The main problem regarding Elite development is enhancing interactions between player and system instead players between players.
Everyone agree that ship transfer is great feature but the way it is implemented is totally shallow. Instead of adding system that allow you to just teleport ships let players create shipment contracts - like in EVE.
-Ship can be packed and assembled again after shipping.-
-Players can move smaller ships in huge ships cargo holds.
-Player can place transport contract and any other player can pickup this contract. Then he can pack ship, transport it and earn money, simple, easy and players are involved.
-Going furthermore player groups can organize escorts in order to transport ships to their location.
Frontier, just look at it: EVE was inspired by original Elite series but currently EVE offer much more in of players interaction, just face it and fix social aspects of game.
Everyone agree that ship transfer is great feature but the way it is implemented is totally shallow. Instead of adding system that allow you to just teleport ships let players create shipment contracts - like in EVE.
-Ship can be packed and assembled again after shipping.-
-Players can move smaller ships in huge ships cargo holds.
-Player can place transport contract and any other player can pickup this contract. Then he can pack ship, transport it and earn money, simple, easy and players are involved.
-Going furthermore player groups can organize escorts in order to transport ships to their location.
Frontier, just look at it: EVE was inspired by original Elite series but currently EVE offer much more in of players interaction, just face it and fix social aspects of game.