Where would you expect a compromise to be found?
Compromise is the ideal, as I have explained earlier.
However, currently it's going in the opposite direction of that.
Where would you expect a compromise to be found?
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This is essentially an argument that video game make people violent and potentially hurt people.
So let's bring in the equivalence of this: Do guns make people violent and hurt people?
Anyone get my drift, yet?
It's clear that all parties are unsatisfied.
And pretty much every study into the association between them has shown no causative association. It can't even show correlation due to the prolific nature of games. It's just another straw man like how rap music, rock and roll, swing dancing, two piece bathing suits, exposed ankles on women, and using a wheel to make labor easier had their turns.
There is actually a video game about columbine that shows where the real motivation can come from. It's hated for being about Columbine and made with RPG maker.
"This is essentially an argument that video game make people violent and potentially hurt people.
So let's bring in the equivalence of this: Do guns make people violent and hurt people?"
This is not the argument I'm making.
Games do not make people aggressive.
People make games aggressive.
Guns do not kill people. People sometimes use guns to kill people.
People fear guns more than other weapons because of their ability to
maim/kill at a distance without defense. We can envision ourselves defending against a knife, like happened here a few days ago.
It's much harder to envision ourselves defending against a spray of bullets.
My point is *not* that Elite (or any other game) CAUSES griefers or aggression. Some Griefers have personal problems they bring to the game.
Many of the mass murders occurring regularly in the US while not directly attributable games, almost without exception, these same
people are showing extreme distress in the social media prior to their acts.
You need to ask yourself. Do I get really riled and defensive over nearly everything people type on the screen?
As soon as my argument looks weak to myself, is a personal attack the immediate response and I cannot resist doing it?
Is an argument against my opinion immediately and inadvertently interpreted as a personal insult against myself requiring
an emotionally charged insult as a result? Is your argument ALWAYS right and you can prove it by how clever, insulting and creative your attacks
against a person's personality or perceived value in the world?
-Pv-
Fold
I'm not sure why people with real life problems is relevant in a discussion about PvP combat and what constitutes "griefing" in a computer game. The game doesn't cause these people to have real life problems, and peoples real life problems when brought into the game usually gets them banned in short order. We might as well talk about how the price of rice in China effects the price of biowaste in Lave.
Untrue. I am satisfied with the current way that FD have implemented the game. I've done very little PvP so far, spending most of my time PvEing, but I play almost exclusively in Open because I want the danger that player commanders bring.
The problem is that fd made choices which cause problems for the comunity as a whole, and especialy people who kick started the game expecting the solo offline mode. the fact that they supported a game with the idea that it would be able to be played offline, then lost that option makes it clear that fd does not care about the people who supported them. as such, its also clear they wont be able to fix social problems for those who want to play in open mode. the only way we can fix open play is to as a community work together and help each other.I've read all 16 pages - I even tried talking some sense into the mixing bowl (didn't go anywhere - anyone heard of what it's like to play chess with a pigeon?)
It's clear that all parties are unsatisfied.
If pirates/griefers/murderers/whatever you want to label them are so bored with fighting matched opponents (AI or players) that they are compelled to attack sidewinders, there is a problem with PvP/PvE.
If players are getting sick of being killed for no reason/spawnkilled/griefed/whatever they call it, then there is a problem (lack of communication? Differing set of gameplay standards?)
Only FDev can sort either of these problems. Player fixes can help (PMCs, escort groups, playing in solo) but they won't last forever. FDev is responsible entirely for the problems these players have. Let them notice the problem and fix it.
Its by no means the community's fault for people hiding in solo/groups. its instead fd's fault. however, its also only the comunity that has the ablity to change things for the better."OK so someone might RP as a but I don't know why and who cares?"
This is a valid argument since we all know getting attacked by humans is avoidable in so many ways.
The reality is if you are playing the human risk side of the game, you have these options:
- Wing up.
- Rank up your skill. Practice the training where you can beat all the sessions without trouble. Avoid the ramming game and shoot with skill from a distance.
From what I've seen in the many combat videos, high speed ramming is the technique of choice for most of these players and can be avoided.
- Module up your ship.
- Avoid the aggressive human saturated areas.
For those who respond to griefers by avoiding them using play options, it's the griefers themselves who are poisoning their own lunch.
For those who love the challenge, get out there and shoot these guys to dust.
If the greifers are really saturating the environment where the majority of players are hopelessly helpless against them, then it's the community's
fault for not responding in kind, just like appeasement in the real world fuels more aggression against the helpless.
-Pv-
Fold
You need to ask yourself. Do I get really riled and defensive over nearly everything people type on the screen?
As soon as my argument looks weak to myself, is a personal attack the immediate response and I cannot resist doing it?
Is an argument against my opinion immediately and inadvertently interpreted as a personal insult against myself requiring
an emotionally charged insult as a result? Is your argument ALWAYS right and you can prove it by how clever, insulting and creative your attacks
against a person's personality or perceived value in the world?
I'm glad you can be the spokesperson for players of Elite.