It's up to Frontier to tweak the mechanics of it, if/when they decide to. I just see it as silly to call a game mechanic that is operating as intended to be "griefing".
One important thing to remember (and I think it gets lost on many people), just because a dev implements consequences for a behaviour, it doesn't mean that the devs disapprove of said behaviours. As players, we sometimes get trapped in the "player thought" box, and forget that the devs are basically gods. If they don't like a behaviour, they can shut it down totally. They aren't sitting up in Dev Land going "Gosh durn it, we hate PvP, but the only way to curb it is to implement higher bounties!"
Way back when,I used to run a MUD with PvP aspects (anyone remember those?). I decided to implement some consequences for killing other players, not because I wanted to curb it, but because I wanted to generate some new, interesting styles of play. Even with coming right out and saying that, I *STILL* had members of the playerbase saying "PKing is wrong cuz the guards chase you, obviously the staff don't want you PKing!"[/QUOTE
Are you aware of all the myriad ways people are exploiting the system to grief other players? no, i dont think you are so ill clue you in about a recent one i read here.
Some players are firing missiles at other players, from inside the station, by abusing the code for docking...yep..thats right..from inside the stations. Just one example ive read.
Another is the mine/missile exploit, by gettting stations to fire on other players simply for the automated Point Defence modules going off...again from inside the stations.
Man...people need to read up on things before they comment that things are working as "intended" and declare there is no griefing going on.
Ill be continuing to play in Group/Solo until all these exploits etc are fixed. Shame, because more interaction generally makes a game better, but not here thats for sure.