally,a nd yeh, it's quite fun. Could be funnier though. :D <3
 
I super appreciate your willingness to discuss it by the way and not call me a nasty pvper who nobody cares about :D
That's MY job!

I think mostly attitudes are changing a little, maybe PP2 once high enough rank to not care about notoriety / rebuy any longer is helping.
Being blunt, the only negative to some PvP player comments is when they insist things should be changed to favour their playstyle.

As long as everyone is having fun in thier game, there is nothing amiss, is there?
 
That's MY job!

I think mostly attitudes are changing a little, maybe PP2 once high enough rank to not care about notoriety / rebuy any longer is helping.
Being blunt, the only negative to some PvP player comments is when they insist things should be changed to favour their playstyle.

As long as everyone is having fun in thier game, there is nothing amiss, is there?
You're not wrong, you put in a coin you get to play your tune, absolutely as it should be. The only thing I would say is 'hear all players that can appropriately articulate what it is they don't like, or where the game is not working as well as it could, even if said issues don't affect you' (and I know you're with me on that, I'm just saying it for posterity), and I absolutely feel that from both sides, I don't want anything to be done to degrade the solo experience, solo is as integral to elite as the stellar forge, and a tool I frequently use myself, such as now. o7
 
Being able to reload by shooting the station is a nice feature when you're pledged to princess deep pockets.
Reviving the slf pilot is only 325k or something.
Im gonna build a packhounds and shock cannons something for tonight's session.

Would be cool if we could just deploy in an slf straight from the station
 
Being able to reload by shooting the station is a nice feature when you're pledged to princess deep pockets.
Reviving the slf pilot is only 325k or something.
Im gonna build a packhounds and shock cannons something for tonight's session.

Would be cool if we could just deploy in an slf straight from the station
Omgosh, lol, that's too funny. Those are some kind of battle tactics you got there, aardappelianen! 😆 Re-load in 5, 4, 3, 2, >BOOM<

When I logged in last night I went right to it around Dobrovolskiy Station, on my way back to rearm I flew by a CZ, checked the local map and there was two ground CZ's, one a level 2 and one a lvl 3. They're not tied to the CG but they are there to mix up the fun a bit.
 
so there is some buggyness going on with the instances where sometimes it doesnt really register as a combat zone ?
some times the enemy power ships are only in a lawless state not enemy/wanted.
so when you get deleted by the station you do actually have to cough up a full rebuy.
also you could be missing out on bonds, only the pilot federation ones count for the cg i think
it would be wise to check your targets before opening fire and maybe relog.
 
That happens to me from time to time. If I'm on my carrier, I just swap ships and swap back. Then I can reload. If I'm somewhere else, I just relog and rearm. (This bug isn't limited to the CG stations)
I hadn't seen it before, but I usually trade ships after bounty hunting.
 
It’s an interesting new format. Some ideas for tweaks!:

Perhaps the CG rewards of Merits and/or cosmetic should go to cmdrs in all 3 PP factions based on contribution to each cause (eg top 25%), rather than the “winning” faction - which is going to be determined by numbers pledged. Would make more narrative sense: each Power would want to reward its most active pilots, even in defeat.

Playing in Open is interesting but instances quickly become one-sided if cmdr numbers are asymmetrical and the larger side has half decent PvP’ers.

It’s a bit of a slog if you’re trying to “complete” an instance. Some more variety in gameplay or escalation in difficulty would be nice (maybe a Spec Ops finale?). Would be nice to have some extra PP bonus if you to see it through to completion.
 
PS Just found that fighting for your pledged Power does not necessarily earn you Merits - it depends on the Systems PP state (in Gondul that has changed over course of the CG). Maybe for CG’s there should be Merits awarded anyway - or the CZ’s should disappear.
 
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