Newcomer / Intro Griefers/gankers are def. ruining the fun for me

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There's been players all sad and complaining they can't fly around min maxed paper ships while trucking this or that or just doing nothing since the game launched without single player mode. fdev could have easily at any time just disabled pvp or change how damage occurs on ships so they last long enough to be saved by system authority npcs etc. but they have not done that stuff. they want murder hobo'ing to be viable. they gave players the option to avoid it.

pretending players who kill other players is somehow wrong or bad just doesn't make sense. it's fun for some people. nobody makes you participate. it's no more valid to complain about being killed in open than it is to complain about playing the bgs or pp in solo. both are wastes of time. fdev made the game this way so such things could happen the way they happen. they've had almost 10 years to fix it if it wasn't.
 
playing can occur in areas and modes that align with your skill and ability and the kind of playing you want to do. you can play anywhere but not every place and every mode and type of playing is the same risk.

money has nothing to do with modes.

if you want to play as a defenceless mouse in an environment of cats, snakes and birds... expect to be eaten. this isn't "elite: safe good citizen gets rewarded". a smarter move would be to do peaceful unarmed stuff elsewhere, or exclude the dangerous component here (since it's certainly not the npcs). both of which are your choice as a player.

being picked on in this game while you are riding a tin coffin is entirely your decision. I've got no problem with people just killing such players out of a whim. same sympathy as people driving onto train tracks while a cross sign is telling you not to and they get hit.

trying to portray such behaviour as bad is really where these threads go wrong. it's a kill or be killed galaxy that fdev created (especially between players ). and there is nothing wrong with killing player ships not where they ought to be. if that's not fun for you, you have plenty of options in game. but also, other games that emphasise a more cooperative multiplayer experience.
Dangerous was used as the rank not because of the much used it's a "dangerous "galaxy.
Even DB didn't like the idea of blowing up folk for no reason .
Trying to portray a game as a killed or be killed is where some folk go wrong it isn't it never was or is .
The original idea was a cooperative playstyle . But you know some folk .
When folk disappear to PG the open folk cry no fair it's ruining my playstyle .
You can't have it both ways ?
But there will always be that impass those who blow up commanders for no reason or it's an easy kill do so because there is no consequences.
Me I play on open and have done so for many years and never felt it necessary to attack another commander for no reason .
 
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Dangerous was used as the rank not because of the much used it's a "dangerous "galaxy.
the tagline in all the marketing for the original game is literally marketing the dangerous aspect of the game. this nonsense that it was only about a rank is just wishful revisionism.

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all of the advertising mentioned cutthroat or dangerous galaxy. the only people 'surprised' by the kind of multiplayer gameplay allowed are people who either still wanted the offline single player mode and never accepted its loss or people who think it's going to be like nms.

Even DB didn't like the idea of blowing up folk for no reason .
fdev chose to make the game the way they did. they are the only ones who can change it. i really don't care who individually may agree with their choices or not. fdev made the choice to give us this game play and they've had 10 years to change it if they wanted to. they have not.

Trying to portray a game as a killed or be killed is where some folk go wrong it isn't it never was or is .
The original idea was a cooperative playstyle . But you know some folk .
When folk disappear to PG the open folk cry no fair it's ruining my playstyle .
You can't have it both ways ?

you have different modes to play those ways and create whatever rules you want to play by in terms of what pvp is acceptable. so you always had both. open is a free for all, intentionally. i don't see posts about anyone crying that their game is boring because all the easy kills have went away. the only posts pro open players complain in have to do with perceived imbalance with bgs/pp mechanics.

But there will always be that impass those who blow up commanders for no reason or it's an easy kill do so because there is no consequences.
Me I play on open and have done so for many years and never felt it necessary to attack another commander for no reason .

the players who don't want to be a potential victim, have always been able to play in such a way that guarantees they aren't. there's no need to eliminate play options to provide that freedom.

i play in open all the time and barely even ever see other players, much less waste my time chasing down players that will likely just combat quit anyway. i don't demand that it eliminate the available and acceptable game play others find amusing and fun though just because i don't participate.

otherwise I'd spend all my time demanding that players not be able to make money in the current implementation of exobiology, trade, mining and 'exploration' where you are being compensated for repeating skilless repetitive tasks that scale based only on time available to repeat and size of ship. because balance... and it makes my game experience feel worse by theirs existing.

all ways of playing have the option to be played. not all of the ways to play can be done with identical results in each option. that's why modes exist. that's where the freedom comes from. for better or worse. fdev didn't want to make a great single player game. a great cooperative game. a great pvp game. a great mmo game. they wanted to create a game for all those people and force them to play together and that's what elite is. it's not going to change.
 
the players who don't want to be a potential victim, have always been able to play in such a way that guarantees they aren't. there's no need to eliminate play options to provide that freedom.
It's workaround. Fundamental flaw in the game's design is that attacking costs nothing compared to looses of the attacked. That breaks "immersion" and "simulation" and brings the game to the same category as CS-GO or so.
It's like "ganker's brain" plays CS-GO, and "victim's brain" plays "Infinite Void Space". Different levels of the immersion. Punishment should act at immersion level which is same for punished brain.

If devs will add something like "attacker may lose his ship forever (including bought for arx)" I would gladly accept those rules and play their game for a month or two. I think by that time Space will be friendly again.

Or it could be "ATR-hammers". If ATR NPC kills you for ganking - you get ban for 2 weeks :D. That would make game easier.
 
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The C&P system is broken and has been for many years. Imagine the Attacker getting his FC locked down , instant faction lock down , loss of the engineers inf ? In that system and the systems that faction and PP are in ?
The cost of the ship plus any missions exploration if any taken out of the attackers account ?
Where the attacker has to think of the consequences of his actions ?
Now the provisio is that the the victim has to have at least some defensive capabilities ( no shields no insurance ). This would all be negated if there were reasons of course. Bounties PP I would even take piracy ( but only under certain limitations).
Make the attacker think is it worth it for me ??
 
I think the SCO has made a very positive difference in the reduced likelihood of being successfully interdicted even in high population systems.

It has been 10 years, I don't see a meaningful C&P or mechanics change to impact this in game player behavior coming.

Sorry you experienced a dilution of your positive live person interactions in game.
 
I agree Fdev won't change the C&P they haven't really before but it's always a pipe dream .
I tend not to be attacked due to my time in game and so classed as not so easy target ? Or maybe console players are nicer folk ( I don't have access to sco drives so unable to comment) or even I just don't engineer as much.
Maybe they should put no fire zones in the systems with engineers ? That way folk who starting off dont get targeted ?
 
The Bubble is large enough to vanish if you don't want to encounter others. Hanging around the core systems is rather asking for trouble.
Revenge is a waste of time, just block and move on.
The periphery is quiet enough, at least before Colonisation.
Engineers and tourist systems were always recommended for solo/PG/Ship built for dealing with issues.
 
The Bubble is large enough to vanish if you don't want to encounter others. Hanging around the core systems is rather asking for trouble.
You don't get it again. People WANT to meet new people, but for everything else except pew-pew fights, like cooperation.
That is the main problem. Because of ganking such people are enforced to play alone.
No need to remind "friends", "discord" and so on. It's old style, like in 2007 I got real life friends when we met in game on random fields, played together 5 years until game closed. We're friends still, but we don't play together any more.
 

Ozric

Volunteer Moderator
As the OP has found their personal solution to the issues they were having, and this has now descended into the usual, I'm going to lock the thread.

If you would like to continue the conversation about what makes one mode of play better than another, then you know where the hotel is.
 
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