Dangerous was used as the rank not because of the much used it's a "dangerous "galaxy.
the tagline in all the marketing for the original game is literally marketing the dangerous aspect of the game. this nonsense that it was only about a rank is just wishful revisionism.
all of the advertising mentioned cutthroat or dangerous galaxy. the only people 'surprised' by the kind of multiplayer gameplay allowed are people who either still wanted the offline single player mode and never accepted its loss or people who think it's going to be like nms.
Even DB didn't like the idea of blowing up folk for no reason .
fdev chose to make the game the way they did. they are the only ones who can change it. i really don't care who individually may agree with their choices or not. fdev made the choice to give us this game play and they've had 10 years to change it if they wanted to. they have not.
Trying to portray a game as a killed or be killed is where some folk go wrong it isn't it never was or is .
The original idea was a cooperative playstyle . But you know some folk .
When folk disappear to PG the open folk cry no fair it's ruining my playstyle .
You can't have it both ways ?
you have different modes to play those ways and create whatever rules you want to play by in terms of what pvp is acceptable. so you always had both. open is a free for all, intentionally. i don't see posts about anyone crying that their game is boring because all the easy kills have went away. the only posts pro open players complain in have to do with perceived imbalance with bgs/pp mechanics.
But there will always be that impass those who blow up commanders for no reason or it's an easy kill do so because there is no consequences.
Me I play on open and have done so for many years and never felt it necessary to attack another commander for no reason .
the players who don't want to be a potential victim, have always been able to play in such a way that guarantees they aren't. there's no need to eliminate play options to provide that freedom.
i play in open all the time and barely even ever see other players, much less waste my time chasing down players that will likely just combat quit anyway. i don't demand that it eliminate the available and acceptable game play others find amusing and fun though just because i don't participate.
otherwise I'd spend all my time demanding that players not be able to make money in the current implementation of exobiology, trade, mining and 'exploration' where you are being compensated for repeating skilless repetitive tasks that scale based only on time available to repeat and size of ship. because balance... and it makes my game experience feel worse by theirs existing.
all ways of playing have the option to be played. not all of the ways to play can be done with identical results in each option. that's why modes exist. that's where the freedom comes from. for better or worse. fdev didn't want to make a great single player game. a great cooperative game. a great pvp game. a great mmo game. they wanted to create a game for all those people and force them to play together and that's what elite is. it's not going to change.