You bothered to note it?![]()
I was feeling charitable. It's Friday..
You bothered to note it?![]()
Another pointless response. In my opinion.![]()
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Does this mean everyone who griefs is an everyday sadist? No. There are personality tests for the dark tetrad, and one cannot say a priori that all griefers are anti-social or ill. But it does mean that a good proportion of griefers are malevolent, and likely drawn to the current mechanics of Elite because it allows them to grief without consequence.
It is also important to distinguish pvpers from griefers. Pvpers enjoy the combat side of things, and often the role-play of activities like "piracy". The overarching narrative of a game defines the roles that players might adopt. Griefers are motivated by anti-social urges irrespective of narrative framing, and introduce an unhealthy element in-game.
As someone who enjoys pvp and has led a largish organization dedicated to it, I do not want to see the end of pvp in Elite. At the same time, the research suggests there is good reason to worry about the impact of griefers on the Elite community, particularly those new to us.
Whatever karma system that Frontier designs should keep the above elements in mind, and do what it can to discourage griefing.
Update: Obsidian Ant has a nice discussion of the Karma mechanic on youtube -- https://www.youtube.com/watch?v=KpL4t02eLy0&list=TLGGVViFGYM8nWoxNDA1MjAxNw
Quoting the bit I want to emphasize. Excellent post overall, have some rep.
Disincentivising unwanted behavior and providing structure and rewards for PvP is something that is my own focus as a Designer. I hope Frontier are finally waking up on this subject.
Elite can be so great. The game has the potential to be truly mold breaking as both a space game and an MMO. That requires courage and determination though, which has so far been lacking.
David Braben would back them up too. Those who have read or listened to his views on gameplay and griefing will know, he wants engaging gameplay with emotional impact and conections, and he wants the emphasis on cooperation over confrontation, with PvP conflict meaningful and important when it does happen.
The current bare bones mechanics don't reward that, but that doesn't mean we can't have it in the future.