grefing on planets

Whilst I would indeed agree that killing noobs in a starter system is not griefing ( unless a sole cmdr is purposely targeted individually ) ; I do think it's proper pathetic, like a top league sports team playing a sunday league team and crowing when they win.
 
Whilst I would indeed agree that killing noobs in a starter system is not griefing ( unless a sole cmdr is purposely targeted individually ) ; I do think it's proper pathetic, like a top league sports team playing a sunday league team and crowing when they win.
with the difference in equipment it's more like a top league sports team playing against a kids league that's only played two games, lost both, and has an alcoholic for a coach. .-.

but as for the topic, the "grefing" isn't going to be any worse planetside than it already is out in the black. there'll just be more variety in it :D
 
Whilst I would indeed agree that killing noobs in a starter system is not griefing ( unless a sole cmdr is purposely targeted individually ) ; I do think it's proper pathetic, like a top league sports team playing a sunday league team and crowing when they win.

If it isn't clear from your analogy - beating on an inferior then "crowing" - this is exactly what griefing involves. You can't conveniently pigeon-hole griefing as limited distinctly by"sole cmdr" and "targeted individual". That's totally disingenuous. Any reasonably experienced player going to a starter station to pop noob sidewinders is engaged in griefing. There is simply no counter-argument to this. It is indefensible. Sure - the game coding allows this. But that doesn't mean it isn't griefing.

Cheerz

Mark H
 

Ian Phillips

Volunteer Moderator
Could we please stick to the idea of hovering over a ground station to kill everything that moves?

The weekly "grieving" argument doesn't improve with age.
 
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If greifing is an issue there are multiple solutions
Fight back
Get someone to fight for you
Run away
Go solo
Go private
 
If greifing is an issue there are multiple solutions
Fight back
Get someone to fight for you
Run away
Go solo
Go private

- Fight back = how? When cornered by a vastly superior ship there is only 1 outcome. Griefing. Can't fight back against that in any meaningful way. The mechanics have you at an extreme disadvantage. Even if you tried it would only increase the griefer's pleasure...

- Get someone to fight for you = why? After the fact that you've been griefed. Close the stable door after the horse has bolted?

- Run away? Seldom a possiblity. Particularly when the encounter normally involves superior ships and firepower. You clearly can't run from an ambush when the first shot is the kill shot.

- Play solo = result of experience against griefers. Normally AFTER THE FACT. Which means it has already happened. Asinine suggestion to *counter* griefing. It already happened.

- Play private group? Ditto the above.

Thanks for contributing, though.

Cheerz

Mark H

- - - - - Additional Content Posted / Auto Merge - - - - -

Thanks go to 2 moderators now for pointing out that I'd missed the autocorrect of "grieving" instead of griefing.

:)

Cheerz
 
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- Fight back = how? When cornered by a vastly superior ship there is only 1 outcome. Griefing. Can't fight back against that in any meaningful way. The mechanics have you at an extreme disadvantage. Even if you tried it would only increase the griefer's pleasure...

- Get someone to fight for you = why? After the fact that you've been griefed. Close the stable door after the horse has bolted?

- Run away? Seldom a possiblity. Particularly when the encounter normally involves superior ships and firepower. You clearly can't run from an ambush when the first shot is the kill shot.

- Play solo = result of experience against griefers. Normally AFTER THE FACT. Which means it has already happened. Asinine suggestion to *counter* griefing. It already happened.

- Play private group? Ditto the above.

I agree that those options aren't really viable. But, to me at least, being overwhelmed by a vastly superior ship in and of itself doesn't constitute griefing. Combat is allowed in this game and some people seem to derive a sense of achievement out of stomping on ants with big boots. The problem for me is when such behaviour, in the context of the pretend universe, wouldn't be allowed to continue. A big ship sitting outside of a Federation starport (for example) destroying important traders, etc, would swiftly be dealt with (even if that meant calling in major reinforcements). But the game mechanics don't really handle that yet. So taking advantage of those types of situations, I feel, tips the needle towards griefing.

Anyway, back on topic...

It would seem the planetary bases have anti-ship defences and no-fire zones? That's good to know. It'll be interesting to see what happens away from these areas, though. I assume that SRVs speeding around away from the bases would be vulnerable. As would be vacant ships.

I seem to remember FD saying that, while aerial support for ground operations was intended, ground targets would be difficult to hit from the air. Was that correct?
 
For sensible people, who just want to play and enjoy their game without being picked on by the small amount of people who get their fun from griefing, there's Mobius.

For everyone else, there's Open.
I think what you're trying to is: Avoid the cess pool that is Open. Play group or solo. And stop asking FD to fix the online gaming community. They can't.
 
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