GREAT JOB FD! Quince still working as Intented.

Doing more than just trading may help.
Very few long term players use these things, they're basically for people who want all the best stuff but don't want to take the time necessary to learn how the game works.

If anyone who does these things thinks that re-logging and suiciding is the way this game is supposed to work really isn't really playing it, they're exploiting it.
Ok, so what DO these people do for a good income? Since you say trading is not the way to do it? And the risk/reward for trading is broken...
 
Ok, so what DO these people do for a good income? Since you say trading is not the way to do it? And the risk/reward for trading is broken...

I make most of my money by doing passenger missions, then fill the gaps with cargo, data and planetary scans etc.
I also give the donations to gain rank.
Selling exploration data as soon as you arrive in a new place is a good idea, just think about where you want to sell it for the most benefit.
It depends on the state of where I'm at though.
Boom/outbreak is great for the above, but war seems to have more planetary scans and assassinations etc.
I'm pretty new and have no problem making money whatsoever. Probably have about a dozen ships already.
The higher payouts come with being allied.
That's part of the fun for me, figuring how to take advantage of those situations.
Ymmv...
 
Ok, so what DO these people do for a good income? Since you say trading is not the way to do it? And the risk/reward for trading is broken...

Lots of diffferent things as Bob suggests. Having a variety of ships for different roles and areas(small,medium,large pad thing)helps and knowing how states / PP can change supply and demand and prices.
Having a dedicated combat ship is also a good thing to have for Bounty hunting...and knowing where the closest Haz Res / CNB is...
The more options and the more knowledge you have, the greater the profits...if that's the most important thing.

Should add,I never said the risk / reward or trading is broken or is not a valid way to make money so don't put words in my mouth please.
I'm just saying you can add more things into the mix while trading.

You can always give the pirate cargo if it's a NPC, they generally do take it and don't destroy your ship (unless you annoy them) but if you're too slow to get to your destination, they tend to see you as a free lunch.
 
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I make most of my money by doing passenger missions, then fill the gaps with cargo, data and planetary scans etc.
I also give the donations to gain rank.
Selling exploration data as soon as you arrive in a new place is a good idea, just think about where you want to sell it for the most benefit.
It depends on the state of where I'm at though.
Boom/outbreak is great for the above, but war seems to have more planetary scans and assassinations etc.
I'm pretty new and have no problem making money whatsoever. Probably have about a dozen ships already.
The higher payouts come with being allied.
That's part of the fun for me, figuring how to take advantage of those situations.
Ymmv...
More detail please. Which kind of passenger missions? I picked up a Dolphin to try them out, and got the following results:
1.3 million for a tourist mission, which was nice, but took WAY too long for the payout and that includes with the exploration data of another 400k that brings it up to 1.7 million for nearly an hour of flying around.
A few local people moving missions from a-b were quick, but the pay was poor, tho it wasn't terrible for the size of ship, but also not enough to make me want to go hunt out an orca/similar.
Annoying passenger demands add hassle without adding fun, and is frankly offputting.

Do you need to take all these people who are outlaws/etc? Because the liner ships just aren't capable of defending themselves from anyone using anything more dangerous than harsh language. Or do you skip the beluga/orca/dolphin and fly something more capable? Because I could refit a cobra 3 or other multi-role ship full of economy/business class cabins along with guns and shields to blap bounty hunters...

Ok, banana, you didn't say trading was broken etc. But those NPC pirates have gotten a LOT tougher since 2.0 when I last played. Back then it was viable to build a Conda hauler with some teeth and shields, and kill the blighters when they interdicted you. Sure you lost some cargo space and jump range, but it was an entertaining diversion while hauling stuff around for the slow and steady income. The income wasn't great, but it was a steady gain, and the risk of losing was acceptable. Now, the income is still not great, but the NPCs are sufficiently tougher to make this an unviable tactic. Post my 2.4 return, that seems far less viable as an income source, given the 3 or 4 rebuys emptying out my wallet to the point of selling off every other ship I owned.
PS: no, not gonna swap to a smaller ship, I spent real money on paintjobs for this thing, and I want to keep flying it.
 
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Tbh with the passanger payouts as they were earlier on today 20mil for 20 mins and stackable - who needs Quince?

As far as Im concerned if people want to Quince I dont care. Reason is there is no inflation in the game like other games because players dont trade with each other, ship prices / module are static (within 15% with lyr discount) It would be more of a problem if player trading existed.

Someone wants an anaconda like that and doesnt earn the basics then its their own problem when they inevitably lose the ship.

As for discovering the game I actually enjoy it more now I have everything I want and credits to spare - feels like I am not chasing ship upgrades any more.

Edit: I guess patching it is like shutting the door after the house has bolted - so many have used this and other earlier ways that were patched out it now just seems daft wasting time on it. Especially with other methods available.
 
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More detail please. Which kind of passenger missions? I picked up a Dolphin to try them out, and got the following results:
1.3 million for a tourist mission, which was nice, but took WAY too long for the payout and that includes with the exploration data of another 400k that brings it up to 1.7 million for nearly an hour of flying around.
A few local people moving missions from a-b were quick, but the pay was poor, tho it wasn't terrible for the size of ship, but also not enough to make me want to go hunt out an orca/similar.
Annoying passenger demands add hassle without adding fun, and

Do you need to take all these people who are outlaws/etc? Because the liner ships just aren't capable of defending themselves from anyone using anything more dangerous than harsh language. Or do you skip the beluga/orca/dolphin and fly something more capable? Because I could refit a cobra 3 or other multi-role ship full of economy/business class cabins along with guns and shields to blap bounty hunters...



It depends what's available but my Asp gets a lot of mileage even though I have an Orca an a Python set up for passengers too.
I have a single 1st class size 6 cabin on there.
If there's a single quick "vip sightseeing mission" of say 2-3 stops and it pays ~5mil I'll just take the Asp.
Otherwise I look for multiple people going to the same place (transport missions) and take the Python.
Typically one can get a few million in one jump that way.
Then I fill the rest of the spaces with cargo missions to the same place if possible, and lastly I'll take as much data and scan missions as avail for the return trip.
That's a varied and fun way to play and can make tens of millions in an hour or so, easliy.
After a few of those there are usually a bunch of pirate assassinations to do, or one can go do some bounty hunting for a change of pace.
Also depends how much time I have.
Sometimes I just do scan missions in my Courier becasue it's so quick for that.
Those are often 1-2 million a piece.

Orca is only for multiple luxury passengers so far, mostly collects dust unfortunately.

(edit, no you don't need to take outlaws but they can pay well, just don't get blown up...)
 
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You're not actually scanning the same datapoint. If you paid attention, you'd see the mast drop, while there was still another raised. What happened is that a separate datapoint for each mission spawned directly on top of each other. As you scan one, it deactivates, revealing the next one to be scanned.

It's actually been that way for a long time. Every now and then, instead of spawning facilities in several locations, they all spawn on top of each other. Since all of the facilities are exactly alike, it looks like a single spawn.
 
It depends what's available but my Asp gets a lot of mileage even though I have an Orca an a Python set up for passengers too.
I have a single 1st class size 6 cabin on there.
If there's a single quick "vip sightseeing mission" of say 2-3 stops and it pays ~5mil I'll just take the Asp.
Otherwise I look for multiple people going to the same place (transport missions) and take the Python.
Typically one can get a few million in one jump that way.
Then I fill the rest of the spaces with cargo missions to the same place if possible, and lastly I'll take as much data and scan missions as avail for the return trip.
That's a varied and fun way to play and can make tens of millions in an hour or so, easliy.
After a few of those there are usually a bunch of pirate assassinations to do, or one can go do some bounty hunting for a change of pace.
Also depends how much time I have.
Sometimes I just do scan missions in my Courier becasue it's so quick for that.
Those are often 1-2 million a piece.

Orca is only for multiple luxury passengers so far, mostly collects dust unfortunately.

(edit, no you don't need to take outlaws but they can pay well, just don't get blown up...)


That's an extremely informative answer. Thanks! Repped.
 
Also I usually entirely ignore passenger demads, I don't even respond unless they offer a million or more.
I just submit to interdiction then boost/run.
 
Typical Youtuber over exaggeration. He cherry-picked missions to fuel his claims of 70mil/h, which if you keep track of his earnings along with the time on his video (which he attempted to obfuscate, SMH) he only earns about 48mil/h, which is quite deceptive. You could possibly make 48mill/h at quince, but you'll only ever get it once, and it wont be a full hour, it will be 5x 3mill missions that if everything is perfectly aligned, you can complete in 10 minutes. Good luck getting that ever again. Quince is not an exploit, and is not broken. Okay, mabey it's an exploit for getting youtube view, but that's it. Feel free to get the full-o- youtubers banned, they deserve it, along with telemarketers, door to door salesmen, and everyone involved in the creation of infomercials.
 
Ok, banana, you didn't say trading was broken etc. But those NPC pirates have gotten a LOT tougher since 2.0 when I last played. Back then it was viable to build a Conda hauler with some teeth and shields, and kill the blighters when they interdicted you. Sure you lost some cargo space and jump range, but it was an entertaining diversion while hauling stuff around for the slow and steady income. The income wasn't great, but it was a steady gain, and the risk of losing was acceptable. Now, the income is still not great, but the NPCs are sufficiently tougher to make this an unviable tactic. Post my 2.4 return, that seems far less viable as an income source, given the 3 or 4 rebuys emptying out my wallet to the point of selling off every other ship I owned.
PS: no, not gonna swap to a smaller ship, I spent real money on paintjobs for this thing, and I want to keep flying it.

I would not disagree that NPC's have got tougher but maybe it would be an idea to boost what you need to survive rather than expect the game to do it for you. Learn to adapt basically.
I used to to run about in a Python which had 128 cargo, a passenger space for 10 business class or more economy, depending on what's offered / what I needed to do.
It has a 20+Ly range with 1 L beam, 2 L MC's and 2 missile racks which is pretty much good enough to take out most NPC's. So, basically, I can trade, run passengers, take bounties / assasinations all while flying the same ship. It is engineered to a degree but was worth the effort and I didn't grind it...along with good shields FSI, SRV and a SCB bank. The downside is it isn't fast so I have to high wake if in trouble but it's drives won't go down in a hurry.

I have a ship that can take a beating and give out one, it's jump range is acceptable for running missions of all sorts as long as I don't get to cocky and I can swap things in and out as required.

My advice would be to find a nice, quiet area of space, learn it and get allied with the local factions by running missions, filling up the rest with cargo, and then profit from it.
You will get interdicted, especially with missions, but it's not that hard with a bit of practice.
I have lost ships but make more money than I lose.

Other things:
Dolphin is a one trick pony.
Small ships are fun and the rebuy is small compared to the profit you can make if outfitted correctly.
 
So, basically, FD did jack to fix the "scan once get all" exploit - now all datapoints clip through each other or are 20m away from each other so you still have to find ONE planetary base and do ALL of your scan missions at the SAME spot within that star system anyway. How is this a fix, exactly? Claiming it is one seems rather laughable.

An actual fix would involve spawning a SEPARATE planetary location within the star system for EVERY scan mission - on different planets and/or different locations on the same planet, each with its own datapoint (i.e. a SINGLE datapoint per planetary outpost). And, no, those planetary outposts should not be right next to each other.

The current "fix" is both lazyass and half- and doesn't fix anything, really.
 
Significantly increase the payout on trading and regular missions or make high paying missions tickle more often. Quince could use a nice thargoid story, its away from bubble and opposite of Pleiades sector. there are Quince, 17Draconis v2.0's out there, well kept secrets. i am pretty sure devs are aware of that lol.
 

sollisb

Banned
Quince is so big a problem, that right now, knowing there is a fix in the works.... I couldn't be bothered using it.

But I find it fascinating that it's not ok to use Quince, but perfectly fine to use external tools to exploit the game.

So I'm sure, no-one is going to mind me auto-piloting the galaxy.
 
I'm writing an open letter right now. To our new insectoid overlords. I'm wholeheartedly requesting them to pick Quince, Sothis, Robigo etc. as their first high priority targets for total annihilation.
 

Dominic Corner

Mostly Harmless Programmer
Frontier
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